First I noticed that in this Closed Alpha Test, all the semi auto rifles have been nerfed. It’s hit power (Damage) has been nerfed because in the last 2 tests, the semi-auto rifles like SVT-38/40 G41/43 have the ability to one shot kill the enemy but this test, they don’t.
Here is the reason why it need more than one shot to take a kill, cause the SVT-38, SVT-40, G41 now only have “8.5 hit power” with its 7.62 or 7.92mm rounds.
SVT-38, we can see it has 8.5 hit power.
German first Semi-Auto, which is the G41, also we can see it has 8.5 hit power.
Mosin Carbine 1907, the same round and the same caliber with SVT-38, then this one has 15 hit power (almost the twice the damage as svt38/g41 can make)
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Then, more funny things here.
SVT-38 has 8.5 hit power.
And it’s predecessor SVT-40 also has 8.5 hit power.
BUT if we are looking at the German side, it is very fun.
G41 has 8.5 hit power.
G43 has 15 hit power (I think the Devs have forgotten to nerf it lol
)
Do all the semi auto have the same hit power=8.5? No, cause the G43 has a hit power=15.
Do all the semi auto need to be hit power=15, I think yes, cause the semi auto use the same round as the Manual Rifles (which have a hit power=15) .So I think, the same round semi auto and Manual use, then the same damage they should all have (not the same horizontal and vertical recoil)
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To make it more clear, that we put SVT-38, MP35 and Walther P38 together, cause they have the same hit power=8.5
So the pistol and SMG have the same hit power that make sense, but SVT-38 shouldn’t be the same hit power as pistol and SMG.
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I personally think that 12-15 damage on the semi automatics would be fine, as right now they are used as glorified pistols
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Indeed, now the semi-autos just like woods, fun fact that knife could bring more damage than semi-autos
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I ment it literally. The mauser pistol does the same ammount of damage, has the same ammount of ammunition in the magazine, reloads faster with it’s single stripper clip, is more ergonomic to use as it takes up less screen space and has lower recoil. There is no reason to pick the gewehr 41 over the pistol unless you have no spare pistols xD
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Yeah, hit power should be tied to ammunition, not guns. Everything chambered for 7.62x54r/7.92 Mauser should be hitting as hard. Falloff distances could/should be tied to barrel length to reflect the decreased velocities achieved from shorter barrels. SMGs could maybe start with higher hit power and slightly longer falloff than pistols because longer barrels, and should have less recoil than they do, weighing twice or more what a pistol in the same caliber weighs. It’s a small nod to realism that wouldn’t break game balance and would give us real reasons to use each type of gun.
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On the subject of ammo, I think the individual combat loads are really light, at least for the basic infantryman, and only about a third of what it would have been at least for the russians. Twenty rounds is barely ammo if you’re doing well, and it’s only a third of what would have ideally been carried by one soldier. Increasing it to 30 would at least be one full ammo pouch worth of stripper clips for the mosins.
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Yeah, full power round should perform well in this realistic game, so the svt-38 should have the same hit-power(damage) like Mosin rifles or Kar 98k ![:joy: :joy:](https://forum.enlisted.net/images/emoji/twitter/joy.png?v=9)
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i agree it should be caliber not the gun.
The SVT may have the same max hit power as pistols and SMG’s. but it has WAY less fall off. (Compare the damage over distance numbers). I think the base hit power is mostly fine, but damage falloff should begin at 100 meters, to make it a competitive mid range option with bolt action rifles, but a worse long range option.
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I still think they need to do more damage, since it’s never made any sense to me that semi-auto rifles in the same caliber as a bolt gun should do significantly less damage, practically. If a mosin one shots on torso, so should the SVT.
I think you’ve hit on where the difference could and maybe should be from a realism and gameplay standpoint. Early autoloaders were generally less precise than their bolt action counterparts. If you can nerf the precision so that it’s harder to hit targets outside of 100m or so with the SVT vs the Mosin, you’ve provided a reason to unlock the SVT and a niche in which to use it without IMO being OP or making the mosin obsolete.
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From the realistic perspective, eraly semi-autos indeed use the same bullet as other Bolt rifles. If we are talking about the game balance, then we should always focus on its recoil and accuracy instead of its damage
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(replying to this quote)
“I still think they need to do more damage, since it’s never made any sense to me that semi-auto rifles in the same caliber as a bolt gun should do significantly less damage, practically. If a mosin one shots on torso, so should the SVT.”
I don’t think the game will be balanced with realism in mind. Aside from the tank combat, the game feels a lot like a battlefield game. I wouldn’t be against the introduction of a Realistic battles mode like they have in war thunder. It might be hard to balance infantry guns with realistic damage models, after all their is a reason why games like Post Scriptum, Rising Storm, and Hell Let Loose don’t have progression systems aside from cosmetics, its because a lot of guns are just strictly better than others in real life, and making some guns objectively better than others in a free to play game runs the risk of the game becoming pay to win. If you want to drive away a player base from a free to play game, making it pay to win is how to do it.
12-15 damage points for semi auto rifles would be fine. But the rate of fire should be lowered to prevent auto spamming in close quarters.
That’s a fair point. I’d still rather have ammo based damage than arbitrary numbers assigned to guns willy-nilly. the SVT as a worse TT33 is just nonsense.
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I feel that either the damage of demi automatic rifles needs to be buffed to around 11-12 (trust me this works just fine for LMGs) while maintaining the same stats. I hate limiting the fire rate of guns so that it doesnt fire as fast as you can pull the trigger. Or enforce a cartridge based damage output and increasing the rarity of semi automatic rifles. The current semi automatic rifles (outside of the G43) have no place in the game.
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I’ve given it some more thought, thinking semi auto rifles should do 12dmg so we don’t need any bullet/weapon rarity bullshit in the future.
Indeed, some weapons are just better than others, so should the game ![:joy: :joy:](https://forum.enlisted.net/images/emoji/twitter/joy.png?v=9)