Hey with the new change to the way we level soldiers and (not) recruit them, we can’t any longer get more than around 6-10 solders every 2 month and that is only if you play every day.
That means that in average you will no longer be able to get enough soldiers to man a squad even if you play every single day during a month.
Honestly if you want people to play the game you need to have a progression system that allows people to progress. You won’t manage to keep new players if they realize is going to be impossible for them to get anywhere without paying for premium, after all getting rekt by weapons and vehicles you will never be able to use ain’t fun at all.
Hell if you don’t do anything about the inability to progress in the game, is very likely that a good chunk of your core audience will also quit.
If you want an idea to solve this with your new system, try giving silver orders every X amount of bronce orders people get by playing battles. Let’s say for example, every 4 bronce orders gotten thru playing you get a silver order.
It wasn’t an argument, it was a statement. If the OP can only expect 3-5 soldiers a month, then he is 100% F2P.
It’s quite possible that the devs made this change, at least partly, to pressure a percentage of F2P players to open their wallets, if even just a bit.
I LOVE boosters. Especially now since, at least for me, I’ll skip buying soldiers for Assaulter II and use the boosters to unlock Assaulters III faster and THEN spend silver orders on them.
By “average player” do you mean 100% F2P, as in they have never spent $?
Because if that is your issue I’ve got news for you, those players aren’t expected to individually stay with the game for very long. You can expect future updates to make it even more of a gring for those that play for free
Nope. By average I mean those who CANNOT play 4 hours every single day, regardless of it they pay or not.
Take me as example. I’m a whale, I’ve got TWO years of prem time bough, Battle pass, 7k leftover gold and some premium squads. You could say I do provide money for the game.
Yet, I’m lucky if I have the time to play 1 hr on weekdays after my 12 hrs work shifts…
Edit: to add insult to injury, premium time lost 2 of it’s advantages: 100 reserves slots (now worthless) and half time to train soldiers in academy (there’s no academy anymore!)
The more you drive those people away the more you get wait times and the less people will deem it worth spending money on. If the game is built on free to play model driving free players away is the stupidest thing they can do, hopefully they have someone with a bit more brain power than you in charge but I already warned them when they were planning out orders for xp that considering all bonuses in calculation would screw up the economy which is impossible to fix by now.
One thing that people like you do not understand of the f2p model, is that there is an expected high percentage of players that will not pay. For many reasons, yet those players do need to play the game for it to be successful.
You see those players are content for the paying players, or reccuring spenders. Besides you can’t get people to pay if they don’t play Enough to get engaged anyways.
As content non paying players provide opponents and allies to paying players, in well design games this is used to make communities where the paying player can get a social environment that keeps his engagement in the game and his willingness to buy new in game stuff.
But all of that falls apart a if the user base of non paying players falls dramatically or doesn’t even take off to start with.
Game progression is just broken for new players due to lack of silver much the same way it was broken at the start of OBT due to lack of bronze. Hopefully it will be resolved just as quickly.
The base of F2P players rotates. Paying customers stick with the game longer, many F2P players discover that the grind is just too much and either spend some $ or just move on to the next game and are replaced by new F2P players.
The point is that as more f2p players abandon ship, there’s going to be less and less new ones replacing them, as this new update raises the barrier for entry too high.
You need to provide incentive for f2p to spend money, it’s true. That’s how these game models work, after all. But if those players feel like the game is trying to punish/strongarm them into opening their wallets, they’re just going to turn around and go play something else.
100% spot on. Intentionally putting problems into your game to incentivize players to buy the solution is hilariously poor game design. It’s been proven time and again that catering towards F2P players builds a healthy player base that will in turn generate money through in game purchases. You catch a lot more whales when your playerbase is 100,000 than when your player base is 1000.
i can pretty much tell you that it’s bs all your " statement ".
yes, you can whale your way up. but it’s not required.
i find that the game is much easier now both for newer and veteran players.
sure, you have to get silvers. but guess what, daily logins allows you to earn some, and after that, just play and get bronze orders to upgrade soldiers. which now, it’s even easier because you don’t have the accademy anymore since it was holding players due to have to reach more soldiers to fill and get 1 additional star while have to wait entire hours before getting any. therefore make them play a bit more.
from a perspective, the game it is now both for who spend $$$ as well for those who doesn’t.
Yeah no, that is not how it works at all, a rotating f2p player base is less likely to bring new players to the game, also they usually are no content for players on the higher skill levels, this will not find opponents and stop playing.
Games like dota, smite, warzone or fornite, will keep playing for a longer amount of time, serving as content for paying players and also been at a potential of becoming paying players them selfs, ultra grindy games with no real progression without money, end up on the bottom of steams list, unknown and unwanted.