In the Normandy campaign (Axis side)
Using my images as examples: You do not have any helmets that match the color pattern of the jackets and pants.
I am asking for you guys (the development team) to take THESE HELMETS that are pictured, and to convert their color pattern and make it identical to the jacket and pants.
You do not have a jacket or pants that matches THESE HELMETS
And you do not have a helmet that matches THESE Jackets or Pants
Also… apparently, we cannot change the helmet type for our AT soldiers (who are stuck with the default helmet, even though you try and purchase/equip a different one)
Another suggestion for soldier customization (which may increase your total sales/revenue):
- I recommend allowing the players to purchase “clothing and accessories” in the same manner as we do the gear we equip each soldier with
For example:
-You can buy a jacket, a helmet, pants, (and maybe gloves)… all of which will go into a clothing inventory
-From this inventory, you can stockpile as many articles of clothing as you wish to buy.
-And you can equip/un-equip your soldiers as you please…
-The current issue is if you pay money to customize a squad’s appearance (and later, when you no longer wish to use this particular squad)… the players are essentially getting the short-end-of-the-stick… because they cannot unequip the clothing that they purchased for this squad… and use these clothes to customize a different squad (higher tier soldiers of the same class)
-Of course, the clothing types can remain locked for each soldier CLASS (for instance, you cannot equip a machine gun squad with pilot uniforms)
The benefit of this (in the context of making money)…
Players who want to customize a low level squad (tier 1), but WILL NOT DO SO, because once they unlock tier 3… they have ZERO need to waste money on a squad they will never use again.
But if we can unequip the clothing (where each soldier returns to their default appearance), and have the ability to apply these purchases to LATER squads… perhaps you will give people the incentive of spending money on clothing.
LAST: This needs to be fixed, if you (the development) ever wants your customers to take you guys seriously. You’re not going to make nearly as much money as you would, if you had a properly functioning game. (not trying to be insulting, but simply giving constructive criticism of key issues I have observed)