lots of data is pretty much the same or slightly changed on global level… number of unique and non unique players, number of battles, deserter percentage, bot filled lobbies
crossplay off is relatively shitty place to be with almost double the number of bots entering the match on average compared to crossplay on
berlin, moscow, normandy and stalingrad are pretty much unchanged in their player distribution. normandy is somewhat balanced
tunisia and pacific have seen big changes in player distribution.
tunisia has gone from ~2 allied players to 1 axis, to 1:1 (this is probably temporary cause of event).
pacific has seen shift from axis having 26% advantage in playerbase to allies having 36% advantage in playerbase for crossplay on. crossplay off players have been playing allies before and now and lead has just widened from 22% to 68%.
there are some changes in number of battles per campaign/mode, but i will wait for bigger sample size before making conclusions about it.
btw min prematch deserters column represents people who 100% deserted prematch (aka matches with over 10 human players per team). this does not represent all prematch deserters and the number is probably significantly higher cause of limitation of data and you cant catch prematch deserters with 10 or less human players per team.
You’re still talking about tens of thousands of people playing at any given time, I mean I know it’s all relative, but I just still seems like an awful lot of people to me.
Even a game as small as something like postscriptum, That often with only see a few thousand people, like a couple of thousand playing at any given time made the developers millions of dollars, so this game, which is easily a 100 fold increase in terms of total numbers of players must be doing just fine financially.