Many games have revive mechanic (see BF, HLL, PS) and imo enlisted would also benefit from it. It would increase the survivability of infantry without decreasing the number of kills players can get.
How I imagine it:
Soldier can be one in a few states (in order):
fully healed
wounded
downed
unconscious (new)
dead
Unconscious and dead state are quite similar.
Unconscious soldier can be revived within X seconds. After the time passes, he becomes dead. If soldier was hit by a headshot or was dismembered, he skips unconscious state and is dead. The weapon of unconscious soldier can’t be taken feom the ground untill he dies (to prevent abuse).
Also it may be good to make some changes to the downed state (like allow to use personal weapons) or remove it to keep things simple.
Unconscious soldier can be revived by medic. It would be either class mechanic or a class specific item (for balance and larp reasons).
As an item (for example morphine syringe) it would occupy a weapon slot and it would have limited uses (lets say 3) with option to resupply at medic box. This allows you to either have a medic heavily specialised in healing but armed only with a sidearm, or a more versatile one but limited.
Medic can run to the unconscious soldier (probably with a proper UI indicator to easily distinguish him from the dead) and perform a short (3s) animation to revive him.
Ideally it would require to hold an item (even if it’s a class ability and doesn’t require an item in the equipment screen) and use LMB to revive as using F may cause medic to pick up a weapon from the ground instead of reviving.
After being revived, soldier would be still wounded or fully healed. It’s a balance decision and should be changed if needed. Soldier can be revived only once (for balance reasons).
There are 3 scenarios where revives may occure:
Player still alive.
Revived AI soldiers will join their squad leader as if nothing happened.
Player dead, on the spawn screen.
Player, whose soldier is being revived, sees a small preview window where he can see the area and decide if it’s safe to be revived.
He gets a popup window to confirm Y/N if he wants to be revived.
Player spawned a new squad.
Revived AI soldiers are joined together in an AI controled squad.
Because of AI being oblivious to danger, imo it’s not a good idea to allow AI medics to freely revive soldiers. Player should either revive mannually or give an order (contextual command) to revive a soldier.
Some parts may be overly restrictive and if needed should be removed to make reviving good.
gameplay is too fast we barley can use the mechanics we have without squad wipes, without increasing squad size or ai improvement it would be more a hinderance
I like downed state more since I really don’t want to rely on my teammates.
And having both those states at the same time would be unnecessarily complex for how insignificant part of the game we are speaking of.
Not the best but a step in the right direction.
I think rather than adding an extra state we opt that the syringes also drugs the patient. This can increase their stamina, health, and flinch resistance temporarily.
Think Doc from Siege but you have to be hurt in order to have the AI heal you.
Also the down state does need a little rework. Like use of sidearms.
This is even more ridiculous than body parts destruction
The enemy only needs to knock you down and move on.
Then you can only be stuck in a state of waiting for rescue
And the enemy can get more safe time
I would like to see the “revived” soldiers tried return to the spawn point as AI with their own or carry by AI medic, and after accumulating enough numbers, they can bring additional ticket to the team.
The duration of coma cannot be too long or too short
Assume 10 seconds
The enemy quickly knocks down the 9-man infantry group, then wastes 10 seconds waiting for a doctor who will not appear to revive you (the efficiency of active suicide is too low when the number of people exceeds 5), then waits 10 seconds to change the team, and then spends another 20 seconds heading to the defense point.
Then you will find that the enemy has occupied more than half of the area and has set up defenses waiting for you to come and die.
I’ve thought about this myself and honestly, I wonder why people are so negative about it. You can revive your key soldiers who might die unexpectedly, which can do wonders in some scenarios, what’s more, your enemy would still get a kill and the medics would have some real reason to be valuable on the battlefield.
Moreover, enlisted clearly tries to implement realistic mechanics, so expanding the health states of soldiers would be one of them. It is also worth remembering that the invented mechanics may be useful in the later development of the game, when we may see a new realistic mode in the future. (god please)
in fact, I would really like to see some sensible changes to the downed state, in the current version it is very goofy, soldiers moving on all fours like in some battle royale game.
As a long time battelfield fan (until recent times), I am for some form of revival mechanic
even if it just gets them back up as AI, unattached to any player or squad (so it doesnt get too messy)
also for recovering tickets. For ever 6 fallen soliders you revive, team recovers 12 tickets? (2 tickets per res). When the AI dies again there is no ticket loss