SnowieW’s House of Maps 🗺️

Infantry should Never cross wide open areas and when cant avoid than crouch and prey the enemy don’t see’s ya

check this out

7 Likes

Map: Tunesia - Gorge
Mode: Destruction

The attackers have a huge advantage here.

A: Tanks can position themselves on the hill far inside the grey zone, see and fire at everything from high above.
image

B: Tanks can position themselves far right inside the grey zone, protected by trees and the bridge, and can also fire at the entire open area. From this position you even have a completely clear view of the enemy tank spawn and can kill the seconds after the spawn, while having good cover yourself
image

Crossfire from these two positions makes it almost impossible to push the point in any meaningful way. The tanks have a clear field of fire across the entire area, and can also fire at all buildings and destroy the sandbags + rallies. Definitely a place that need to be rebalanced / redesign.

8 Likes

@SnowieW I won’t copy my extensive list I posted on the Russian side of the forum but allow me to quote some posts in English regarding maps:

18 Likes

Hi guys, I’m not lost, I’m still collecting feedback and will analyze it separately, just a reminder. And we will try to take into work your wishes and your expectations.

It’s just that right now there is a lot of work in different directions, and I am very busy with this work in progress. But your thoughts will not be in vain, I will try to put in the efforts that are available to me.

UPDATE: By the way, I really liked how you described in detail what you would like to see.

16 Likes

Also

7 Likes

Actually,
I would be happy to do a few very important things in my opinion.

I would take a step away from history, regarding locations:

I would make Stalingrad in autumn and separately in winter, with a complete rework of the atmosphere of the weather/time of day, more towards the gloominess of the atmosphere, more hopelessness maybe.

The same, regarding Moscow. I would like to make Moscow in 3 coloring and atmosphere options: winter/summer/autumn.

And completely remake the landing of Day-D, the way I want to make it, more gloomy and correct from the point of view of the gameplay, since this is one of the oldest locations, and today we use many interesting techniques in locations, and I want to use them in the d-day, but sometimes I don’t have enough time and energy to start this redesign. This is my personal opinion if you ask me.

13 Likes

Please don’t.

Let’s take steps towards history.

Any other, new generic maps like “Balarus village” would be more than welcome in several variations.

But battle of Moscow didn’t happen during the summer.

3 Likes

this step towards only the color/weather content of the locations, i.e. the same Moscow summer/fall/winter, and not only at the time when the events took place.

This is a really great idea.

How labor intensive would it be to make the maps vary in some other way? For example, a hole in the wall where it wasn’t on the previous map. A destroyed bridge and a pontoon built next to it, whereas on the previous one the bridge would have been fine, etc.

It would be great if it wasn’t purely about atmosphere, but if realistically the maps were a bit different in gameplay as well.

3 Likes

I see your point, It’s possible, but I can’t promise anything yet. I hope you understand that it’s too early to talk about anything specific.

4 Likes

I hope that doesn’t mean Battle of Berlin or Normandy landings in snowy winter blizzard.

Variety is important but only within WW2 realities, not alt history imo.

Moscow: autumn, winter, spring
Stalingrad: autumn, winter
Normandy: summer
Berlin: spring

1 Like

definitely not, I’m not trying to mock history

6 Likes

I would also like to ask if there are plans to implement a night theme in some maps?
The night theme was already in those Zombie events, and I didn’t feel like it had significantly reduced the overall visibility or so.

For as much as I dislike the Tunisia campaign. I could imagine night battles in that one in particular being quite interesting.

2 Likes

Maybe you would like to expand on Stalingrad a little? Especially making the winter variants of existing maps will be very easy to do considering all buildings there have their more destroyed counterparts in editor: Winter stalingrad

My only hesitation with night maps is if they bork the lighting + if they somehow screw it up so that the AI gets night vision like they get xray vision with bushes. Thematically it could be awesome, but implementation could be difficult.

1 Like

Yeah, definitely.

But from what I remember, those shooting zombies didn’t seem particularly broken. But then again, they were pretty limited in number.

But I don’t think it would be an extremely difficult problém to solve.

I believe a simple special rule for night maps would be enough. A rule which would reduce the distance the bots are aggressive on their own compared to normal maps, mimicking the reduced vision during night.

And as I recall, a similar rule already exists. Namely, that bots at most distances are primarily targeting only other bots. And they’re only interested in a player if he’s looking at them, is close, or is making a big noise.

That’s why I suggested Tunisian maps specifically. They could start with the one that’s already been present nin zombie event.
The more open it is, the more light you can get just from moon.
It was very atmospheric, and I think it worked really well.

2 Likes

This would be welcome…I like the Stalingrad maps but they are too sunny and nice…Doesnt seem like an epic struggle is occuring. Just by simply changing the skybox/lighting you could work wonders

Personally I expect dark skies filled with smoke and ash…

Easy red 2, while not as graphicly impressive as Enlisted, Have created quite the atmosphere with very little. It feels right!

In the Haloween event you guys played around with some very similar skyboxes/environmental effects! Some of these are truly excellent and would make for Great Dynamic weather events. Modders such as @tommyzzm have added dynamic weather to missions…It goes in cycles…rain, fog, snow…etc etc. Maps rotate between high visibility long range, to low visibility close range all in one session.

Have you guys conisdered adding Dynamic weather?



7 Likes

There are some theories circulating that the recent exodus of CMs alongside this (horrible) idea to open all maps to all BRs despite any connection to WW2 means the budget has been drastically cut (including for maps development).

I hope adding new seasons to old maps and the (horrible) potential opening of all maps to all BRs doesn’t mean we’re not getting anything completely new like Sevastopol, Sicily, Karelia, Provence, Belarus, Baltics or Caucasus.

4 Likes

I can’t really fool around with the fog in the location, because for this I need to teach the AI ​​to be blind in the fog

8 Likes