Something I liked about BFV’s innovations was the more hardcore/realistic mechanic where MMGs could be fired from the hip with a lot of spread at any time but were able to shoot with precision only when aimed down sight while in a prone or braced position.
If I remember correctly this is also the case in other historical shooters such as Hell Let Loose, Post Scriptum, Verdun etc.
While Enlisted makes some awesome moves towards “softcore realism” by featuring faction specific weapons, modular vehicle damage models, fast TTK etc at the same time keeping it fun and not becoming a running simulator, I feel like MG mechanics are too arcadey right now.
Presently, weapons like MG-42 are basically used as assault rifles with rifle round in the game - you can run and gun, ads as much as you want. Now, I don’t think MGs are OP nor do I want to kill any fun in using them, but what do you think?
Would this mechanic make heavy MGs more like what they’re supposed to be?
Personally I’d welcome this change, the only balancing issue might arise with some factions having light MGs like FG-42 or BAR and others (USSR) lacking something similar.
Due to ass-ymmetrical balance the MG’s are bestestest what germany has. So unless all other factions gets equal massive nerf towards theyr bestestest equipment then no.
And all of the games mentioned above shares one thing, playerbase of 8 players.
As above stated, if every other faction gets theyr bestestest equipment nerfed to dirt, by all means.
Well your suggestion pretty much sounds exactly like killing the fun out of it.
Nothing in this game is what its supposed to be IRL.
Dp27 ? And the soviets has the minilmg’s aka SMG’s, which definitely requires a massive nerf if the german LMG’s gets nerfed too.
are you forgetting germans have extremely good CAS? like in normandy they can spawn in the ju-188 and the bf110, at the same time, which are amazing CAS planes and are extremely easy to use
Not to mention their bomb loadouts are way better than what the Soviets get in Berlin. The Stuka has 4x50kg and 1x250 and what do the Soviets get? Well 2x100 kg bombs of course. Not to mention how the IL-2 flies like a brick in comparison to the Stuka. Fighters are the same.
Where in OP’s post did you get triggered as if Germany wouldn’t have these features applied to them? Don’t make it about germunny suffer, LMGs should have to be deployed to be accurate, period. Squad Assault Weapons like BAR and FG-42 need to be limited anyway, but shouldn’t have the same deploy requirement as they did not irl. Their bipods were simply a QOL addition.
I cant really cap points with planes and its quite irrelevant in discussion about infantry weapons.
But what comes to planes they will be definitely nerfed, regardless of faction.
Ive got no intrest towards those ezmode seal clubbers. Do what ever with them, remove them entirely for all I care.
Applied what ? Nerfs on best weapons infantry weapons germans has ? Hey thanks dude.
Someone has to, since thinking the consequences of your requested nerf is apparently too hard for you. And soviet smg’s should have hard time hitting a broad side of barn but for some odd reason such “historical accuracy” doesnt intrest you.
For the sake of GAMEPLAY, all LMGs should be deployed to fire accurately. Post as many videos of Bubba free-handing an MG42 as you want, this was not standard training procedure nor would it be effective in a combat environment. Right now they are effectively modeling Clone Trooper DC-15A
For the sake of appeasement, sure, make SMGs have more recoil, I don’t care.
That’s the whole idea of the thread. LMGs should not be room-clearing, recoilless, low-risk cheese machines. That’s why we have SMGs. LMGs should not be viable in the high-capacity long-range role either, that’s why we have Semi-Auto Rifles.
Each weapon should have its niche role, and right now LMGs invade all of them at once.
And you offered what in exchange for german faction ? I must have missed that.
Soviets has by far inferior LMG’s compared to Germany, in exchange soviets has by far superior SMG’s compared to Germany. So what are you offering in exchange ? Since clearly, you are intrested of balance.
So LMG’s should be used as suppressive fire weapons, without suppressive effect.
Yeah, that sounds extremely logical.
Ok, Kaiser.
Germans get #1 CAS in every single campaign, bar none.
Germans get more heavily-armored tanks in Moscow.
Germans get better starting tanks and competitive late tanks in Normandy (open top M8 Scott vs. PzIII Howitzer)
Germans get FG-42 in Normandy (this needs limiting though, tbh)
Germans get more types of LMGs in every campaign, with higher ROF and better sights
Just because your main faction can’t rub a couple neurons together to win matches does NOT mean Germans are slighted by equipment in this game.
Thanks, thats extremely helpful in CQC and capping points. But lets put it this way, remove planes entirely from german faction and in exchange other factions uses only BA’s in infantry combat.
So far the armor havent stopped soviet tanks 1shotting my german tanks, yet the 37mm has hard time to even pen the paper armor of T-60.
But good to know thanks.
And allies get the M2.
Wow, who could have thought that if germanys best infantry weapons are LMG’s.
We are speaking of Infantry weapons. If your idea of balance is that faction A is given better tanks & planes and completely useless infantry weapons. Id suggest you to think is there any neurons to rub with.
how about just restricting the these automatic rifles either assaulters or gunners as they have buffed the american carbines since they use to have much high recoil than they currently have
Unbraced/ Unsupported/ ‘Hip fire’/ ‘Shoulder fire’ was used quite frequently by the Wehrmacht as the situations machine gunners found themselves in demanded it. Sometimes there was not sufficiently stable cover or objects around to brace the weapon on, sometimes there was not time to get the machine gun set up in a stable position, and sometimes there was simply no need for the exacting accuracy of a well-supported weapon.
In close quarters, german machine guns were likely some of the few present at the time with the (relative) light weight, sufficient magazine size or belt length to make ‘free-handing’ remotely practical for shooting at frankly point-blank distance.
At slightly longer ranges, freehanding in a stable stance could be used to give fire out to 75~ meters using short bursts
The concept had been a part of german doctrine since late WWI and into the interwar period as well, though not necessarily a recommended tactic, it was situationally used.
TL:DR on this part, hipfire is both historical and reasonable gameplay-wise.
In regards to balance, the MG34 isn’t all that accurate in hipfire, and certainly doesn’t have the upper hand compared to allied SMGs in a fair fight. It’s why i use it in ambush and around corners, to avoid a proper SMG-MG duel.