Solutions for grey zone tank problem

Devs,

Grey zone axis tanks have been plaguing this game for a long time and many players have voiced their negative opinions about his subject.

The fix for this problem can be delivered by removing the grey zone all together with a timer to protect the newly spawned players. infantries, tanks, planes alike. This method would eliminate the greyzone tank problem altogether, and I am sure that it would attract players who were previously frustrated by the said mechanism back to the game.

Also. It is much desired to implement skilled based Match making, at least for BR 4, 5. There are way too many 1 sided battles under current system.

A player should not be matched into BR4, 5 games just because they have 1 squad who are geared with BR5 equipment and all other squads are with low BR gears.

The subjects discussed here really should have been looked at and addressed before the game rolled out by your QA team.

2 Likes

There are lots of solutions to greyzone camping, removing it completely probably isn’t one of them.

I’ve suggested to make it so shots from the greyzone don’t count, and if you leave the greyzone, you can’t return to it. But they are usually rejected by the greyzone community.

With regards to BR matchmaking, same thing. There are solutions, but we’ve yet to see them implemented.

Both are contentious issues, and I’m sure you’ll get a lot of feedback. But as far as the devs are concerned, they’re keeping their cards close to their chest for now.

Grey-zone is there to protect spawning troops from being overun, not necessarily just for spawn protection. After all, there is also a spawn protection applied to soldiers who spawn in their default spawn zones.

Rally point = no spawn protection

Home spawn = spawn protection

The spawn protection provided by home spawn makes you invincible for about 5 seconds, in my testing, but I cannot say for sure how long it lasts.

My proposed solution: make the current “grey-zone” areas a place where friendly soldiers can spawn anywhere they so choose within their respective grey-zone and automatically mark enemy soldiers that enter the grey zone. That way you can spawn on top of them with your 5 second invincibility and simply annihilate the attempted spawn-rush or spawn at a random spot on the other side of your grey-zone to avoid the enemy spawn-rush altogether.

No more fixed spawn points, no more death penalty delivered from the game if you cross into enemy spawn.

This should apply to tanks as well, obviously, since there are already maps in which the enemy tank spawns are in direct line of sight to one another.

1 Like

Please read the title of my post a bit more thoroughly.

1 Like

So… only tanks?

About the grey zone, here’s what I think.

  • grey zone: 0 exp.

  • Long distances: 50% exp.

  • Medium and short distances: 100% exp.

Do this and you’ll see the magic happen.

There is simply not enough player to implement skilled based match making.

Lol then don’t bring high br equipment if you are not ready.

Consider how small the map is, long distance is basically grey zone.

1 Like

my suggestion is to tweak the marking, so if tank doesn’t move it’s marked twice as long or something. Regardless whether it’s the gray zone or not.

Bruh, then knife kill should give 300% exp?

1 Like

I really don’t understand the idea of crying on the grey zone: some tank killed me - I took plane(or guy with binocular, if plane is busy) and kill the tank(or constantly mark it with request for tank kill for our friendly pilot)

  1. getting skilled with plane
  2. getting skilled with tank
  3. getting skilled with AT rocket launcher/rifle
  4. getting skilled with AT gun
  5. getting skilled with AT mortar

if any of those doesnt work against specific tanks, then those counters need buff, e.g. high caliber AT gun for all and AT rocket launcher with 200+mm penetration for japan/US

i am infantry main that sometimes plays tank(although i play planes more). pushing tank into enemy is suicide. you cant breakthrough to achieve tactical goal(prevent enemy supply/reinforcement), maps are tank unfriendly for movement and fire and tanks dont behave like tanks so they get stuck on smallest debris, so tanks should play their other role and that is direct fire support.
there are plenty of counters to kill tank at range, people just need to learn to use them. if some specific counter against specific tanks doesnt work, then that counter needs buff.

i have yet to see a solution that doesnt either turn this game into PvE or it turns it into 2v10 for most matches.

just remove tanks at this point…

short distance for tank engagement is also grey zone, not to mention medium or long range. most tank engagements happened between 150-400m and most guns were effective under 1000m. some engagements happened on 2000m+ cause high caliber shells were still effective at that range.

6 Likes

I will keep on saying to make the grey zone further away from the objective. I don’t feel like it is a drastic change.

Regarding Gray Zone Tanks: Tanks sit in the gray zone for a very good reason: That’s where they belong! Tanks are meant to be used from long range, typically looking over a large area. They are there to support infantry, snipers, and other vehicles that are closer to the capture point. They are also used as spotters. If they weren’t meant to be used at range, then their weapons wouldn’t reach out to such long distances.

That being said, sometimes tanks work well at close to midrange. But they usually require some support from infantry—which doesn’t always happen in this game. The closer they are to be cap point, the shorter their life span—typically, when a tank is in this close the entire enemy team will hunt it. Thus, it’s not a very smart move to bring tanks in that close.

I think your frustration comes from the fact that you can’t easily rid yourself of a gray zone tank with a quick throw of an explosion pack. You must deal with it with another tank, a plane, or an engineer’s antitank gun. So there are options, even though people keep complaining that they can’t do anything about it.

However, I do wish the gray zone would be minimized—or completely removed—for different reasons: It’s next to impossible to flank properly on a good number of maps (especially with tanks or APCs). On some maps, tanks have no choice but to use a single road to move forward toward the cap point—which makes it very easy for the enemy to figure out where they are. Without proper flanking ability, you can’t really use proper strategies and tactics like in other games. I don’t know why the developers have locked us down in such a small cage.

1 Like

And if I told you that Enlisted is FPS game and not a warthunder?

and if i told you that tanks are not CQC weapons?

1 Like

Yeah my issue with grey zone tanks and anti tank guns is they are normally keyholing from half way up a mountainside so to kill them you have to push to a weird angle normally on top of the point you have to attack, somehow not get killed by the infantry there and also somehow get at least the first shot off at them. This can be even worse ofc if your in a BR1-2 tank with a weak gun vs a BR3 tank which outclasses you in every way and often is frontally immune to your rounds.

Very good point! Most people don’t know how to tank properly, so they complain about tankers who are simply using good tactics; not just in this game, either. Lots of bad tankers in the now defunct game “Heroes and Generals.”

Personally, I don’t purposely position my tanks in the gray zone; in fact, there’s no way to tell where the gray zone is. The maps don’t show the gray zone on your side of the field. What I do is find a good tactical position (with both cover and concealment for my tank, if possible) with a good overview of the area I’m trying to cover—which is usually at mid- to long-range. Having a good escape route is also important, if available—even if it’s just quickly backing your tank up behind the burm of a hill. If you want to be a good tanker, just do the same things a good sniper would do—only with a bigger gun, which also includes moving your position periodically.

If my tactics as a tanker are upsetting to you, that means I’m doing things correctly!

UPDATE: I just finished a game where I actually had to move in closer to the cap zone to be effective as a tanker—at least on the right side of the map. As I moved in, my tank was destroyed by an enemy tank sitting in the gray zone—with another enemy tank right next to it. SOLUTION: I spawned another tank and destroyed the first tank within 20 to 30 seconds; I had to move my position for the second tank since it was using proper cover and concealment behind a large rock. Once I was in position, it was also destroyed. Do things always work out this quickly and easily? No, of course not; however, the false argument that many believe in this game to be true—that you can’t do anything about a gray zone tank—is completely false.

By the way, although the second tank was using proper cover and concealment, two tanks should never be in the same location. It’s too easy to locate them and take them both out at the same time. If you want to work together, then one tank should be behind the other tank covering it from infantry and other tanks – or, the two tanks should be able to see each other and conver each other, as necessary. This is also true for snipers.

Please stop complaining about gray zone tanks and take the time to learn some tactics!

ps My tank didn’t survive anyway since I was spotted and a plane quickly disposed of me. Should planes be nerfed because I died? No, of course not. But this is the knee-jerk reaction people have when they die in this game. That’s why impact grenades & anti-personnel mines have been nerfed into uselessness. This is a World War II FPS shooter. You’re going to die. The weapons that the enemy uses should be able to kill you. Please accept this fact and stop complaining about weapons that kill you in this game!

The central ideas of your post can be summarized with 2 points and trying to insult people who hold a different opinion than you are bad at this game:

  1. “Grey zone tanking is a a tactics, not an exploit of the current game system”.

It is, because it eliminates the possibility of flanking altogether. Infantries or tanks alike. In the meantime, the said tank (TG2 or soviet IS2), TG2 in particular because it has higher firing rate and better armor than all its peers, can sit in the safety of greyzone and keep on hurling HE or AP at the opponent.

The only reliable way of disposing such threat is by playing planes because planes have way bigger active zone than infantries and tanks alike (Less grey area). That might take place only if the opposing team could spot the tank and the seats are not taken by the teammate ,and did not miss. If none of those are happening, the grey zone tanks would keep on bleeding out tickets and reset objectives. Do you see how tremendous of a disadvantage it brings to the opposing team?

Try to play allied on br5 and find out about it for yourself.

  1. “You don’t know know that you are sitting in the grey zone and you just found yourself a good position.”

Yea of course it is a good position when the opposing team can’t get to you with infantries and tanks and their tank guns can’t pen ya.

1 Like

infantry and tanks can both destroy grey zone tank.

even on modes without grey zone(train), people were complaining about tanks. people are complaining about not being able to throw det pack which is easy way to kill tanks, not cause of grey zone.

all faction will get high BR AT gun in near future and there have already been suggestions to get 200+mm penetration AT rocket launcher for japan and allies.

1 Like