One of my pet peeves in this game is that there is no shotgun for the axis powers in the Normandy campaign. It would be better to have a shotgun since I’ll just replace my old rifle on my assaulters. (wait can you even attach a shotgun to assaulters)
Shotguns have an effective range of maybe 2 meters in this game so you are not really missing out on anything
And yes shotguns are assaulter weapons
@114857834 is right there is no point in shotguns but germany also didn’t really field shotguns
Whats up with the m30 drilling in berlin then?
It shouldn’t be there, the M30 drilling was given only to Luftwaffe pilots as a survival weapon if they went down. It wasn’t even intended for human murder, it was intended for hunting and self-defense against natural predators.
No clue why they added it as a weapon for everyone, shotguns are useless and more importantly it was literally never issued to anyone other than pilots.
Damn alright. Makes sense
It was given to pilots only, and mostly as a survival tool, so it makes little sense to see it used by regular infantry. As they wouldn’t have the ammo or spare parts to field it, in combat.
strangely enough the pilots cant even equip it lol
I know lmao.
lol we dont even have parashots so whats the point of even having weponds hell we cant even land to repair or self medick
Ironically you can’t actually give it to pilots in this game
no use anyways since its luck to get pilot on ground.
I mean, Berlin is the last stand, they are gonna pull out all the stops and use everything on hand. There was probably a few Drillings lying around in the hands of some Volksturm units in Berlin. But it would make no sense for the Drilling to be in Normandy.
It’d make as much sense as having the Jumbo and Chaffee in Normandy, or get this, how laughable and ahistorical would it be to have a PANTHER at normandy
Oh wait…
Oh right…
Couple things:
The Panther, IMHO, isn’t a problem in the Normandy Campaign, except on the beach maps where it can camp the greyzone from far enough away to be basically immune to response and still hugely effective. I legit tried to find any evidence of any kind that Panthers helped defend the beaches, and I can’t. It did participate in the german defense of Caen, so it’s presence in the campaign makes sense, but we’ve definitely answered the question “what if panther defended the beaches?” The answer is slaughter. Jumbo barely made it to france before the end of Overlord, and Chaffee didn’t make it until well after but I think it’s more forgivable since it’s a premium vehicle.
In looking at this this morning, and being reminded that the front armor on the Panther is more effective than the armor on the Tiger, and seeing that the Panther is in the same weight class as IS2 and Pershing, would it have been more balanced if they gave Axis Normandy the Tiger I instead?
Back on the original topic, the only reason I can see for shotguns existing for the Soviets or Germans is because the devs wanted to give US the shotguns they actually had while maintaining a balance of availability. As for historical accuracy, it makes sense for the US to have shotguns, since they were the only force AFAIK actually issuing them. It could make sense for Moscow Soviets to have shotguns like the TOZ, since the red army never adopted or issued shotguns but there were territorial volunteer forces formed to defend the motherland that saw a lot of “bring your own weapon,” but the Axis wouldn’t have had them there. In Berlin, it makes sense for the Axis to have shotguns, since the Volksturm would’ve been using anything they could get ahold of, but that doesn’t necessarily include finely crafted, expensive weapons like the Drilling. The M30 Drilling only makes historical sense for pilots, and the most historical sense in Tunisia, seeing as it was chosen because it’s 9.3x74mmR rifle cartridge was chosen for it’s ability to kill the dangerous animals the germans thought downed pilots would encounter there.
I also finally found a good reason why we can’t fire that rifle barrel, for what it’s worth, and y’all can judge the idea as you choose. The Drilling has three barrels: Choked for birds, unchoked for slugs, and the rifle barrel. It was issued with three kinds of ammunition: Birdshot, Slugs, and Soft-Point hunting rifle shells. The softpoints were illegal to use against soldiers, so that might be why we can’t fire it. I would like to see them model one barrel as a slug, effective and accurate out to 100m if you can aim the shot, and the other as birdshot, which would be basically as useless as shotguns currently are.
I’ve been saying that since jump street. The Tiger would have been more balanced than the Panther, as it is an unstoppable, slow moving beast with a single Achilles heel (Frontally at least), which is more in line with the Jumbo than the Panther.
For balancing shotguns available shotguns while giving the US their proper shotguns, the devs have been struggling with that since Alpha. There was a point where the Browning Auto 5 took the place of the 1912, but it completely shredded the Axis at CQC, so it was changed to the 1912. Since then, they have been struggling to balance shotguns as a whole. For the M30, I agree it would be highly unlikely one was in Berlin with most of the shotguns probably being hunting shotguns and the like, but it is not outside the realm of possibility.
I’d still prefer if they’d never added the jumbo in the first place, and therefore avoided the needed to give us something like panther or tiger to balance it, but you’re right I think. Tiger would have been a better equivalent, harder to kill from the sides but easier from the front. The poor AP ammo choices available to US would still be a problem, but that’s a separate issue.
Hell yeah they have.
I was there, it was a bit ridiculous but I think the problem may have been exaggerated, especially considering how they model shot and shot damage. As it was, the Auto 5 was only good in CQC, and I’d say only about as good as say, the PPSh in Moscow, while having a lower TTK and huge reload and low RLE, as well as a bugged reload. If they’d just fixed the reload mechanic, it would only be able to kill, what, six enemies before stuffing the tube and needing to work the action, gambling the reload against the presence of more enemies, and interrupting the reload would require working the action to shoot the enemy (at the time, you didn’t need to.) The 1912, with the current damage model, should be almost as good, just a little longer TTK because the RoF is slower but it’s slam fire(which I just tested and realized isn’t modeled), not that much slower. (I’m wrong because the slam fire function isn’t in game, but it’s still a worthy historical note I think.)
Panther can be extremely dangerous and frontally unkillable from tanks when it’s by the point as well, I know this because I do sit by the point with it
No the auto 5 was changed to m1 carbine and I believe the 1912 was still the lvl 16 unlock
Sure, but it’s less a problem to deal with if it’s on the battlefield instead of camping greyzone. The tank’s strengths and weaknesses don’t change with it’s positioning, but positioning makes it easier or harder to deal with, and the beach maps are the worst offenders. On those maps, it is entirely too easy to put the Panther in an elevated position in the greyzone, where it’s more difficult or impossible to flank, making it significantly harder to deal with than it would be otherwise.
Wait, really? I can’t argue with that change at all then, since the M1 Carbine should be there. Yeah, the US used the Auto 5 in WW2, but putting it in the tree instead of the Carbine was pure nonsense.