Red Army Operation: 'August Storm' Beta Test! (May be the first mod to support the Pacific campaign?)

https://sandbox.enlisted.net/post/0WTN4RDFy5htPL6h/

I don’t know if you remember, but I once suggested the Sino-Japanese campaign on the forum, yet there was no official response. The people of China, and even the whole of Asia, also made great sacrifices to resist the Japanese invasion in WW2, from 1931 or even earlier, to 1945, a decade of hard resistance, and I was not willing for this to be ignored.

It was then that Erika suggested that I implement the Chinese battlefield in the mod. Great idea, so I started with this battle: August Storm

During the Second World War, the Soviet Union launched a surprise attack on Japanese-controlled north-eastern China between August and September 1945, quickly breaking through Japanese lines and cutting off the Japanese retreat from Korea. Fighting in conjunction with the Soviets were Chinese anti-Japanese guerrillas (mostly the CCP’s Northeast Anti-Japanese Alliance, supported by the Comintern) and Mongolian troops. At the same time, Chinese troops counter-attacked from northern China to hold back Japanese reinforcements.

image

The terrain in Manchuria was not favourable for an attack, with mountains, forests and forts all over the place being annoying. The Soviets assaulted from several directions but were hampered in the east by the large number of Japanese fortifications, so they resorted to infiltration operations to bypass the Japanese forts, leaving it to the follow-on forces to surround and dispose of them.

On their way to the Japanese First Front Headquarters in Mudanjiang City, the Soviet advance guard was blocked by the Japanese: they blew up railway bridges and relied on forts and fortifications for defence. The Soviets felt that a strong attack would cause heavy losses and that the advance army did not have much supply and that getting caught up in an offensive here would slow down the intended plan for the whole campaign.

So they worked with the guerrillas, who blew up a Japanese train causing the Japanese to relax their defences in the direction of the airfield, and made a surprise flanking attack while the Japanese sent troops to investigate the train explosion, capturing a small airfield (which had been abandoned by the Japanese but was still operational),


thus allowing the Soviets to attack the forts, small armoured trains, villages and Japanese airfields
and hangars on the other side of the river from two directions.

After blowing up the Japanese heavy artillery and radar, the pontoon bridges were erected and the railway lines fully repaired, which in turn allowed a rapid attack on the big cities by rail to complete the planned combat mission.

This was the Soviet operational plan in this Mod. Needless to say, the natural task for the Japanese was to hold the area for as long as possible to buy time for the rest of the forces.


Note: I have added automatic machine guns to the Japanese forts, which, like normal machine guns, can be manned and destroyed, as well as automatic howitzers (which have no armour piercing capability and no explosive range, mainly for atmosphere).


Aircraft on both sides had to take off from airfields (the Japanese could also take off seaplanes from the lake) and there was a lot of anti-aircraft fire in the vicinity of airfields on both sides, so aircraft pilots needed to be very careful. The Japanese have a large number of tanks (however weakly armoured and underpowered, mainly for anti-infantry use) at their disposal and have some powerful anti-tank guns that can destroy Soviet tanks with a single shot. The Soviets also have some tanks, mainly old BT-7s, but also some T-34/76 and a few T-34/85, with the IS2 (1944) as decoration XD

The mod is still in beta and I have solved most of the problems and it is basically playable. The balance I have tested initially, but it is not perfect. There are some problems that I already know about but can’t fix (for example, the turret of the armoured train often shakes up and down), and I would appreciate any suggestions you can give me.

Thanks for advising and playing!

8 Likes

It seems that mod is not very popular :no_mouth:… but I really paid a lot

6 Likes

LF mode: https://sandbox.enlisted.net/post/2gfm0sUOZnRg5At2/

Well.
The idea is interesting (still IMO Manchuria shouldnt be an campaign for balance reasons jut why not as a mod) but as you mentioned the issue could be tanks/ balance.

Since you were able to deploy BTs, I wold have just straight went with BTs and T-70s.

I will test it today.

Welcome to the club mate. Players who invest time and effort into their maps get no recognition, but low effort mOdErN gUNgaMe, missions with misleading thumbnails get 2k launches.

No i am not jealous, i couldn’t care less about my map’s popularity, (i make maps to relax) but i am pissed off to see the same 4-5 maps get launched again and again.

Not your fault, the majority of the playerbase probably are 12-16 year old COD players

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I set the second group of points of the Japanese defenders to be very unfavorable to the attackers (especially the blockhouses and armored trains on the other side of the river. The Japanese army has Pak40, in order to balance). In my tests, the attackers often need T34/85 tank fire support to cover the infantry occupying points
Since BT may be easily destroyed by Japanese tanks, I guess it will be difficult

At least, Keofox :fox_face: is not a player aged 12 to 16. I hope he can set our mod maps as the official recommended maps :rofl:

Also for relaxing, and I have the same thought when finding out that those gun game maps are always popular

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After the test, I found that there are some probabilities that the last group of points cannot be activated normally. I’m checking my code. I’m sorry to bother some players!

I will play today brother. I have been working and playing other games over the weekend but will give this a shot. Like you, I fully support the idea of a Soviet-Japanese campaign :wink: .
A lot of people say a Manchuria campaign would have balance issues… And look at the current Pacific Campaign, it’s a matter of truth, Japanese tech was mostly obsolete past the mid 1930’s.
It could have Cavalry units (both Japanese and Soviets had deep raid type cav units in WW2)
Lightly armored cars
interesting new maps
explore and play through a period of the war never before seen in a game!

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Love it, need more mods like this, can’t wait for China vs Japan campaign in the game.
这个mod很给力!!!

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