Remove extra ammo from guerrillas

Not because of the balance issues or anything like that, but because they are guerrillas.

And one of the main “features” of this type of units (if you can even call them this way) was lack of supplies and often lack of ammunition. Of course it’s a game etc so they need ammo to be playable, that’s understandable. But taking main downside of a thing and buffing it to the point it’s better than ‘normal’ it’s simply absurd.

And since you get 100% ammo from picking weapons, I think it wouldn’t have much of an impact on the gameplay. If anything, less ammunition may cause you to do more scavenging and thus feel more like a guerrilla.


Except, some of those “guerrilla” units are actually commandos or regular units. So the whole previous part can be thrown in the trash bin.

It’s really amazing that designer(s) of this class managed to find his inner 5yo self, then just slammed together all his toys “because they look cool” and presented us this weird blob that has nothing to do with anything.
Honestly, when it comes to “lore” it’s simply a dumpster fire.

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I still don’t understand why they were allowed to have big ammo bag and second weapon slot simultaneously.

It’s so fkn stupid and inconsistent, just artificial powercreep.

If this is okay according to DF, I want to have option to take big ammo bag instead of two weapon slots for my radiomen.

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Welcome to enlisted. I see you are new here.

Seriously though, enlisted doesn’t have rules, it has bunched up exceptions. Great design if you ask me (sarcasm).

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Well, it’s kinda lame when artificial powercreeps are presented as unique class features. :man_shrugging:

This guerrilla class sucks so much I still can’t fully comprehend it.

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100%

They might aswell add this for every unit in the game at this point.

Man, the game is getting weirder by the second.

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Yeah, that part I really didn’t get either. I see zero downsides to these new squads… literally zero. The only time picking up a gun and having full ammo makes sense is when the body is still there to loot and you’re not getting shot at. Now if this game was made slower we’d start making sense.

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Third weapon slot for engineers lol, watch them do it.

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For special Assault engineers - for their next event / premium update of course.

or maybe just dont let them in grey zone?

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I don’t see how this solves my issue.

That goes for pretty much the entire game.
It’s historically themed but not historical.
Soon we’ll have French resistance fighting Japanese…alongside Moroccan volunteers of course.
I wouldn’t mind having a Commando class and a Guerrilla class both doing similar things but differing in stuff like the ammo bag.

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i would say Ho-Ri condor and many more broke the “historical” restriction of the game

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Soviet Partisans
Volkssturm
Australian commandos
Generic Japanese infantry
Soon French Resistance

All these units barely have anything in common, and most don’t make any sense whatsoever in so many levels (Soviet Partisans in Berlin? Volkssturm in Africa with fur hat? La Resistance in the Pacific?)

Random ability to wander in the grey zone + randomly huge ammo reserve + 2 main weapons + 5 TNTs + ammo resupply from picked up weapons?

Feels super random, inconsistent and zero shits given about WW2.

They needed to pick 1-2 of those abilities max and go for generic “special operation units”.

In the current state it feels rushed, cash-grabby with prems and anti-WW2.

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It’s becoming more and more ww2 skin if you ask me.
Just throw vaguely similar ww2 stuff together, add some superpowers an voila, new soldier class.

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I mean, adding a non existing tank is a one thing.
Turning a downside of a thing into an advantage (while also marketing yourself as “authentic”) is another.

Yeah, I have mixed feelings about it.
I guess to a certain extent you have to if you want to cover as much as possible.
The whole regular/non-regular issue Guerrilla thing OP highlights could’ve been avoided though.

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Imagine creating a whole soldier class with ZERO DOWNSIDES

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Tbh no classes have any downsides. (Except for not being other classes.)

Radioman is forced to have two weapons of the same type.

Medics are pure downside to assaulter, they literally just replaced assaulter I in context of being that trash.

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