That is why making this cooldown 1 minute will be enough. Right now most players spam artillery because they are on that particular level in campaign. After more players move to the higher levels spam will become smaller because most will leave radio squad behind in exchange for machineguns, mortars etc.
Radio crew is not defenceless, but much with 5 men only in a squad it is weaker than others in eye to eye combat.
They are not effective enough to limit to 5 minutes. Air strikes are far deadlier and you have no advanced warning like there is on the map. 1 minute would be the best balance
laughs in premium I believe people will buy premium to get radio squad in battle
That’s why additional squad slots should not be A thing, but that belongs to another topic
8 squads with premium and permanent vs 4 squads lol
Yes, that is absurd
3-4 minute cooldown basically renders them useless right now. Arty guys are useless, only thing is Arty squad. The arty squad takes forever to unlock, on any tree, takes serious grind to upgrade, needs the upgrade, is pretty limited, etc.
So I don’t know. Nerfing timer more than 30 seconds would make that squad useless as well, most likely. Arty can be avoided, and easily spotted - by red freaking circles on map lol so I don;t know. Maybe wait, until all the noobs learn up, and learn what arty does. In CBT, Arty was damn near useless. Only difference now is a better timer.
So maybe just wait? For noobs to level up. Then see, if it balances. D-Day map for example will balance out - once noobs learn to assault the map.
Also, it shines only on limited maps - like assaults. Conquests its pretty useless, or limited. But I do get obsence scores with it, but mostly because of noob crowd. Snipers get mad scores too.
Also, its really fun squad, and I would hate to lose that. It feels like being a real squad commander, with limited arty support at your disposal. Like all real world squad commanders would. Its fun squad, dont nerf it.
Artillery is far from being OP - it usually takes me 3-4 games to get the 10 artillery kills achievement even using the Arty squad - very rarely I’ll catch a squad and kill 4 or 5 at once.
And when I’m doing that I’m not fielding assaulters or LMG squad or even riflemen who will get more kills faster!
I’d argue 1 minute so Radio squads don’t just sit around doing nothing but calling arty.
If you do anything else with them then they quickly die - they are small and the radio operator is easy to identify if anyone is looking for them.
IMO they are not OP at 30 secs - at 1 min they go back to being marginally useless.
It’s more so that they don’t sit in the rear, trying to cross map spot. If you want to take the extra 30 seconds to do nothing fine but as of now by the time the first strike ends your 10 seconds from the second.
Yes - and even then they are still usually less useful that a proper combat squad IMO.
right now the ONLY time I ever take them is when I have an artillery task to do that I can’t swap - the occasional 5-6-7 kill doesn’t take away that they really are that useless.
There we go again - let’s make it all BORING and plain, and yawn. My vote is against anything that reduces fun, and mayhem and carnage, and body parts flying around lol I’m for more body parts flying around haha. Nothing relaxes more after a long day at Microsoft hahah Im just kidding, cmon, I aint a psycho or anything. Not like SOME people on this forum, smeesh.
Ah I see. You’re sort of like an Inverse Einstein then?
Radioman are a perferct counter to twats that sit with their snipers at the edge of the map.
Just because you get killed by the arty does not mean it’s op. Check the map, there is a huge circle telling you where it will strike. I mean the best arty I have had gave me 8 kills. The 110 circling the map every 1 minute gets 10 kills on average.
I main artillery and there hasn’t been a single match where I just sit at the edge since it is a - boring, b - unproductive. I can do more damage in a squad of 5 rifleman than a squad of radio.
Maybe giving it 45 second cooldown would be fine. Beyond that and this squad will join the flamethrower squad in the trashcan.
The reason why artillery is so useless is because all arty shows up on the map. And AI will always take cover/leave the radius from it. As a result it just acts as an area denial weapon but doesn’t really get many kills just like flamethrowers
I think it needs a global cooldown. Just had a game where artillery was covering a capture point literally nonstop through most of the game.
It doesn’t need a longer cooldown as also it doesn’t need a global cooldown. It’s fine now how it is. It’s one regiment which has the ability to call so fast artillery and, so a global cooldown as also longer cooldown would nerf the regiment to much. The damage from an artillery is also nearly rng and it’s showing up on the enemy minimap which is easy to avoid.
So a big NO!
I think only your side arty circle should be shown on the map.
I could get behind 45 seconds.