if its one hit kill, why does fire rate matter so much?
I get SMGs, ARs and MGs because they always need at least two hits to kill, but every SF rifle except M2 carbine are 1 hit down.
it makes difference when you miss first 10 shots and hit with 11th. then the fastest ROF winsâŚ
Try not to miss 10 times though
wouldnt higher fire rate also cause more recoil in this case?
Rate of fire is important for killing multiple soldiers quickly, when you catch a squad moving and want to mow them down. However, it needs to be balanced well against the magazine size. Shooting 20 rounds at 830 rof is way too fast, and quite wasteful, meaning you wont kill more than 4 soldiers in one magazine most of the time.
Think about the MG-42 with its 50 round mag and 990 rof. You waste so many bullets while spraying that your mag size is âeffectivelyâ lower.
But the MG-42 100 round belt is a lot more devastating, as you donât have to shoot so carefull and can just lay out the trigger until the squad is dead.
well that is why you miss first 10 shots and somehow luck out on 11th
This person found different information. You can double check it yourself. This is specifically stated in this book âThe German Assault Rifle: 1935-1945 by Peter Senich:â. The Russian historian also refers to it. So my hands are clean here.
If all automatic rifles were worse than assault rifles, that wouldnât be bad. It would dilute the meta.
I donât understand where you got this information from.
Then you shouldnât have mentioned it. Iâm a little confused.
in some ways itâs worse, in others itâs better. Personally, I always enjoyed playing with FG42-2. The only thing better is Type Hey automatic.
I shared information they have given me directly.
This isnt my problem, but yours.
This information was previously available on Euthy data sheet, but at some point it was removed. Bayonets give 3~5% recoil reduction
Its worse in a lot of meaningful ways, which I have covered
Enjoying using a gun does not mean it shouldnt be improved. This is anecdotal.
at least for the reason that there are also bots, of which there can be up to 8 (+1 player). They also need to be killed quickly.
Well, I did the same. Iâm not hiding anything from you. High damage - low fire rate. Low damage - high fire rate. Thatâs usually how games balance. You just have to choose.
That isnt how Enlisted is balanced though.
meanwhile soviets at BR2âŚ
What soviets? Soviet submachine guns have lower damage than German ones.
It would be cool if Soviets could obey those rules. But they never do.
Doesnât matter - there are still original FGs that can shoot on youtube.
FG42 II does not fire with 600 rpm, its definitely faster.
Yes, but body armor reduces that higher damage and ultimately will cause Soviet SMGs to deal more damage.
Imagine thinking that a .3 damage difference somehow equates to 230 RPM difference (MP40 vs PPS43)
Goofy take. Germany doesnât even have the best MGs at BR 5 (that goes to the RD-44 for the tech tree and Stinger for overall). Asking for the FG to be brought in line with other SF rifles, when itâs-
- the only SF rifle to see body armor, and drop it from 1-shot to 2-shot threshold
- the only SF rifle that has no bayonet
- the only SF rifle with .23 hipfire movement dispersion
-is not unreasonable
MG42 (100) and MG81, you can choose between low recoil and high shooting speed.I canât imagine someone calling a machine gun that canât quickly kill the entire squad is the strongest, itâs just a large assault rifle. The downside is obvious, itâs your own choice to ignore it.
The Soviet tanks had a huge disadvantage, with planes comparable to those of the Axis powers. Even the advantages in rifles and machine guns were brought by bulletproof vests. The only thing we needed was a faster firing rate submachine gun for the Axis powers of the BR2, as the Soviet submachine gun only dealt 6.6 damage.