Return of FF to Counter bigger HE: Discussion

Well what is the point of reflect dmg when the HE does nothing anyway? What are you even punishing then?
Is it just there to protect someones immersion? But then it also is really immersion breaking to randomly die as a tanker because some ramdom fragment sniped a friendly 20 meter away from the explosion
(or up to 150m with the bigger bombs).

Also wouldnt this FF penalty desincentivise tankers from sticking to their own team as they might accidentaly gun down a friendly when trying to kill an enemy runner with TNT.
I personaly would hate having my own team next to me as they would only get in my way of defending myself and usually fail to kill a runner on their own.
So if your goal is for tanks to only do your own thing while farming the infantry spawns then good job, but dont expect tanks to actually want to support their own infantry if they risk triggering the penalty on accident.

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I said “if”. Some of the feedback in the discussion is related to reflection damage only.

Its written in the op. Its a counter weight to bigger and more sources of HE spam

yes but you can’t sustain the fire.

No but if its arty or a massive bomb, the damage is done…so even if the player that did it died, say it was on the objective, it probably cleared it anway. Still sort of a shield

You are correct as far as H&G goes. What they can do is further spread what already exists. I am thinking of custom matches. Friendly fire is on, but after a slew of consistent team killing, it just kicks you. That is similar to H&G. And there wasn’t much team killing there if I remember things right. Other than the annoying ones.

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Thats the thing about FF…players DO adjust…when it does happen in those games its generally an honest mistake and people accept it…

Enlisted players used to be adjusted to FF.

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True. But, at the end of the day, Id say adding FF to this game would be a mixed bag. Enlisted players aren’t like H&G players. (Not enough good sports).

To the griefing concerns, those are quite valid. Could get out of control.

I wonder if they havent been groomed that way, with no penalties for anything

friendly fire with this games playerbase: :clown_face: :clown_face: :clown_face:

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Are you refering to the Average Enlisted player that struggles to get 10-20 kills in a 25 minute match (probably couldnt team kill if they tried). Short of artillery, I bet its not them throwing about all the HE

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Well we don’t need another issue to make rifle grenades completely unusable.