Simple so some troopers cant get good perks so you are forced to buy better troopers and that cost more silver with the economy right now that means more grinding and more grinding means more time in the game more time in the game means the chance of someone buying something increases either silver premium or premium account example you cant get horizontal recoil on gunner 1 and 2 unless you sacrafise movement speed or vitality only machine gunner 3(perfect) can get which is far more expensive and also add to that shitty system the RNG soldiers and you can get the perfect picture
Fine, but the topic isnât about br soldiers, itâs about the fact that we need to spend 6 points on trash perks. The limitation should be in the form of experience, not the need to spend 6 points
Ok, you convinced me.
(With good arguments and not some BS about feeling insecure.)
Then make your own suggestion topic. If our suggestions were implemented, literally everyone would be happier.
You donât have to go against my suggestion here. Just because your insecurities about low BRs.
Seriously, I have dozens of old soldiers with already knocked out perks - they donât need to spend points on something. A newcomer even if he pumps a squad and a soldier must spend points, which a veteran simply can not spend.
Thatâs literally what i have said.
But somehow my arguments were only aboutâŚ
Maybe youâve meant the same but from your writing I understood
âvets can already farm newbies so it doesnât matter if itâs easierâ
No, I have said âthen block all perks in low BRsâ. Because 6 perk points really are not doing that big of difference.
And I agreed with that.
i think they made it so youâd enlist better tiered soldiers which is an absolutely the most laziest solution I could think of
yea and enlisting new soldier cost like 10 time more than pre merge especially high rank soldier (i thought it was 500 ,1000 and 1500 not 3000 7500 and something since i havent unlock tier 3 yet)
devs were asked to reduce the grind and yet they only expanded it, who would have thoughtâŚ
keep your stuff because we are only getting worse from here.
This is example where I would love to not spend points on melee perks and rather put it into faster reload, yet I cant.
Pretty frustrating, especially since it is gold order soldier.
i think the best (less lazy) middle ground would be to lower tier1 soldier on their perk points max value, so you still wouldnât get every max perk on each tree but at least you wouldnât need to spend points on perks you donât want at all.
but It seems almost like the devs intentionally implemented that so players would miscalculate with it and need to discard (with silver, remember?) some further down the lineâŚ
Maybe the idea of the 6 point requirement was that you could already spend some points in a freshly enlisted soldier without having to worry about not properly min-maxing.
Otherwise it would always be more optimal to just delay any leveling of your soldiers until they are max level. Which feels kinda stupid tbh.
Do I believe that was their actual intention? Probably not.
But I do think that a better iteration of this restriction system could lead to more âbuild varietyâ and all in all a more intuitive system for new players.
it is still optimal to delay it as discarding perks costs silver, so if youâre looking to change your perk setup in the future it will cost you a lot, so if that was really their intention it would be counterproductive, they just wanted to make you spend more silver to 1. discard your setup 2. buy higher tiered overpriced soldiers
best choice as of right now is to pick some really good one starting perks up to exactly 6 points, no more, and then start progressing towards the best perks.
for me itâs always crouching speed or melee speed, so I can either peek corners quickly or stab a bunch of AIs quickly.
yeah thatâs what I meant. At least you can spend those 6 points as early as possible when enlisting a new soldier without losing out on anything.
My point was that they should lean into that system even more instead of scrapping the perk point requirements.
There are a ton of âactualâ games that also implement tier-locked perk trees rather successfully.
And the logic is sound. Give the player a steady sense of progression, donât overwhelm them by effectively just introducing one tier of perks at a time, and donât make them feel like it would have been more optimal to starve themselves for upgrades for most of the game only to bank in on more OP skills later.
But yeah, then comes DF who just half-asses the system and makes it even more obtuse so that players end up having to reset their perks so that they can buy the shiny high-tier ones.
I donât think this is a must. I think there are many other factors that create imbalance and vet/noob challenge that are more important.
I also donât want to have to keep rearranging my squads every time somebody makes a suggestion that gets implemented.
We know there will be change, but I think something like controlling how vehicles are spawned, limiting grenades, mines, grenade launchers would be a much better use of time and effort than complicating peopleâs squads so soon.
-
No thanks. The current br system is complicated enough.
-
I think the removal of the mandatory perk points would be great for all. Especially new players as it makes lower tier soldiers more valuable. Btw there isnât that big of a difference between an assaulter 4 and an assaulter both with max rolls.
+1 This is a good suggestion.