Return of FF to Counter bigger HE: Discussion

you do something 90% of playerbase doesnt :stuck_out_tongue:

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Because they called it a “bug”. For the removal of FF from other stuff I cannot recall if there was ever a reason stated from them.
The devs also love to remove things that work sp this alone does not say much. They removed the better version of the BP after all or patches from uniforms or nerfed the bots to the status of Tesla FSD.

Strawman, you really do love them.
No. Back then, vehicles still worked, you just needed to aim a bit more carefully. Is this too much to ask from you? To think before shooting into a building?

Thinking hurts I guess.

As the Aussie mentioned, the dots are visible long before you can drop, there is also a minimap that you can open.

No, I definitely can’t. I don’t have 32" 4k monitor. Nor do I play with Brus FOV.

It’s not comparable to the WT. In War Thunder from mid to high BR, tanks usually are fighting over several hundred meters distance. It’s not that common for them to fight at 40 meters around objectives

In Enlisted, most of the fighting takes place in a very limited area close to the objective. Where enemy and friendly infantry is often randomly cluttered.

Removal of FF was definitely good decision.

IMO, FF is something that could help the game in certain scenarios but also bring griefers to more than just barbed and flamethrowers as it is now.

I am in favor of FF personally, however you did bring up a an option I hadn’t thought of: Reflect.

I think that this could be a valid option for enlisted, Reflecting the damage back at you would punish improper placement without grieving your teammates, while you could get a few HE rounds onto an objective, you couldn’t sustain that “HE shield”. As such, adding reflect damage to Bombs, Rockets, Mortars, HE shells, Grenades, and Flamethrowers (with varying % values as needed) I think is the most balanced approach. You wouldn’t be able to team kill 
 and as such removes the griefer aspect for the most part 
 but you also cannot sustain the HE shield that you referred.

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I dont know what you mean by “Brus FOV”

but you cant see the Blue triangles???

warthunder has alot of Urban maps, objectives you need to be on and FAR bigger bombs. Its the same principle
It wasnt uncommon to see some dumb ass Pe-8 drop a 5000kg bomb and kill as many of his team mates as enemies and get booted. The rest of us dont drop that close to team mates.

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I cant remember where I had seen this. but yeah, it would kill you instead. Its a decent idea. But it still lets you advance under a HE shield if it doesnt kill your team aswell

It kills the HE shielder instead. Imo good enough, only radio calls may be problematic but I guess there can be a workaround like the fan favourite screen shake.

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That’s not accurate enough. Plus, you’re posting a mode here where you’re not just fighting for only one objective. And enemies and friends aren’t randomly mixed around that objective.

Huh? In WT you have as many tanks per team as there are soldiers in just two squads (which is the equivalent of 2 players out of 10). With the caveat that it’s fought over much longer distances in comparison to Enlisted.

I really don’t see how you can compare it to Enlisted in any way.

Not to mention that Pe-8 troll is an extremely specific example.


FF just doesn’t belong to a game like Enlisted. Certainly not in the main game mode.
If you want something like that, go play lone fighters.

?? it literally means, dont drop too “near” these blue markers
thats all the infomation you need

so that makes team killing in warthunder far more punishing because they lose their only entity
and have to buy back in with points they may or may not have.

Wouldn’t go as far as booting people out of the match but permanent damage reflection for the duration of the match seems fair.

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I think you’re raising an interesting but unrealistic point.

Because you’re not taking into account that there are matches where there are mostly bots, and if this rule were to be applied, it would be hell to play those games. That’s why I think it’s fine to do it in custom games, but not in squad mode.

In my opinion, of course.

You can program bots to never deal any FF damage. Problem is the computational power (they could use some more of it).

But in squad mode, I don’t think they’ll change that “behavior.”

Honestly, I don’t see it as likely, not at the current state of the game. I think they should first strengthen and improve the player base (gain more new players) and then, perhaps, start looking into implementing these types of mechanics.

do you mean bots instead of players? or just AI squad mates
I imagine Bots instead of players could just be not included.

So basically translated into => forget about clearing objectives as long as your team is actively conquesting it.

Nice.

I guess I should just wait and do nothing. Very fun.

Well, the point is that to unintentionally kill teammates in WT is pretty hard. And it’s going to happen very rarely.

Complete opposite to what FF for Enlisted would mean.

no
you drop between the point and the enemy respawn to stop reinforcements getting to the point while infantry battle it out on the point.

So with tank I will just bypass the objective (while no enemy infantry will definitely focus and destroy me) and go spawn camp enemy rally points, since none of my friends will be there.

Yeah, that sounds like a legitimate tactic.

Oh no, not “instead”, i mean the matches are a mix between bots and human players, if you know what a im trying to say.

ah you mean stupid AI gets in the way
Well i didnt specify a number of how many freindly fire instances
highly tweakable

in either case
AI are still marked as friendly’s. so avoidable

Sure, but the fact is that, to “fill” the game with players, the game usually adds “players” that are bots, so I go back to my original comment, and I add more, the bots are programmed to go capture or defend a point (deactivate or assault, depending on the game mode) and that is a big problem when applying FF.