Rework transport vehicles OR make them an unique squad

this topic perhaps it’s not a priority right now, but since there aren’t many threads about it, i would like to talk it and let it be a reminder for devs.

Main Issues:

so often, i find quite disappointing the transport vehicles in this game.

but when it comes to transport cars and transport trucks, it’s just so sad and very low polished that it’s actually just… sad.

currently, my personal issues with transport vehicles are:

  1. Hitboxes
    those are just… a nightmare.
    sometimes they get through, others can simply straight eat bullets despite having no glasses.

  2. vehicles do not respawn
    weather this is a good or a bad thing, it’s just annoying. more often a random Schweinhund ( german ““friendly insult”” ) take the car or the opel blitz with just a squad of 3… and charge to the enemy with no common sense. so when you need one, they are all in the middle of the field often broken down, ( and you can’t repair them for whatever god knoes reason ) or completely destroyed. those do not respawn no matter what. while tanks can… endlessly.

  3. vehicles cannot be repaired
    despite having tool boxes on my engineers. i don’t know why, but you can’t repair them.

  4. vehicles on wrong sides. ( wrong spawns )
    what i mean by this, is, if you play normandy, you quite often find on your side the enemy faction cars.
    for examples, the americans spawns and use kubel blitzes or opel blitzes weather the germans get to use the " water-( that cannot go in water )car that i don’t know the name. save over moscow or berlin. russians using german vehicles… yes, it is somewhat historical, but it’s just ugly. because doesn’t take too much to take the AA milk truck from wt with the quad gun and delete the quad gun ( which it’s also present in enlisted i’d like to remember ).

  5. lack of faction vehicles
    so, you introduce transportation vehicles right?
    yet not all factions has their vehicles ( russians and american forces do not have trucks… )
    and the russian car is no where to be seen in any campaign outside the training area.

so those are my main " issues " with it.

and therefore i’d like to suggest a possible solution about the matter.

1st suggestion

my first suggestion would be to remove them compleately ( except the boats ), and introduce them as a “tank” squads ( or mechanized infantry that takes the slot of tanks). the reason of this, is because of a few reasons:

  • not everyone likes using tanks nor airplanes. and prefer having some sort of fourth squad.

  • could introduce more market for this squad when it comes for skins and decorations
    ( as long they are historical of course and back in the days they used to camouflage cars, trucks, put flags for recognition, insignas, boxes, net camos rolls, and transport equipment ) therefore bring some incomes. heck, even models of new trucks or different type of cars for prem.

  • the players when need one, they can spawn with it, or grab one of those as long the owner of that truck is ok, if not, he can lock it.

  • xp rewards
    even better, when speaking of tactical aspects having one guy to transport troops on the frontline ( for those few big open maps ) of others players. it’s more tactical rather than being limited to 3 vehicles that will get destroyed and could never be respawned or used again because of one guy.
    and therefore introduce a new xp system for carrying soldier on the front line incentivizing the usage of vehicles more or like than throwing those like bricks at the enemy.

  • new spawn system for light vehicles
    just like the tanks, made out of 2 per faction and people cannot spawn more than 2 tracks to prevent people spamming trucks and reach in no time the objective. it was meant to be a thing anyway at some point with bikes, but no one use bikes anymore. so…

( somewhat explained here, but keep in mind that has been made during normandy cbt. i didn’t knowed pumas were a thing for tankers, nor multiple options for tech trees. )

it’s a continuation of this idea i guess. just move back in the line the vehicles, and include the car at the beginning or something.

but ideally, more controll for the players instead of being screwed up by teammates.

if this suggestion does not convince devs, we can go for the “”“easier”"" one:

2nd suggestion:

the second suggestion it’s a bit simpler,
first of all, if it wasn’t clear,

  • implement the missing vehicles
    ( such as trucks for the other nations ).

  • make a system that recognizes spawns of each faction
    therefore the vehicles should spawn based on the players team position.
    ( to avoid german vehicles in american/russian spawns )

  • make the vehicle respawn
    for the previous reasons mentioned, it’s no fun to run out of vehicles because of a sniper squad ( or that random " dude " ) that needs to place him self and his somewhere in the front line for die right after.

In conclusion:

well, perhaps it’s just me, but i would like to see in the future devs adressing this issue.
( not before tank and airplane models being fixed, silver orders issue, and all the other “lovely” known bugs. )

8 Likes

Yes… Yes… Yes!!! All excellent ideas.

I would like to see this game add other elements and layers to the gameplay besides what is a quicker way to get “kills”.

Adding fast and also small arms protected transport would create new avenues on maps, and make the battles more interesting and dynamic.

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Its more sad.

amphibia?

This better.

And also when your bot is driver, you can’t control and shoot at the same time by selecting a passenger…

yeah.

i wish for halftrack as well.

but it’s gonna take ages to be implemented :upside_down_face: ( despite some being already present )

and major problem is, level 35 to get an halftrack squad? dunno… the campaign levels should be reworked as well

pretty much.

it’s meant to be one, but it does not go in the water.

either way, it’s real name it’s the: DUKW

well, i don’t like it, but as long it’s a solution for the current problem, i’m going to be happy.

im 99% sure if they rework all the campaign levels, they will also wipe all players.

rework campaigns levels, dunno.

i’m not sure they will ever do so. i hope. but i have my doubts.

wipes?.

hell nah, they won’t.
it’s like shooting your self in the foot.

The first option is terrible for a free player.He will rarely choose such a squad, because he has only one slot for a tank and three for infantry …
And so these vehicles often help.

well, that is partially wrong.

it’s your choise. like currently. you go for what you like. not for what you need.

sure, a tank can be better than an halftrack, but halftracks ( should ) are more mobile. and helps you to transport more troops near the front.

can still be used as a mobile mg i’d say.

so, it’s up to the players.

the reason why i made this suggestion ,was connected to the other one. not everyone likes using tanks or airplanes ( included my self. i enjoy them, but i prefer halftracks or trucks ).

Well making them squads and (re)spawnable sounds good at first but it would impact gameplay too much. I can imagine several trucks full of attackers storming the objective at once and capturing the objective in no time. Also it is not historical, those vehicles were used for long range transportation, when near battle, troops disembarked and left vehicles behind. It would turn into ww2 Mad Max.

perhaps i forgot to mention, but those vehicles would just take an additional slot of light vehicle system.

they work similar to tanks, but for light vehicles. so add a new limit ( like they were going to do for bikes. but no one use them anyway ).

a bit ironic to talk about historical accuracy in enlisted.

innit?

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In any case, the first option should not remove vehicles from maps at all.

i mean, regardless of that, i still want my truck or halftrack squad to be customized.

and have one when i need, not ending up without any, or have to drive others faction stuff.

Maybe it’s better to just improve the vehicles for now?At least this.The ability to control transport by playing as a passenger when your bot is in the driver’s seat.Animations,detailing etc

Well, we don’t have any customisation at all, except for bags\weapons and squad upgrades.So it’s too early to talk about it.

well, as said above, both are suggestions to adress the problem :upside_down_face:

regarding the make the bot let be able to drive i made a post about it, and didn’t got received well. so :woman_shrugging:

i know.

but i’m quite sure will eventually come sooner than we expected.

Can you be more specific?I either haven’t seen her, or she’s been around for a long time.

Camouflage is a gold mine.Just like the skins.

So the t35 can be sold with camouflage, or some rare modification.But let the standard one be in the company as an ordinary tank.(Off topic of course).

it was more or like an attempt:

( i’m like the chinese creators. if you got an idea somewhere, it’s already too late. i made it earlier :upside_down_face: :joy: )

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Apparently we know about different Chinese.
They are masters at copying everything in the world.Ten times cheaper and 20 times more crooked. :rofl:

And I remembered this topic, but I thought you were talking about another one.

image
Does he drink while driving?Or what this bottle?xD

:upside_down_face: ( i’m not saying anything about it )

i don’t need to make my post double :slight_smile:

( unless it’s something that really i want to push for attention or really is breaking stuff )

1 Like

Sometimes no one sees the topic, so it can be useful, especially after six months.
But there’s like 160 views, that’s quite a lot.

Like shotguns…
Ok its off topic.