Resource(spawn) point mechanism

I think enlisted can try to use warthunder’s spawn point mechanism
You need spawn points to respawn your squad, just like mechs in Titan Rise, spawn points will slowly increase to avoid players running out of spawn points, or to provide an additional base squad costs free/low spawn point
For vehicles:
Just set spawn point requirements for each vehicle, which will be an effective mechanism to deal with attack aircraft spam. By giving fighters/tank destroyers a lower spawn point requirement, players will be willing to use unpopular vehicles in the game. and it will give more tactical options, such as willingness to use lower-tier tanks to gain an advantage at the beginning of the battle. And it would be an easy way to balance the various vehicles: just increase their cost. The only downside I can think of is that there might be a noob driving the first fighter flying around without contributing anything to the ground combat
For infantry:
Infantry is more complicated. My idea is to set a spawn point cost for each weapon and equipment. The squad spawn point cost is the sum of the equipment consumption of the entire squad. Similarly, this will reduce flamethrower spam, or anything toxic
in conclusion:
I think implementing this mechanic on the vehicle first will solve a lot of issues that players complain about, and there is almost no development difficulty, the developers have already tried it on the mech

3 Likes

No

3 Likes

Only spawn point system i want to know about, is how much tickets a squad wipe is worth consistantly.

And have vehicles be worth more tickets when lost than infantry. Etc etc

No

3 Likes

Yes

Imo we should have resource based spawn mechanic but in a separate, new game mode.
Preferably together with some kind of “war map” and RTS layer like in H&G as it would suit it very well.

1 Like

any reason?
unless you enjoy p47/bf110 spam in Normandy

Because this would only help good players to spam vehicles meanwhile bad players would be just stuck with default squad and bad weapons. This would just give even more edge to tryhards because they will have all those spawnpoints. Right now everyone has same chance to get in vehicle or plane.

It was enough to restore the system of 10 respawns per player. And after the problem. You will use up your deployments.
This will free up space for the next player. That was in cbt. No one was notorious for kamikaze attacks with planes. I would have left the tickets anyway.

By the way, I don’t know if you’ve noticed, but the more you die, the more deployment tickets you spend. Similarly, when you are in the top, you also use more tickets. I noticed that in the top stage it costs me 11-13 tickets, and in the middle of the table 6-8.

Honestly, no one has ever explained how the ticket mechanics work.

But isnt is still a thing in only conquest? That is only mod on CBT and OBT to have 10 respawns only, that i remember, in invasion or other gamemodes those restrictions didn’t exist iirc.
And conquest still has 10 respawn limit.

There is no limit on conquest mode. You can lose 20 teams.

Never seen one lose more than 10 squads because of limit, got any proof?

Maybe you’re right. I rarely lose more than these 8-9 teams. I usually lose 4-6. But I think when I played conquest in Berlin today the visitors had 13 teams lost. It seemed to me that they lifted the limit on all modes.