force players to build X amount of rally points before they can start using higher tier weapons and vehicles. Theres can be a pop up before a match that suggest the newer players to place rally points and if they have the BR2 requirements to start researching BR3 it should cause a soft lock with a task to place X amount of rally points in X amount of matches.
BR V players are just as useless.
No we should just make it that anyone who doesnt build a rallypoint loses 20% of their XP.
If they build 1 rallypoint they only lose 10%.
If they build 2 they lose no XP.
If they build more than two they are rewarded.
People need to be forced to build rallypoints!
gotta start early like training puppies or they won’t bother to do it at the higher battle ratings.if they’re stuck at lower battle ratings and want to use the higher BR stuff it would force them to build some rally points and they would see a increase in victories and more wins would give them the 1.5 multiplier. I dont think they should be penalized because most of the time they would lose anyways and some matches theres a steamroll of the enemy team so a lot of people would lose out. maybe if youre on the losing team the penalties can be applied and if youre a deserter they’re increased more or even carried over to the next game if they repeat the same action ( playing half the game with no team support and leave)
i will be building them near spawn point, then kill my soldiers and then go back to tank/plane
…could remove rallies, or make them builders squad only
That would be very silly.
Tanks and planes especially are useless. Ive played for over 4 years now and only 2 battles have I ever found planes to actually be helping the team. They just fly around doing their own thing, I wish those people would just clear off to War Thunder (which has much better aviation gameplay anyway)
And to be honest I think it would be better having some rallies even if near the spawn then none at all. A few metres saved could make all the difference in the time to get to the objective to defend/support an attack.
@Toilet_Paper1 While I hear your argument the problem is it’s veterans as well. Indeed Enlisted has been struggling to attract new players so its more people whove been playing for a while but just dont build rallies like we see with Dreg who has the opinion that he should just be a useless plane the whole battle and not help anyone.
I absolutely agree regarding steamrolling. That’s where DarkFlow needs to give defenders more time to actually defend. At the start of a battle defenders should spawn on the objective, not way back whoop whoop so that the enemy is already swarming the 1st point by the time the defenders arrive.
When a new point is captured Id argue defenders should all be auto deported back to the new objective after say 15 seconds or something. Because otherwise you have to run all the way back to the objective, losing all your squad to backshooters and the new point is already being captured by the time you get there (especially by smart alecs who guess where the next objective is so begin capturing it the literal second the previous point is registered as captured.)
I strongly disagree with penalising deserters. See the only excuse for not building a rallypoint is either you dont have any engineers or they all get killed before you can do anything.
Whereas deserters have various legitimate reasons to leave, which I would summarise with two words ‘A Life’. It comes as a surprise to gamers but there are those of us with stuff happening outside of our FPS.
Now its true there are some fools who rage quit the moment they get shot once however I believe these are a very small minority.
For myself the reason I may desert is because the match went for too long, unforeseen life circumstances. Within ‘match went for too long’ I include not having fun, getting steamrolled etc.
My squadmate and I play for fun. We’re not fighting a real bloody war here (which apparently a lot of Enlisted tryhards seem to think we are).
**We started playing at 4.10pm for example, its now 5.15pm. We need to put dinner on, have showers, hose the garden etc. This match has dragged on for over an hour we are tired, frustrated and bored. **
**If we leave, we lose 70% of our XP which makes the entire game even more of a waste of time. **
I dont understand why thats such a hard concept for gamers to understand us leaving in those circumstances.
Also consider internet dropping out or I know theres been a few times Ive been kicked and lost all my XP, even though Im literally still in the room just helping a family member on the opposite computer. Enlisted kicks people for inactivity for less than a minute. No other game does that, its bloody ridiculous.
Now Hell Let Loose, if you stay to the end you get a bonus. Naturally if you leave before that you dont get said bonus.
That to me is a far more reasonable and mature system.
And to add to that I have actually been in battles where Ive done okay and we’ve won even though some of the team left. Other times we lost but it was still a good game. People need to get through their heads that **this is a GAME. WHO CARES if someone leaves for whatever reason. **
After all, there’s plenty of battles, dare I say a majority, where I have a full team and still lose. Or people who stay for the whole match but achieve bugger all.
I can say very confidently that we’ve lost battles NOT because some people left the game but because there were no rallypoints.
So we need to punish those that dont build rallies instead of those that need to leave. I believe my suggestion was reasonable in a 20% loss, its only 10% loss if you build just one little rallypoint the entire match. Two rallypoints and youre good.
If everyone is building minimum 2 rallypoints over the course of a match, as they should be, then we will finally have a reasonable amount of spawns on the map.
This topic just proves how cancerous rally points truly are to the game. It’s not even fun to hammer the air several times each match. Especially after you have played thousands of such matches.
Their complete removal from the game would be much better decision.
3 APCs per team are more than enough. And maybe people would finally start to care about not dying.
I did say for newer players. I understand veterans or players that have lots of hours wouldnt need to build rally points as much because they tend to carry the game or just get on to play with certain squads or just use their premium/event squads and dont need to upgrade stuff. removing the rally points would make the game less fun especially when theres a lot of ways you can get squad wiped in a few seconds because the enemy managed to get on a flank, a plane flys over you with their bombs, a tank shoots you from 100+ meters, gray zone camping tanks, and AT guns being used with HE. when that does happen and you have to walk back to the point thats 120m out to deal with those situations your team already lost 3 squads to them when a rally point could have dealt with most of those enemies. being able to spawn in most areas with a rally point can make or break the game and the enjoyment of the battle. rally points helps both teams in winning and the enjoyment of the game and only having APC wouldn’t help at all when they’re a bigger target and needs to be parked farther back
rally points aren’t cancerous when its a game about taking and defending objective. 3-5 seconds of a 20 min match isn’t going to ruin the fun. walking for a whole minute in open areas risking getting shot at by many things and reaching the point or the building you’ll want to hold up at and than to see the objective is 90% taken isn’t fun at all. many people prefer to spawn on a rally point or APC than walking the X distance and its true since people complain about rally points being queued up. my suggestion is to teach newer players to place a rally point here and there. you can’t grind through out BR2 and not use a rally point the whole time when its over hundreds of thousands of exp to unlock BR3 weapons and tanks
I think that might be better, but.
First of all, I don’t think it’s possible in reality.
That’s because the function is one of the keys to the game.
The map is also designed to fit it.
Personally, we need to speed up the construction of the rally more quickly.
It’s too long now (also +100% speed perk)
And maybe it’s better to give more score
But I think it would be okay to add a map that fits it separately and add it in another mode.
The game now is literally all about who’s building/destroying more rally points.
And I’m just tired of playing that way. It’s way too one dimensional.
Maybe just add a rule to customs that allows players to turn off rally points.
It doesn’t have to be a base game thing right away, as it would probably be a very drastic change indeed.
And of course, I’m just speaking for myself.
well its more of who has more troops on the objective. if it was timed based ( like a set timer of a few minutes ) and not just run up to the point and take it in 30 seconds with 2 squads on it people can enjoy it. if youre attacking you could use tanks to clear it and your teammates can smoke the point to secure choke points and fight it out instead of having to rush into it and if youre defending maybe adding a grace period to add sandbags barb wires and other fortifications to bunker down on the point while people respawn on the beautiful rally points it would turn into a real battle and not just respawn shoot rush
I’ve had battles where my RallyPoint lasted the entire battle and was used. However, we also had an extremely high numbers of RallyPoints from the team (including 3 from my 3 platoon mates) plus my spawn truck. The enemy didn’t even capture the first cap.
According to your idea, I would now lose 10% just because the enemy was too bad!
Many players know how important rally points are, but they don’t even make one. To be honest, I’m also lazy sometimes and don’t make them, so I generally use APCs so I don’t feel guilty.
Because it’s generally unfun thing to do. Shooting enemy bots is much more fun.
Just allow people to order their AI to build rallies, that instantly removes the issue.
Or at bare minimum, have the AI finish whatever you were building with him when you switch off him, so you could plonk one down in under a second and just run off to continue your match.
A far better option would be to have rallies reward more, and by that I mean building rallies, allow people to get say 100 score just by building one, you could limit this to 100 per min to stop people spamming them for score then.
Even more important than building rally points, and often underestimated, is playing the objectives. Often my team has enough rallies (built by me and another player or two) but players do not attack/defend the objective, they just snipe from a safe distance.
i can build a rally and deploy an APC, but I cannot win objectives alone if my team refuses to fight for them.
Valid argument. Id say that that instance however is very rare.
You had 5 spawns in total (including APC) + the two generated base camp spawns.
That’s excellent, glad to hear someone builds rallies.
Note however that the only people building rallies were your squad. My squad is just me and another friend, he doesnt build rallies much because he gets killed everytime.
We could say one rally is enough to cancel the XP reduction at the end, but we do need to force people to build rallypoints somehow.
I agree with higher rewards for those that do build rallies.
I also agree the rally system is annoying.
Its interesting in Hell Let Loose we sometimes dont have enough rallypoints but usually there are at least some its not like theres zero on the map except the generated ones.
Doesn’t matter what BR, some players just can’t grasp the importance of rally points…or even charging the point, they might be used to Fortnite or Apex.
But that’s already possible you can order your AIs to build anything.
Solves literally nothing. Still annoying. And the battles are still going to be about which team is building/destroying more rally points.
The more battles you’ve played in Enlisted, the more the concept of rally points will just get boring and annoying to you.