Proposal for Major Buffs + Rework to the FG-42 rifles

if its one hit kill, why does fire rate matter so much?
I get SMGs, ARs and MGs because they always need at least two hits to kill, but every SF rifle except M2 carbine are 1 hit down.

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it makes difference when you miss first 10 shots and hit with 11th. then the fastest ROF wins…

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Try not to miss 10 times though :skull:

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wouldnt higher fire rate also cause more recoil in this case?

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Rate of fire is important for killing multiple soldiers quickly, when you catch a squad moving and want to mow them down. However, it needs to be balanced well against the magazine size. Shooting 20 rounds at 830 rof is way too fast, and quite wasteful, meaning you wont kill more than 4 soldiers in one magazine most of the time.

Think about the MG-42 with its 50 round mag and 990 rof. You waste so many bullets while spraying that your mag size is “effectively” lower.
But the MG-42 100 round belt is a lot more devastating, as you don’t have to shoot so carefull and can just lay out the trigger until the squad is dead.

well that is why you miss first 10 shots and somehow luck out on 11th :stuck_out_tongue:

This person found different information. You can double check it yourself. This is specifically stated in this book “The German Assault Rifle: 1935-1945 by Peter Senich:”. The Russian historian also refers to it. So my hands are clean here.

If all automatic rifles were worse than assault rifles, that wouldn’t be bad. It would dilute the meta.

I don’t understand where you got this information from.

Then you shouldn’t have mentioned it. I’m a little confused.

in some ways it’s worse, in others it’s better. Personally, I always enjoyed playing with FG42-2. The only thing better is Type Hey automatic.

I shared information they have given me directly.

This isnt my problem, but yours.

This information was previously available on Euthy data sheet, but at some point it was removed. Bayonets give 3~5% recoil reduction
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Its worse in a lot of meaningful ways, which I have covered

Enjoying using a gun does not mean it shouldnt be improved. This is anecdotal.

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at least for the reason that there are also bots, of which there can be up to 8 (+1 player). They also need to be killed quickly.

Well, I did the same. I’m not hiding anything from you. High damage - low fire rate. Low damage - high fire rate. That’s usually how games balance. You just have to choose.

That isnt how Enlisted is balanced though.

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meanwhile soviets at BR2…

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What soviets? Soviet submachine guns have lower damage than German ones.

It would be cool if Soviets could obey those rules. But they never do.

2025-05-06_11-49-41

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Doesn’t matter - there are still original FGs that can shoot on youtube.

FG42 II does not fire with 600 rpm, its definitely faster.

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Yes, but body armor reduces that higher damage and ultimately will cause Soviet SMGs to deal more damage.

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Imagine thinking that a .3 damage difference somehow equates to 230 RPM difference (MP40 vs PPS43)

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Goofy take. Germany doesn’t even have the best MGs at BR 5 (that goes to the RD-44 for the tech tree and Stinger for overall). Asking for the FG to be brought in line with other SF rifles, when it’s-

  • the only SF rifle to see body armor, and drop it from 1-shot to 2-shot threshold
  • the only SF rifle that has no bayonet
  • the only SF rifle with .23 hipfire movement dispersion

-is not unreasonable

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MG42 (100) and MG81, you can choose between low recoil and high shooting speed.I can’t imagine someone calling a machine gun that can’t quickly kill the entire squad is the strongest, it’s just a large assault rifle. The downside is obvious, it’s your own choice to ignore it.
The Soviet tanks had a huge disadvantage, with planes comparable to those of the Axis powers. Even the advantages in rifles and machine guns were brought by bulletproof vests. The only thing we needed was a faster firing rate submachine gun for the Axis powers of the BR2, as the Soviet submachine gun only dealt 6.6 damage.