Remember the time when Factions had strenghts and weaknesses?

Yeah not anymore apparently. Let’s just stick the GE AT into Allied tech tree to make up for the weaker M9. Not like they have strenghts that make up for such weakness, we can not go around having any disparities between different factions.

Could have at least bothered to change the description, before you copypasted it you lazy bricks.


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Next time anyone tries to play the “Historical Accuracy” card, in regards to features and balancing, they might as well take a dump right into their own mouth.

8 Likes

Personally speaking, infantry should always be able to fight tanks, since not every player plays alot with vehicles - which is especially true for planes.

The US getting a good at launcher was necessary.

That being said, I think the game desperately needs more meaningful asymmetrical balance to make the factions actually play different from each other - just not in key elements of the game.

5 Likes

Not like US has air force with enough armaments to deal with enemy armor, plus Infantry can always just disable and mark for kill. And High BR for US is filled with lots of pilots specifically due to that reason, so vehicle usage does not play into this really.

I think players are growing too fond of being able to solo plow through any threat even if unreasonable. In regards to balance and faction uniqueness, how does it make sense to lower the efficiency of Axis armor by adding such weapon, if you do not take anything in return from the US to even the scales?

This does not apply when it is the Allies and the Soviets who are at a disadvantage, but with Germany it does apply.

I mostly play for Allies so I care not for GE much. Just see it as braindead to kill any faction uniqueness by making captured weapons especially if the one receiving has no real need for them.

Soviet Panzerfausts are to some extent excusable as they were largely captured and Soviets did not really invent any AT to mirror Germans. But Allies had enough stuff to never need captured weapons. This captured weapon for US serves neither reason nor balance, but hey let us go the way of adding more captured weapons for all sides. It will definitely not go wrong, not like for some other predecessor in the same exact genre.

3 Likes

The problem is that Germany does not have Soviet weapons in its TT How the Soviets with the Panzerfaust And now the Allies with the Ofenrohr,The problem is that Germany does not benefit from this unlike the other Factions.

1 Like

Nah, you understood it all wrong US got all the strenghts and japan got all the weaknesses so they balance each other out in this update.

Im not even sure if they got a single viable addition this update to compensate for the insane powerspike the allied faction got.

still no m1903A3 springfield without scope :neutral_face:
better a panzerschrek and an mg42 for allies
because YES

because weeboos have not been asking for better planes and rockets, in which case germany would have the best armor and airforce.

br3 is unplayable when uptiered to br5 forcing people t play either br 1 2 5
flyers suck at br 1 2 unless its killing infantry, though they are betting better at tank killing or their weapons are

2 Likes

They do like this cause thats easy and takes little to 0 effort on their side, also we already have the Soviets using Panzerfaust.

Having that premium belf fed MG-42 for them is a bit more problematic in my opinion.

1 Like

Why would they ask? Last time I checked their advantages were more oriented towards ground specifically to allow counterability by US Air, whilst giving harder time to US ground forces. Their fighters are capable of fighting for air superiority and that is mostly all that matters for them. They do not have to relly on CAS like US, though that may change with the Super Pershing now, since KT are no longer “invincible”.

Thank DF for not doing anything about the high BR balance. Several suggestions were made to separate BR 3 and 4, leaving BR 5 to itself or the other way around for BR 3. They did not take the hint so BR 3 is pain.
Secondly BR 1-2 planes are good enough. Soviet IL-2s and fighters punch above their weight, so only US seems to be lacking there, though their tanks at that BR are on the same level as GE or even better.

2 Likes

Asymmetrical balance could work slightly better if AA guns weren’t firing Tsar Bombas with every shot. A single guy just camping a flak gun can make US lose the game unless they have someone with a Pershing equipped. There’s nothing you can do against flak if the guy sitting on it is not completely braindead

why do german tankers expect to be the only ones who can just do completely braindead stuff and never be punished for it? King Tiger is often fully impossible to kill from the front, cannot reliably be damaged with aircraft cannons, rockets against it are a total crapshoot…and vs the 500 pound bomb anything but a direct hit is often completely ineffective…and often a direct hit is meaningless because before the fuse is done they can just drive far enough to barely take any damage anyway

Yeah, I remember the times.

The biggest weaknesses of each faction was lack of playerbase at specific campaign.

2 Likes

Ask DF about their hit registration on KT then. I agree it is BS for KTs to survive many situations I have seen it in. I suspect it works the same as in War Thunder and knowing that game, yes there are many situations where a bomb dropped 1 meter away from a tank barely takes out tracks and barrel with nothing else.

What you mention is an issue/bug of the game, not really a balance thing. It is the same as tankers being still able to extinguish fire from within, even though it was said several times, they would fix it to only work outside the tank.

1 Like

Depends on whether you are facing F2P players.
For players with a lot of slots, AA just makes them switch to another aircraft.

I don’t think having infantrymen armed with better anti-tank launchers is a bad thing
Because the number of vehicle grids is always less than that of vehicle parasites

As for the advantages of the camp, I think it has been reflected in other parts.
The only thing needed now is to separate the idiots from the normal people

Anything can kill you when you’re on the ground
But there are almost no threats in the sky that can prevent you from completing your tactical objectives (especially when dealing with idiots)
This is why people prefer airplanes to tanks

There’s no way around it
Because you can’t guarantee whether your teammates are normal people or idiots
So the best way is to equip your team with comprehensive confrontation capabilities

I do believe we have yet to receive the “high BR” AA emplacements right or are they in already/scrapped? I mean unless you contest with your own pilot, enemy air can cause heavy damage and especially the US. Even if you have a flexible roster made out of non-meta set-up, preferring engineers and other roles over spamming SMGs, you still have no certainty of winning with AA due to it severely lacking against high BR planes, plus a single rocket or cannon strafe can wipe you and your squad out.

So if the idea here is to allow US infantry to be less reliant on Air force when dealing with armor, then same idea should be applied for the other side, allowing for GE infantry to secure skies without the need for their own pilots. I do believe the quad flaks would achieve just that.

I do have 3-4 aircraft in each of my lineups…but I also play with random faction so often it feels I’m the only one relegated to sitting on the ground in the cap zone getting shelled lol
And the enemies have enough sentient players that they can spare one guy to just sit on a flak 24/7. No matter how many planes you’ve got it won’t matter because anyone who knows how to AA will just wait till you get close enough and nuke you with one hit, or a short burst at worst
Only the stupid ones blow their entire mag when youre 1000m away and I generally don’t bother evaluating anything in this game on the basis the enemy will be stupid - then I’d have to argue something like the D-5 Stuka is the ultimate fighter because usually I can clean out any air with it in BR2…

what are you even complaining about
every single AA gun in this game makes flying completely impossible anyway because for whatever reason they fire an equivalent of a 75mm HE and they come with almost idiot proof lead indicator

90% of the time you just wait for the plane to get a bit closer and then fire a single shot and it explodes into confetti/the pilot dies/engine gets shattered