Radio attack

Needs to be nerfed, if you spawn artillery strike on the enemy point during an Invasion they cant do anything to defend it. Its super easy to cheese this with a group on an open point and win the battle in minutes.

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I would disagree, I have yet to see artillery strikes seriously sway invasion games one way or another. If anything, after testing radio artillery’s effects on tanks in the practice mode, I think radio artillery needs to be seriously buffed in its damage to tanks. Stuarts and Pz IIs shouldn’t be able to go through multiple direct hits and near miss bombardments from what are presumably 105, 120, 150mm howitzer shells, etc, and get away scott free with not much more than a few yellow components and maybe a broken track. And if you wanna talk about defending a position, countering assaulting tanks tanks with your own radio artillery would help a lot.

What does need to be fixed however is squad AI. They’ll abandon a position, then immediately reoccupy it when a strike is called in on that position. This is a solid move for the AI. However, they absolute suck, and I mean SUCK at just, FFS, getting the f#$% inside a building already. When I want my squad to be defensive and hunker down, there are some bunkers and buildings where it doesnt matter how much I spam X inside the building, they just don’t want to cross the threshold of the door, and instead elect to stand outside, and get shot… Or bombarded. They often get injured running away from bombardments when they’d probably be fine if they just took cover in the bunker they were just 2 feet from. They also like to go pick fights through windows and slits when I’m, again, trying to make them hunker down, and often get shot or killed from bombardment that way. So if anything needs improvement, I think that’s it. A lot of control points have plenty of indoor environments to hunker down in that help negate bombardment damage, but the AI is really bad at taking cover in them.

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I played one match of invasion hung back and constantly spammed the objective to see how effective it would be, I only got 25 kills in the whole match. These people getting huge AB numbers must have some one marking large groups for them.

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Yeah, my experience too. I’ve only gotten a few kills and decent hits total using AB.

Also, I regret making my german assault squad 1 engineer and 1 radioman. I barely use the engineer since it takes so damn long to build rally points in hot zones, and I could’ve used 2 radiomen to double my bombardment area, or double intensity, and get more free kills that way.

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The thing about artillery is that its an area denial weapon since ai wont move through it. As a result when you get this:


your team will stomp every single point because you can cut off all reinforcements from them for 20 seconds every 30 seconds.

It doesn’t need a nerf and it seems you are pretty new to the game, please learn the mechanics before complaining.

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I dont think that it’s OP, yes you can spam it 30 seconds but its very sloppy, hurts allies, doesn’t kill tanks and if you decide to play as a radio man passively, you give up actively helping the team just to get some easy kills. The head shake effect is applied to everyone and taking or defending a point will be difficult for both teams. Seems perfectly balenced for me I guess.

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Once was in the roof of a cap point sniping. Arty was called on the cap point, I was in the center of it. It still did not kill me, didn’t even damage me all the much.

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That screenshot isn’t the big deal you think it is. What is that, 4 simultaneous arty drops? And not a single one of your team is in the red zones? And it’s them capping right at the start of the game?

So what you’re telling me is this guy artied his own entire team, causing team damage and stuns, didn’t get a single kill on your team during that, and because, as you say, AI leaves the vicinity, he can only cap with himself and other player controlled troops, it takes longer for them to cap… And he’s softened up his own team for you as soon as the bombardment ends, not to mention this stunt is probably a lot harder to pull off on subsequent points, as only the first one should really be a point that NOBODY on your team is at when it becomes active. You should already HAVE players close to or at your next capture point within a minute, when the first one fails.

… You know what, this is an unorthodox tactic, and if it paid off for him, then good for them, because this is so dumb and risky to his own team, I probably wouldn’t do it. And if he really is able to cap out in the time it takes for you guys to wait out his arty strikes, that’s manageable too. Roll up in a f#$%ing tank, which are currently inexplicably impervious to arty drops (and probably shouldn’t be), wipe our the one radio dude capping, and go brave the storm to cap yourself. If you kill him, great, another 2 or 3 respawns before he gets to spam radio dudes again, if you don’t, great, he has a WHOLE 4 MINUTES before he can do this dumb stuff again.

Even if he pulled this off on every single cap point, assuming he’s only got the one squad with 4 radio troops in it, well, in invasion mode, there’s 5 points. That’s 4.5x5, or 22.5 minutes AT THE MINIMUM for him to cap out all 5 points, assuming the dude can practically teleport from one bombardment zone to the next. It’s probably 25-40 minutes if he’s losing his radio men, having to respawn, having to re set things up, having to run from one point to the next, having to make multiple attempts if any of them fail, etc… You can still easily whittle down all 1000 of their troops within 30 minutes if you have a decent team… Maybe even under 20 minutes if you have a kick@ss team.

The only way I can see this being cheesed is if their entire team is coordinating this stunt with every single squad spec’d out for as many radio men as possible, and worse, if they decide to suicide to up their bombardment rates. In which case… Ok, is that the end of the world? You just played against a team full of idiotic trolls, and if they wanna cheese a win, good for them for sorting that out. You won’t see that very often, just as I have yet to see that stunt even once. Wanna know why? Because I guarantee it’s a sour victory for them. The game provides SOME experience for capping points, and a minor XP boost for winning a game… But I highly doubt the guy radioing that crap in got very many kills, he was probably towards the bottom of the list. If their entire team was doing it, I garuntee their entire team got sh!t progress. In which case, great, he made less progress winning off a stupid stunt than he would’ve made had he just played like a normie, even on a loss, and used radiomen for support, and not as a primary weapon. I’m willing to bet he pissed off his own team if they weren’t participating in this, as he likely racked up team damage, and effectivley shut down ANYONE having a chance at real combat during his bombardment sprees… Which as I established, actually going into active combat and racking up kills is how players progress in this game.

I don’t think this is going to happen often enough to be a problem. If you run into this again, honestly man, just leave dude. That guy would be costing both you, AND his own team, AND himself potential XP. Leave, hopefully others follow suit, let him bombard the map and get a hollow victory all by himself.

If anything, you should be making a case for a boot mechanic, where players can vote to kick a player if they’re being excessively trollish. If I were on that guy’s team, I’d have voted to kick him if it started costing me kills and health.

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Thats our arty on them. And in case you didn’t know. Thats their spawn locations at match start. It also cuts off all their reinforcements to the point. When I walked through there there was around 20 bodies blown apart. And guess what happened 30 seconds into match start when it was already off cooldown? A giant line as far deep as we could put it 4 circles wide was there. We captured the first point in one minute. But thats not broken or anything.
I really have no idea why you’re talking about four minute cooldowns when the arty squad has a 30 second cooldown and arty comes in for 20 seconds.

Might not be arty but mortars your talking about … currently mortars can fire continuously if they have engineers laying down ammo boxes for them …

I’ve been playing this game for a year now. I know what I’m talking about. Artillery can be called in every 30 seconds and lasts for 20 seconds.

Doesnt change the fact that arty reloads every 4 minutes, are you playing a different game man? CBT or not, I got 1 radio guy I use in my assault squad, he can call in 1 bombardment with a 4 minute cooldown. How on god’s grean earth are you getting a 30 second cooldown, besides spamming a ton of radiomen in one radio unit, or suiciding and resawning?


No its literally 30 seconds with the radio squad. Theres literally so many posts about this

Oh wow… Ok, that’s pretty bad, lol.

I guess I’d have to experience someone doing this to really get a sense of if it’s circumventable at all or not.

Its honestly not. The issue is many people don’t run this yet but a group of 4 can literally just all spawn in with radio operators and meme everyone. And I’m seeing this more and more often as more people unlock it. Its pretty common for me to see 2-3 circles on the map at once now

Maybe they should infantry unit types as a balancing method, kinda like how only 2 vehicles can be spawned per team on most maps.

Honestly just a reduction to 45-60 seconds would make it much less spammable

Heashake does not bother me I have got many kills while under said effect, point shooting is rather easy!

I don’t understand what head shaking has to do with this when you literally cannot reach objective from the shear amount of enemy arty being used