Radioman or Infantry?

For me it’s squad leader and squad leader only 95% of the time. Thing with the radioman is that it gives you a better chance of surviving the push, as the arty gets rid of/stuns a lot of the defenders.

True, but for me, this situation never really happens.

I usually choose 1 radio and 1 engineer.

Something else to consider is perk points. Radios get very low weapons and vitality points causing most to never get the vitality perk and lag behind in the weapons handling skills making the automatics less controlled

Now if the radio got SMOKE outside of the squad I would most likely take one

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Eh, I guess. I’m not really at the point in the game where I’m specifically farming for perk points. And I main moscow axis, so no FG for me.

True its very dependent on campaign. That 16 vitality points is a big deal late game as its the only way to get the increase in vitality perk

I’d like stereo guys being able to use smoke shells when in other squads… it’d be a clear and definite must for any assault squad then.

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The radiomen in most squads aren’t very good. However the radio squad itself is good, especially on offense. I believe peapole really underestimate the power of smoke shells; on some maps they are almost necessary (Fortified district, D Day, etc). Also arty every minute is more helpful than you might think.

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If I could use smoke I would 100% say radio. Many times the enemy are already inside so smoke would be far better to cover an advance

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Exactly! Give us smoke outside the radio squad

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It wouldn’t even remove the use of specialist radio squad, as there would still be the 3 min countdown… right now people hogging the radio squads ONLY EVER call arty (because they want easy kills) and this type of player never really charge nor contribute. We need to use the squad ourselves to call in smoke… But then, our offensive capability is reduced (and again, others mainly camp)

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Many city maps like Berlin would be better with smoke. People call arty, maybe kill 2 bots? Then the advance is gunned down as they cross the open streets. Arty is good initially to clear cover though like sandbags

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I swear, Enlisted is the only place where smoking is good for your health :stuck_out_tongue:

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While it doesn’t really apply to city maps, where HE artillery in general is a lot less useful, I think it is unfair to characterize HE artillery as just for farming kills. Well timed and well placed artillery can stall out enemy reinforcements for a good 10-20 seconds, which can make a big difference when you’re trying to hold down the point for just a little longer.

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I mean…
If you want to soft a cap point, do a bomb/rocket run with a plane. There is no marker in the mini map befor like on the arty barrage.
If you want to equip fg/avs/m2 do a 6 man eng and have all the ammo in the world

I don’t understand why people go for 9 man with fgs avs or what ever when the eng squad with them is the more viable option all around.

You have 5 more eng soldiers that can build your spawn as you move around.
Every one of them can possible have the best perks Prety much garante, and can have all the ammo avaiable at all possible times.

9 man squads imo, are worthless.

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Anyone saying a regular riflemen is better than the radio operator just don’t make sense. There’s a chance you’ll either get kill, some kills, many kills, or deny enemy presence at least once. A rifleman has less than 50% of chance of getting a single kill, and if he has detpacks he won’t throw on his own.

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One random squad with radio and engineer member AND one another radio squad is nice.

  1. You spawn we you squad with one radio member and an engineer.
  2. You build a raly point and launch an artillery strike at the beginning of the game.
  3. You rush or die making maxium enjuries to the ennemy team
  4. You spawn the radio squad (with reduce CD of artillery strike) an BAM! You get another artillery strike right away.

It’s the best way to start a game (Rally point, double artillery strike where everybody is packed) you can then switch to whatever you want, even a tank or a plane since your team will easely push thanks to the rally point you placed.
Add to this one well placed bomb and the first capture point is already yours !

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Generally speaking , most of the time the game will make me pick between Radio (with its 3min cooldown) and an Engineer, Assaulter, AT Gunner. Those 3 right there, are way better in almost every possible situation to me. The Dedicated Radio squad is good, with its cooldown. I’ve seen people just hide in the back with their squads and rain constant Death on teams. But in a standard Infantry squad? Hard pass for me.

@Shiivex Guess I should hide my squad loadout from you then lol. I have 4 x 9 Man Squads in Berlin Alone. I find they give me great flexability, and more targets to get shot so I can get to doing what I need to do.

Radiomen are in the roster of a lot of my squads but I rarely use them.

Once you have called the artillery with the radio squad you have to wait 3 and a half minutes until you can use the artillery from within any other squad that has a radio operator in it. A lot of the time my radio operator doesn’t survive long enough. Sometimes it’s useful though

You mean with German and Russian faction combined, right? :thinking:

Nope.

Label Squad = 9 Man BA Infantry Squad
Gerat 08 Squad = 9 Man SA Infantry Squad
+
2 Normal Unlocked 9 Man Infantry Squad.

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Oooh.
I respect you for using the Lebel ww1 vets riflemen squad. I really want it, but I’d feel I’m paying for an handicap…

Still hoping devs make it worthwhile and allow squad composition options in them.
Then I’d buy a good 6 riflemen squads across all campaigns:

Moscow riflemen, both sides
Tunisia with their amazing and unique looking Moroccan warriors with unique French voices, and ofc the Tobruk for the other side
Berlin Lebel Volks squad and Russian counterparts.

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