With HE Artillery, Cannons, Bombs and rockets getting bigger and bigger, I thought it might be a good time to talk about an old mechanic that USED to be in Enlisted. Friendly Fire.
We all know how much of an explosion fest Enlisted can be a great deal of the time. my ears are constantly ringing and the screen shaking…
I also believe its only a matter of time until Tanks and planes can choose their own loadouts, and we all know payloads can be much bigger.
I realise it’s a touchy subject as there is a distinct split in the player base on if this is good or not….One crowd doesn’t want ANY possibility to get grieved by their own teammates, intentionally or otherwise…
While that is fair is a fair reason, its only a learning curve (and an obvious one)…As with all games with Friendly fire, Including Enlisted in the past…Players DO adapt…They “MUST”.
……whether its because they get negative XP, Kicked or reflection damage, It only needs to go badly once or twice before even the dullest get the message…. play appropriately, or self-inflict serious consequences. Players are given all the info needed on their screen at all times where friendlys are.
Ofcourse there are always Muppets that do it for a thrill, But they could still do that now via flamer throwers, Barbed wire and molotovs. I ask you, how often do you see this happening in games?
So my Suggestion for Discussion is on one variation of the FF ruleset:
This is one possible variation:
- Friendly fire on All HE (grenades, launchers, cannons, bombs, rockets, artillery)
- No friendly fire from infantry weapons, AT rifles.
- No Friendly fire on Mines
- Cannot damage Friendly Vehicles/Tanks/Planes with anything except Bombs (to avoid intentionally killing to take spot)
NOTE: Keep in mind you can see at all times where your team mates are through the mini map and HUD…there is no excuse for sending a bad round/bomb…you had the infomation to make an informed choice
Friendly Fire Penalty
These penalties already exist in the game from when they were previously used. You lose more for FF damage than you get for an enemy kill.
Reflection Damage
If you do a certain amount of damage to friendlies, You will be suicided and locked out of using that squad type for a certain period. (lockout like kamikaze plane)
Kicked from match
If you kill a certain number of friendlies you will be booted from the game and desertion penalty.
Pros of “FF”
- Removes ability for teams to advance and secure, Using friendly HE SPAM as a Shield
- Bigger Bombs rockets and cannons are much riskier to use and cant just be thrown about flippantly
- Value of Smoke Artillery Goes Up for contesting a point.
- Value of Small ordance goes up
- Artillery and Bomb Spam becomes a double edged sword for area denial.
- Fighting on the objective becomes more about the Infantry than HE area denial.
Cons of “FF”
- accidents can happen (one bad mistake can see you booted)
- Griefers can Happen (but will be kicked out swiftly)
- Players that dont know what they are doing can hold up your team with bad artillery placement (a bit like engineers make bad fortifications)
I always liked this when it was a part of the Enlsited base game and can see its worth if re-implemented today
…For those of us that remember, this was back when Bombs were far more lethal than they are now with a much larger radius and nothing to stop them. Pilots were much more deliberate in their CAS strikes
I think its worth discussing again: