Rifle Grenade problem

Eh. Not up for that. I find it way too boring, as I hate defence. And germans again, so not too much unique stuff till late game.

I see the difference. CAS is less constant, but harder to counter, while granade launchers are always there but easier to counter.

Because no matter how hard they try, soldiers can’t dodge machineguns, no matter that they have granade launchers.

I’m not saying they’re not broken and not an issue, i just think you’re making it sound worse than it is. And based on that, making hasteful poorly thought out decisions. A lot of useless stuff in games used to be op, but was nerfed to hell after everyone complained about it. Which is why i’m trying to find a balance to let granade launchers stay usable while trying to solve the current issue.

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Yes i agree that they where previously clunky to use and not very effective, you could better shoot with the rifle itself than using grenades on it BUT making it plainly OP and no FUN is not what it should be, can’t understand that side long arguing here Darkflow already confirmed a nerf on that weapon.

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Okay, you won’t understand until you meet me, I didn’t realize until the end either.
In any case, the nerve is announced and thank God. The game of “who works better as artillery” must end.

Yet read my comments agian.
I’m not disagreeing about nerfing it, I’m trying to find a nerf to make it balanced, not useless.
I can’t understand that arguing either.

Ummm, could you rephrase that? I can’t understand what you meant to say. Why would I need to meet you to understand? And what ‘end’ made you realise it?

Where?

Forgive my English, we have been communicating for a long time and I started writing incorrectly.
You don’t realize how awful this kind of spam is until you encounter it.
Before I didn’t meet him in person, I thought it wasn’t so terrible either.
Regarding the nerf confirmation I won’t look up the developers words, but keo already said they will figure it out

Im as well against some ground breaking nerf into uselessness, as already confirmed it will experience a damage reduction and that said reduction is no revert it will remain a good tool.

Actually, met some nade spammers today.
And I can safely say, the PPSh death squads were worse.

I’m not so sure. Seeing as it’s likely going back to the old damage, which was less than a N1895, I don’t think that’ll work.