Random spray should change

With the current random spray, you can observe that a random spray occurs from the first bullet even when the machine gun is mounted and fired.

This doesn’t really make sense, and it’s also a factor that lowers the fun of the game.
Most of the fps game random spray is designed to occur when you shoot for more than a certain period of time.

However, the random spray of Enlisted exists from the first shot of fine sight.

If it was intended to express the uneven performance of guns during World War II or the inexperienced shooting skills of soldiers
It should be expressed in terms of gun/muzzle shake and difficulty in line-of-sight alignment rather than random spray.

It should also be designed so that it can be overcome by raising the soldier’s level.

Even if random spray is added for game balance only
As mentioned earlier, there is a problem with the random spray occurring in the first bullet of fine sight.

There are many ways to make shooting difficult. But among them, random spray is not a good solution.
Please consider carefully.

16 Likes

It’s not random, each gun makes a specific pattern like CS:GO.

2 Likes

Yes. Random spray should almost disappear from fps games. Random sprays are ruining the game. Machine guns are especially bad in this game. In this game, the machine gun’s bullets do not come out of the muzzle and come out of the air.

2 Likes

Yeah, random spread is an awfull mechanic. It doesn’t have any pluses.
It’s the main reason I’m not using any lmg except BAR.

1 Like

Not yet.

Go test it out. MG34 makes a reverse 3 pattern every time.

34 may be, but for 42 now its even hard to make a hit even in semi auto.
It’s Definitely a Spread, not a recoil. Try the 42 over 50~100 meters.

I will do that :slight_smile:

We talking about random spread.
Why you talking about a specific pattern?
Are you saying it’s good to apply a specific pattern like CS:GO? idk

I mean I hate it but a lot of other people like the change.

I prefer pseudorandom spread over a pre-defined spread

Makes the game more realistic and competitive, since you can’t just learn the spread and pull the trigger full auto, but need to actually fire bursts and re-aim.

4 Likes

Just don’t try to onetap, fire in bursts instead and you are fine. It this a waste of ammo? Yes, but it works.
And honestly I don’t mind this change as it doesn’t allow you to use MG like a giant semi auto rifle, which is a plus in my book. Each weapon class should be unique and MGs are the hardest to ballance in that matter.

Ps.
~60% of my kills are made with machine guns, so I know a thing or two.

1 Like

Although, changing random dispersion into random sway (don’t confuze it with recoil) will give the same results but will have more logical sense and will be more pleasing visually.

It’s not pattern. MG type weapons have a terrible random spread. Have you tried using MG?

I have no issue with this

SMG-34 is just as much of a laser as it was before the patch, you now miss maybe 5 rounds out of 50 if you’re jumping around like a spastic while lasering down people
Adding CS:GO recoil and spray patterns isn’t the way to go

No the mg 34 is not a laser, I’ve use it for the past 4 days and the recoil is reasonable.

You actually need to reset your aim on the target if you want to hit something.

2 Likes

wtf.exe

It is if you aren’t dumping the entire belt in one go. Fire it in small bursts while standing and the recoil doesn’t even have time to kick in.
Nevermind hipfire that’s even more effective in CQC because of the spread

Lol, refer to above

I’ve used the MG-34 since it got added when Moscow opened up
Its always been OP as shit and still is

your entire argoument is, if you stand still the recoil is less?

for that is better having an smg no?

(btw i actualy swapped it for an assulter squad)

3 Likes