Silver weapon orders are too rare

Silver weapon orders are just too rare. You can get them from the daily chests or the season pass, but they are rare there too. Considering that silver troop orders are as common as bronze weapon orders is a strange gimmick. Isn’t it supposed to be harder to upgrade troops, weapons, & vehicles, than to get them? Bronze orders are supposed common, & gold orders are supposed to be very rare, so there is no need to change these. So the silver orders need to be in the middle, not rarer than gold, not more common than bronze.

Please let me know if you agree with me on this topic, so we can get this changed.

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This is an interesting topic but there’s no point the update is gonna change everything

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After the merge, the frequency of receiving silver will also change, as bronze orders will be eliminated and only silver will be given.
I think you are certainly right that Silver is too rare. Two Silver orders to get an ammo pouch is too expensive.

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After the update, it won’t matter.

As far as BEFORE the update, you acquire silver weapon orders simply off score. The better you score, the more you will get. If you find you are having issues competing for that score, consider taking up a support role rather than direct assault. Engineer squads and mortars are a great place to start.

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There is also some sort of soft time-gating in which a very short match will net fewer resources than a longer match with the same score.

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If you are good at the game you get a silver or 2 per game

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3 to get a 1911 is a scam.

In a Gajin game?
How
emperor-palpatine-ironic

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Or, stock up in pacific ready for merge :stuck_out_tongue:

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yes, it is more expensive than a rifle.
Well, when you consider that it was originally only issued to officers, not soldiers, it is not hard to understand why it is more expensive…
I am mass producing 1911s in the Pacific with 1silver.

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The 1911 will always be a classic. But I actually prefer the browning. Bought dozens of them

I do the same thing with cheap cucumbers and such when I go to the supermarket. I usually don’t finish it and let it rot in the back of the fridge. :melting_face:

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lolol. Im not the only one guilty of doing that then.

but for me its baby cucumbers and snow peas

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And 1911. :melting_face:

A thought and a prayer to all the poor M1911s rotting in the back of the fridge

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Maybe the new update makes it a bit more workable. I have thousands of matches across every campaign, and been playing free the entire time (yea yea i know) - And I’m still buying/upgrading weapons. Hundreds of troop orders stacked up though.

To be fair I haven’t been playing optimally. If you just want one full good and leveled setup on a campaign, you can probably get away with 5-600 matches F2P per campaign the way things are now, if you are playing well and winning the majority. If every match is 20-30 minutes, that’s like 230 hours of war per campaign.

With utilities like ammo pouches and backpacks, maybe closer to 250 hours. And that is for three squads and one vehicle, fully equipped, with campaign leveled but most squads unleveled. So for anybody interested in that stuff, there it is. I do think it’s a bit too grindy.

Personally I would recommend membership. It takes off 2/3’rds of that grind I reckon (XP bonus + battlepass rewards), and isn’t super expensive.

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I mostly play as engineer or sniper anyways. I rarely deviate from those classes.

As a fellow engineer player, I will tell you that the reward for supporting our team is far too low and needs an increase.

As far as sniper: it doesn’t get rewarded well at all and is only really useful when you have other teammates to communicate and coordinate with. It definitely helps in a lot of situations, but unfortunately killing HVTs like flametroopers still rewards the exact same as other troops, so no increase there. Majority of your points will only come from a win, if you can manage it. Hence the coordinated teammates.

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I mostly use sniper to get rid of Machine gunners & the Machineguns.

You say “it doesn’t get rewarded well” - I will give some pushback to that.

It also does not win well. A sniper or two can be great, and having engineers to build rally points is core gameplay, but beyond that (if there is a sniper already/rally is built), by far the best thing you can do is rush the objective. Even if you just get shot to draw enemy fire. It is impossible to control an area without troops there to draw fire and soak up the enemy vanguard.

Of course there are alternate uses for engineers, but for all the games I’ve played, spending more than 5-10% of your time building stuff is wasted. The rewards aren’t the issue, it’s that the gameplay is too fast paced for engineering to be really good. When you start building you’re already under attack, and almost always would be better off shooting enemy soldiers.

Slowing down the gameplay a bit (i saw some people suggest a preparation phase) seems like it could be a good solution to me, but needs testing.

Edit: Adding to that, doing SOME engineering (a sandbag or wire fence, a rally, an ammo box, and thats it) is actually a great way to increase score. I unlock engineer as priority when leveling squad because engineers are already the second best way to stack score, next to AA (when enemy calls bombers). But not when you spam the structures and camp.