Proposal for Major Buffs + Rework to the FG-42 rifles

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They should downtier almost all MGs in the game and make them start from BR1. If allies want BAR at BR2 then give me MG34 and DP-27 at BR2 too.

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There is no way you can put the BAR in BR2. That gun is way too powerful for that tier.

  • Devs ask community for weapon/vehicle balancing and BR feedback

Only change 5% of them. Typical Gaijin.

A bit too late for that as Paratroopers can take them out from the box every time they spawn.

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Paratroopers can bring all the broken MGs into BR1 and BR2. That isnt a justification for doing it. They should not be getting weapons above their BR in the boxes. You can get sniper AVS in BR3, its not balanced.

Gaijin ruined BR2 anyway with their overpowered smgs that have BR3 power (only Germany are left without them). There are absolutely no balance with Uragan/PPS-42 and M1A1 sitting at BR2. They don’t really care about game balance and it should be obvious by now.

BAR may be impactful as it has pretty good stats and mov speed but i doubt that MG34 or DP-27 would have any impact at BR2 as we have now multiple BR3 smgs at BR2 to counter them (shame about Germany).

I agree that the Urugan and M1A1 are powerful in BR2, but I wouldnt say they are epic like BR3 smgs. The PPSh-41 Box, Type 100 Late, ZK-383 are much more powerful than those BR2 guns

M1A1 can still compete vs BR3 smgs and win due extremely high dmg per bullet (2 hit kill even with vit). Uragan loses vs ZK-383 but only because it has bad dispersion at close range they behave the same.
PPSh-41 box is most broken smg with no dispersion so it’s a god tier weapon it’s hard to compare it to anything in the game. Type 100 is also busted with no recoil, fast reload speed and very fast rof. DF for sure overbuffed Soviets and Japan at BR3.

I must be one of the few satisfied with the german/italian smg selection. I enjoy them alot

depends on what BR you mean.
Beretta 38 (20 rounds) is godtier on BR1, so is KirĂĄly on BR4.
ZK-383 is also among the stronger BR3 SMGs, but BR2 SMGs are just sad now.

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Selection is good but i’m not satisfied with their non realistic nerfed stats and placement around the BR when every other nation gets more and more power creeping fast firing hard hitting smgs they are left with same power as they had in 2020 (unless you pay). They are also missing a BR5 smg, BR2 is miserable and BR3 are only fine. BR1 is really good, BR4 is great but as it always uptiers it doesn’t matter.

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I actually prefer the selection over allies (wont talk about sovet br 2 smgs lol)

All the really good stuff for allies at br 2 is premium or BP.

Sure the new thompson has the stat card…still hate the thing though. Even br 2 wasnt tempting to use

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I do know that you dislike high recoil, which is the only downside of Lanchester and Owen SMGs.

Not even that, just a combination of iron sights and velocity mostly…i tend to use high recoil more

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so you need to remove the cuirass bunus, not increase the weapon damage, especially if you want to keep the advantage in rate of fire.

In reality, the rate of fire was only 600 for the FG42-2. If you need to increase the damage, then the rate of fire should be reduced to 600.
There is no need to change the FG42 unchanged. But I am not against raising the rate of fire to 900.

I didn’t notice. It would be better to make this parameter worse for other rifles.

I never understood the importance of a bayonet. Yes, okay. No, I don’t care. Personally, to my taste, the FG42-2 with a bayonet would look strange.

You may have an error. Do you want to increase 0.65 to 0.65?

The current accuracy is more than enough, the difference of 0.02 or 0.04 is not that significant.

Damage and rate of fire parameters can be changed. Why touch the others, I do not understand. FG42-2 is more than a worthy weapon even in its current form.

how do you get flagged in 5 minutes… that really needs some coordination…

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FG-42-II: 750 ROF/RPM

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FG-42-I: 900 ROF/RPM

Horrible idea, most guns in the game use 15, while the FG is disadvantaged at 23. Make it in line with 90% of other guns.

Bayonets reduce recoil and are incredibly useful for player melee, as well as bot melee. Also, the guns literally have bayonets modelled, they just need flipping around. The gun already has a bayonet, so how you think it would look is not very important.

I do not want to increase the ADS of the FG-42-II, only the FG-42-I

It clearly isnt, when it is lacking in comparison to every other factions SF rifle.

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Huge difference in hipfire spread.

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