Remove extra ammo from guerrillas

Riflemen/Engineers/Snipers can’t use SMGs
Most soldiers must pick between ammo pouches or secondary weapons, not both
Machinegunners move slow

many classes have drawbacks that balance their innate abilities

That’s not a downside. Having SMG is a class feature just like radio calls.
Or at least I thought so untill DF decided to give them to literalry everybody. So I guess you are right.

Isn’t that the norm for f2p squads?
I mean except class specific items like hammers or fuel tanks.

I guess that’s true. But technically it’s a weapon feature.
So depends how much actually you want to apply.

The class itself might not have much of a downside (Apart from cant enter vehicles…wondering how they can spawn in apc :thinking:)

but its squad certainly does.

No specialists, (no launchers, no engineers)

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True, I guess it boils down to this class introduction being the strangest I’ve ever seen in a ww2 game. We have an entire world war to pick and choose mechanics and gameplay from and we get: a multiplayer class that can ignore the basics of a multiplayer map ie spawns. it just doesn’t feel right

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They should start without ammo pouches and have standard ammo pool like Radioman that has two guns.

They keep adding power creep to the game but leave alone and underpowered old classes like medics that only has a single weapon without ammo bags, they can’t get a bonus pickup ammo from enemy weapons they can’t also run around enemy greyzone.

I don’t need to mention how Paratroopers completely power creeped most premium assaulter or mg squads because it’s obvious but Guerilla power creeped them even more.

Also BR5 snipers that carry automatic guns are worthless when compared to Guerilla that got overbuffed too much, both have same soldier count but sniper squads can only have 3 snipers same with mg gunners only three. DF really don’t play their game.

2 Likes