soonā¢
Abrams v moon tankā¦
Not a bad idea.
Skill issue
I destroyed countless ally attacker with basic fw
I also destroyed panzer 4 h and tigers relatively easy by using my brain with m8 scott.
no need because the new research tree will come soon and there it will all be , eventually
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It truly is nice to see a post from you that isnāt trolling.
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I have considered that, my I still think the aircraft for the Axis is lacking far behind the Alliesā.
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Iām still massively of the opinion that the only reason we have such a big problem with vehicle balancing is because the tanks donāt have proper roles outside of artillery (greyzone camping generally), or Tank Destroyers.
If fortifications were introduced that actually required tanks to push forward, and protected from air attacks, it would change a lot for the better.
And the Axis should get more effective AA, because Ally AT seems just fine already.
Yeah, we need some kind objectives for vehicles too, I agree.
AA has always been effective. And it stays that way until the game tells all the idiots where to shoot. The problem is, 99% of players canāt even build a rally point. And it is a dream category for him to even have an Engineer squad and be able to build and use AA.
Some of the aircraft is extremely hard to get an accurate bead on when they are flying low and in something really fast. Bombers arenāt hard to bring down, but the planes with rockets are absolutely brutal and can be very hard to take down.
Trying to land the shots on anything other than what is flying straight at you would be nearly impossible without the indicator.
My suggestion about better AA would be predominately for flak cannons.
Toxic behavior, thatās certainly not nice from you. But I honestly donāt care, your opinion isnāt somewhat right about lot of stuff nor is relevant for me.
Thatās why there is whole class dedicated exactly for this problem => fighter planes. AA are just easy (but not best) way how to deal with them.
Wanting them to be more effective is very similar to want AT cannon (thatās buildable by the same squad as AA) to be more effective than long 8,8 cm cannon of Tiger II.
Stuff that engineers can build shouldnāt be solution for literally everything, we donāt need one class to be master of all.
Rocket planes are just overrated nowadays, the can easily wipe squads or vehicles on the ground. But thatās all. They still have to waste time to resupply, they cannot cap a objectives nor they are actual bodies on battlefield (which matters too).
9 men squad with M2s, EPs and few engineers is still more effective. Can wipe enemy quickers, they are actual bodies on battlefield and they can cap.
I honestly never considered merican rockets planes as something relevant until last month. I honestly didnāt even know about them that much, yet I have fully leveled up Normandy as Axis. Never played mericans (until para update) that much because I hated sights on majority of theirs weapons tho and playerbase of this faction eas completely dead.
Devs should just a slightly reduced dmg radius of HVAR rockets and thatās all, thereās nothing super strong about those planes. And Germany absolutely have aircrafts that can counter them