as the recent post got closed, because i have to honestly admit that it was written with a pinch (or cargo car) of salt, here a constructive approach to it.
Most of you already noticed that the Rifle Grenade has received some changes, which most of them were welcomed because it was a bit odd to use, some changes, or in particular one was at it seems over the top.
As we can agree to some love for these rifles all changes combined seem to lead to have overpowered rifle grenades.
As reload is fastend, it loads when u put the device on with a rifle grenade, automatic reload and a huge damage buff seem to have over done it by a lot.
I really think a lot of ppl and especially good and top ranked players (who like to abuse it to showoff how ridiculous it is) would agree that it really need asap adjustments.
In my Opinion those would be
a decrease in reload time
not having more grenades when carrying 2 Rifle Grenade Launcher Rifles at one soldier
a damage reduction
It shouldnāt be nerfed into the ground but its quite clear that explosive spam meta was never fun for anyone in any game, because you get absolute effortless blown away and there is literally nothing you can do about it. And that is just no fun, ofc some could argue the opposite because most players in random matches havenāt experienced it to the full extend and/or use that them self which ofc is āfunā to blow others away but monitoring it at and objective way wouldnāt leave any doubt that work needs to be done.
Here to recap it convenient and easy the recent changes.
Agree with your first 2 points, not with the third. If you only have 3 a spawn and canāt spam them, they might as well do some damage. Or else weāre back where we started before the patch.
Only agreeing with point one.
I get point two, but it will be hard to implement I guess.
Point three is essential. They needed more damage as they were useless.
I mean, it seems they were all just in the same room.
But yeah, if youāre gonna tough the damage, then donāt lower it much. Otherwise, i still stand by my original comment.
A regular grenade does less damage, and you only have 1 without pouches.
Explosive pack seems to me also does less damage, at least I do not remember such an easy 13 kills in one throw (only if the tank is not blown up with the infantry).
And here you have several grenades, instantly load the next one, you can aim and shoot VERY far.
You can carry more of them than grenades (without a pouch), and they likely deal a little bit more damage, but your primary weapon is (in most cases) locked to a bad rifle. I feel that thatās a fair deal.
Again, read my original comment. I said I agree with the restriction of ammo and reload speed.
Thatās likely more due to the fact that youāre far from them, rather than the damage itself. You canāt do that much with regular nades, as you have to get close and by then, youāll have killed or alerted a lot of the enemies. And the enemies als ohave time to react if you donāt fully cook it.
You just havenāt played against a spam of 4 players, Iām sure. Thatās the worst thing youāve ever felt.
I donāt think the damage should be the way it is now, midway between old/new at best.
In any case, the rifleman class could be made better by other things (like allowing it to have both a pouch slot and a second weapon slot at the same time)
The rocket-propelled grenade launchers should not be the primary weapon, but only a situational weapon. Even with a slow reload they will still allow you to kill everything on points from 60-70 meters away. Remember how many points are up for grabs in bunkers and houses.
This once again confirms the ultimacy of the current grenade launchers. You stand 50-70 meters away and spam them into the house, people on the point will not be able to stay for a second.
I honestly really canāt understand why ppl defend such a cheesy tool. Why would anyone find it fun to get killed by a weapons that deletes entire squads and has no counter play.
No. It canāt be worse than palying alone with no teammates against 5 high level russians spamming T-50s and PPSh/AVS squads.
This isnāt about riflemen, this is about the guns themselves. I do not like having useless weapons in the game, especially not so high up in the campaign.
Well, if theyāre that bad, then mabe lower the damage a little. Maybe to the actual level of a granade with possibly a little on top.
Not what it is. Itās a fragmantation granade agapted to fire from the end of the barrel of a rifle using pressure from a blank round (exception being the diakonov, which is adapted to using live rounds).
I donāt defend it. Iām only taking into account their previous state which I do not want them to return to.
I myself actually have not used them since the update and have not seen anyone use them on a large scale.
itās worse. I played Normandy and Iām sure my opponentās results would have been 25-35% worse if he hadnāt been spamming rifles with grenade launchers.
Iām pretty sure I could have won differently.
I think grenade launchers should be put on good rifles (m2, fg, avs), but only available to rifleman. Rifles are bad because I donāt even have a gewehr but a kar, which I donāt need when I have an fg42
It certainly has no reason to do more damage than a grenade. And for balance purposes it would be better to do even a little less
the translator wrote it himself, I apologize, I donāt write long texts myself, I get tired.
I know how they work.
No way. I refuse to believe thereās a worse feeling than getting spawncamped by a tank from the greyzone.
Even if itās not the same thing, I could say the same about a good amount of my games in the sense of āif they didnāt have AVSsā or āif they didnāt have so many T50sā.
Not sure how historically feasible that is. Though imo the only way to make this possible is to remove āgranade riflesā altogether and add rifle granades as an attachment instead of a scope or bayonet and have it be unlocked in a similar way to backpacks and sidearms.
No. Weāve been there, it isnāt a good solution.
Imo we should keep the current damage roughly where it is, and make the reloads manual, as well as requiring blanks to be reloaded into the magazine. We could also make it an attachment and limit how many can be present in a squad at one time. This could help them stay useful, but stop them from being spammable.
First of all, the tank is only 2 per team, and secondly, if I kill a tank, then the enemy will play 2 squads of infantry before he takes it again. There are 3 rifleman squads in a circle for EVERY one of the 4 players.
Second, to kill a tank I spend no more than 10 seconds using his, but to kill 4 * 9 = 36 soldiers on the tank is clearly longer (especially that they run in different directions)
Third, the tank fires once every 4-8 seconds, these soldiers shoot more than 4 times per second, with the current grenades are more stable than the tank HE in terms of damage to infantry.
Fourth, they are not limited to a couple of roads and their sluggishness, they can spam grenades on the point, and then immediately run in and capture it.
Of course some of these 4 players sometimes take a plane or a tank to counter me, but the main force is squads with rifles and grenade launchers.
My team did 30-40 kills at best while I did 160. This squad of nubo spammers did 100-150 each.
The only way to beat a pack like that is with a tank, but they would quickly break it with an airplane. Infantry, which is often easy to kill a tank even in the gray zone (I just run in there) or grenade launcher (I have a Panzerfaust) absolutely nothing can do 36 soldiers, who every second shoot 4 grenades at everything that moves. Concussion, mass deaths. This spam, by the way, does not prevent the remaining 6 players of the enemy team from taking tanks and planes and making things even worse.
Now there is nothing worse than that.
I believe that the enemy should not be able to kill your entire squad in 0.1 second with a grenade from 100 meters.
Itās no fun to go to a respawn when you canāt even see who shot at you.
Tank HE works worse, and you canāt even throw an explosive pack at 50 meters.
The average grenade launcher should kill 2-4 people in a squad, depending on the accuracy, but not 13.
The grenade launcher is an addition to the rifle, not a primary weapon.
nah. Judging by that wall of text, I trust you do not understand what Iām talking about.
My view on this is: I can kill soldiers with my gun. Easily. Sure nade launchers are annoying, but spawncamping tanks are worse.
Thogh yeah, Iāve yet to see any real spam of these rifle granades. Just like I never saw (or at least realised) excessive detpacks. So while i still see that theyāre probably a problem, Iād still say itās not as game breaking as some make it out to be.
Ah yes, the avrage Msocow axis experience.
Ah yes, CAS in a nutshell.
Yeah, seems bugged tbh. Depending on what you hit you can get x22 multikills or a white hitmarker. For example, hitting wood seems to completely negate any splash damage, but shooting a soldier turns it into a nuke.
Everything depends on positioning. Not a single statistic. it should have the damage of a frag. End of story. By that I mean that it should clear a room perfectly ina single shot, but shouldnāt pass through walls or any kind of cover.
Itās a breakthrough device meant to be used to soften up fortifications.
Play for the Axis of Normandy. I have encountered U.S. spammers twice before. They have good rifles with grenade launchers, thatās why they do it (and also the ability to spam p47 and 100% kill any enemy tank)
I think in a day you will meet them at least once
It wearies me that you canāt see the difference. One plane per team. Everyone on the team can spam grenade launchers.
The plane drops bombs every 1.5-2 minutes, they do it every second.
Aircraft poorly sees infantry on the ground (especially if you are dropping bombs, not missiles, because you have to do it from a lower altitude and therefore already begin to take the plane up), and they see you fine.
A plane canāt kill in a house (most of the time), and no bunker will save you here.
If you shoot down the plane, the player will wait for 2 squad (the worst spam is 2 p47, but still, if you take the fighter, you will not let him live)
But 4 squads of infantry will always kill you no matter how hard you try