It honestly really depends. So if I am running with my buddies (3-4 of us) I’m often using engineer. If we are on offense, I’m using it to set up not just rallies, but flanks, cover areas, etc.
However, if we are on DEFENSE, and its a map that has a guaranteed objective location, such as the small bunker on Airfield, Normandy, or the bunker on Fortress, Tunisia, I will pull back and fortify that objective. My teammates buy me time to set up. Sometimes its a game changer, sometimes its not. It really depends on how much stuff they spam (Such as WP, Flamethrowers, GL and artillery).
Setting up before hand like that has the potential to flip the game around a LOT. It can turn a decent team into an AMAZING team. That’s how it should be. My problem with it however, is that to set up adequately like that, it can take some serious time, even with building perks and melee perks for digging speed, etc.
I understand they wish to keep fortification points on the lower end so the system can’t be abused as easily (like someone constantly spraying (S)MG fire into sandbags. HOWEVER, if a player takes the time to set up a lot of fortification, it should be recognized as helpful. This suggestion I still think is the best solution in that regard:
I’ve actually played some custom games with rules like
- No deconstruction of enemy fortifications with a non-engineer soldier
- Letting players know where objectives will be in advance
- No Czech Hedgehogs indoors
- Teamkilling due to fire and WP will get you kicked
These games were SO MUCH more fun, both on offense AND defense. I really hope the devs consider it rather than just trying to imitate COD.
Note: When I set up fortifications in advance, I set things out away from the objectives a bit, so my team has room to maneuver inside. This especially includes things like
- trenched barbwire out in front of objectives (so enemies can’t run across the open field as easily),
- Czech Hedgehogs and AT mines (creating a “gate” that my teammates can get through, but enemies cannot),
- MG nests with sandbags stacked to the sides of the gun, giving it more of a window so its not shot as easily
- Even sandbags set in windows with another sandbag on the floor behind it and an ammo box nearby (this lets defenders shoot out while attackers have a LOT more trouble shooting in, getting in, or throwing grenades/ projectiles in).
These things CAN make a huge difference in balance between offense and defense. It just needs to get game mechanics that help to support the smarter gameplay.
It’s called DEFENSE. Your goal is literally to keep the enemies off the objective. It’s not “camping”, its defending.