Silver weapon orders are too rare

It honestly really depends. So if I am running with my buddies (3-4 of us) I’m often using engineer. If we are on offense, I’m using it to set up not just rallies, but flanks, cover areas, etc.
However, if we are on DEFENSE, and its a map that has a guaranteed objective location, such as the small bunker on Airfield, Normandy, or the bunker on Fortress, Tunisia, I will pull back and fortify that objective. My teammates buy me time to set up. Sometimes its a game changer, sometimes its not. It really depends on how much stuff they spam (Such as WP, Flamethrowers, GL and artillery).

Setting up before hand like that has the potential to flip the game around a LOT. It can turn a decent team into an AMAZING team. That’s how it should be. My problem with it however, is that to set up adequately like that, it can take some serious time, even with building perks and melee perks for digging speed, etc.
I understand they wish to keep fortification points on the lower end so the system can’t be abused as easily (like someone constantly spraying (S)MG fire into sandbags. HOWEVER, if a player takes the time to set up a lot of fortification, it should be recognized as helpful. This suggestion I still think is the best solution in that regard:

I’ve actually played some custom games with rules like

  • No deconstruction of enemy fortifications with a non-engineer soldier
  • Letting players know where objectives will be in advance
  • No Czech Hedgehogs indoors
  • Teamkilling due to fire and WP will get you kicked

These games were SO MUCH more fun, both on offense AND defense. I really hope the devs consider it rather than just trying to imitate COD.

Note: When I set up fortifications in advance, I set things out away from the objectives a bit, so my team has room to maneuver inside. This especially includes things like

  • trenched barbwire out in front of objectives (so enemies can’t run across the open field as easily),
  • Czech Hedgehogs and AT mines (creating a “gate” that my teammates can get through, but enemies cannot),
  • MG nests with sandbags stacked to the sides of the gun, giving it more of a window so its not shot as easily
  • Even sandbags set in windows with another sandbag on the floor behind it and an ammo box nearby (this lets defenders shoot out while attackers have a LOT more trouble shooting in, getting in, or throwing grenades/ projectiles in).

These things CAN make a huge difference in balance between offense and defense. It just needs to get game mechanics that help to support the smarter gameplay.

It’s called DEFENSE. Your goal is literally to keep the enemies off the objective. It’s not “camping”, its defending.

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This game rewards Stupid players it does not reward smart players they hate defenders and they hate the concept of ruining a fast-paced game

No, it is not “called defense” to spend the entire match behind friendly lines building stuff - And if you have ever seen the full, competitive premades in action (like when people farm ranked events), all they do is rush. The numbers advantage wins every fight.

All the fortification options you mentioned have merit, but there is a diminishing return on the usefulness of engi structures. Every single one you build removes power from your frontline for a duration of time. The more you make, the less useful you are being overall, and most of them will never cause meaningful impact due to the ease of removal you mention.

None of the extra fortifying compares to what you could do if you were attacking the enemy, even when you are on defense. Ideally you are between the capture point and enemy spawn, preventing them from building rallies (the only truly necessary engineer structure). Defenders need to kill as many attackers as possible, as fast as possible, preferably never allowing the attackers to gain momentum.

I know people love their passive, or you might say “realistic” gameplay, but it does not in any way increase your winrate, even with a premade to carry while you hammer. I can promise you this.

What engineering IS however good for, is stacking passive score. Put a random sandbag or an ammo box in each capture point and they will give hundreds of score on their own. Rally points even better, for the minimal time investment. So no need to increase that. Engineers make more score than anything else that can’t shoot down a bombing run.

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