Why not both?
Not that I was aware of.
Because what is the point of being down for a longer time? 8 seconds is long enough to heal if you didnt get killed anyways.
Maybe I’m imagining things but i could of sworn it read that it did both
You are right.
I honestly didnt notice because they didnt bother to include numbers to the mentioned chance.
I asked euthy about this one day. Try searching it, maybe you will get lucky.
I got ya, i can see some pretty trolly stuff happening with this though.
It was the first google link when i tried searching for the perk ha
Depends on how it’s done.
You can always nerf it to the ground like all other things that got abused.
But the most basic nerfs I can think of are:
- limited charges of the revive tool
- each soldier can be revived only X times
- headshots and explosions make it impossible to revive
And there are probably 10 more
Well Cuisine Royal is our parent game and we are the unplanned kid who kind of turned out ok
It’s most likely the same reason why the 1st person view is janky and weird – the game was built on a 3rd person view basis and then the camera angle was added somewhere around your shoulders
And the reason why we have gear slots and drag and drop mechanics and equipment weight numbers – all rudiments of a Battle Royale DNA
Wdym? Germany obviously lost the war because they didn’t invest perk points into vitality. /s
Also add a very big “wobble” animation. A bit like if you’re drunk. You’re bleeding out, no way you can maintain your aim well.
Then ppl would complain about feeling motion sickness or some other nonsense. So I guess it would be better to add dispersion. But I don’t know if it wouldn’t be too much dispersion, I don’t remember the figures for pistols.
We already tried something like this with 199% shake animation for friendly artillery.
Doubt people want a comeback.
Only when trying to aim in downed state.
A bit like when you’re in flames. A wobble like that (maybe not as big).
But no way it should be stable.
whar? do you know how annoying it would be to have to shoot every soldier twice with a bolt action
I think he meant when soldiers receive downing but not fatal damage.
Right now solider can only be downed if he has medkits, otherwise he just dies even if he would have survived, had he picked up a medkit
I mean only to remove the medpack limitation. Now you need to have one to get downed.
Everything else like damage etc would be left unchanged.
Oh okay yea
Medics should be able to drag downed people I hate most games don’t have this