Proper Optics for AT guns. Also Flak 88? AT gun squad?

Hearing a lot of talk about grey zone tanks.

Personally I never have trouble dealing with them. I use the right tool for the job and take them out quite quickly or use terrain and buildings to 100% negate the impact that tank has on my game play.

That said, one of the tools used is the Engi built AT gun. This weapon system needs proper gunner optics along with the default “commander” view that we have now.

In addition please consider creating an AT gun squad in every campaign that has Flak 88, Pak 43 or 16 pounder guns with proper high power optics.

In the mean time use the right tool for the job or use terrain that easily negates the grey zone tank effect on your game play.

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All nice, but this thing is HUGE.

Spawning this thing is almost like spawning an APC.

They’re already modeled and in game. The flak version without the gun shield. You’ve run right by them hundred of times and apparently didn’t notice so apparently NOT that huge.

They are pert of the map and I’m fine with it. I’m not fine with engineers spawning them in the middle of the battle. They are too huge to be spawned my a magicall hammer.

I did list Pak 43 along with 17 pounder AT gun in addition to the 8.8 flak.

They aren’t smaller, not much at least.

So you just admitted they are smaller than the flak 88. You are nit picking now for the sake of argument.

So what’s your suggestion to improve game play.

flak 5t, pak 3t, 17pd 3t
to compare pak 40 (the biggest building engi can build as fas as I know) 1,4t

Yes, they are smaller. No, weighting 3t instead of 5t doesn’t justify carrying it in your pocket.
SdKfz 222 weights 4,4t. If I can build Flak, I can build SdKfz 222. At least by weight.

Yes, building 1,4t Pak also doesn’t make sense. But we have to establish some limits. Imo weight limit makes sense.
Without those limits, there is nothing stopping us from building a flakturm in the middle of the russian village by a guy with a hammer.

Make them prebuild on the map (like MGs in Normandy). Hell, we might even add AI engineer squad that will deliver those guns and set them up when the frontline moves.

Interesting concepts. Thanks for participation.

  • Pre build AT gun everyone will eventually come to know know the locations so these guns will be avoided, bombed or sniped by tanks early in battle like MG nests.

  • there will be grey zone spots for tanks that are 100% out of view of the pre build guns. So the same problem of grey zone tanks still exists.

  • engineers can already build a mini bunker complex “out of pocket” along with several heavy steel tank barricades and you have an issue with building a slightly larger AT gun than the one we can currently build? Honest question.

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And again, this would be a dedicated AT gun squad.

Not every engineer would be able to build the larger AT guns. Only the 5 or 6 Engi’s in the AT gun squad.

Alternative is to have 8,8 suddenly materialising in on your backs. Something that is as big as APC can be moved concealed as an infantryman.

It’s up to devs to design maps. There is nothing I can do.

Yes, current engineer buildings don’t make sense either. But it’s necesarry for the gameplay if we want to have those things.
I just want to establish a resonable limit what is necessary for gameplay and what is absurde.
“Ok, I can build 5t Flak 8,8. Why can’t I build an armoured car that has similar weight?”

There are some things that NEED to be unreal, like current buildings. But it doesn’t mean that we shouldn’t try to keep it real.
If engi can build flak8,8 because he can build pak40, why he can’t build a full blown concrete bunker? That’s why we need to establish some rules and limits, what is resonable and what’s not.

I would be ok with it if those guns would spawn like vehicles. So you have to tow them etc.
So powerful guns appearing out of nowhere and moving around in form of infantry (basically) is too OP imo.

Imagine a tank that can be moved by infantry. Yeah, you can see infantry moving and shoot them. But if you don’t notice (and it’s not that hard) you will have a tank that teleported to the firing position unnoticed. Normally you would see this brick from the other side of a map and that’s how it should be.
Sure, AT gun is not a tank. But moving so big and powerfull gun while being as concealed as infantry is OP imo.

Yea and this has the easiest solution.

Chose 4 places that they can spawn, and randomly spawn an 88 in 1 of them. For example by the reichstag

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If they ever get to the point of having mechanized infantry squads in this game, the next logical step would be mechanized AT teams. That would allow guns like the PaK 43 to be applied in game without breaking the laws of physics (Because, you know, I carry a Flak 2cm around with me everywhere I go lol).

This would be a good compromise, it would fit, and by needing to actually put some effort into positioning you wouldn’t be OP because you are very vulnerable while you set it up. But it would reward a skilled player very well.

That being said, they need to fix the current AT guns so they can be built on more rough terrain than we allow right now. They fixed the RP’s to allow it not to be completely Flat when placed, the same type of fix needs to be applied to these as well IMO.

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Too complicated. The smallest thing goes wrong your half track and towed AT gun are useless.

Or take 5 minutes to spawn in, drive your AT gun to where it needs to be, unhitch, deploy your gun, hide your vehicle, by then half your bots are dead and/or the objective is lost and you’re soon out of bounds.

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All that could be solved with mechanics.
They are already proving they could adjust Tank spawns to allow for them to be protected. If they decide to put in Mechanized infantry or Halftracks of any kind, you make a spawn point in between Infantry and tanks. These vehicles are fast enough to move quickly to where they need to go.
You don’t need the towed animation, just have it so when you dismount, you are given the same building prompt that you have with current engineers and you go to work deploying.

Most half tracks have enough armor to be protected from small arms and fragments, so it has to be something dedicated (AT wise) that would take you out.
And the smallest thing going wrong is a pointless excuse. Things go wrong all the time right now. Be it a bomber dropping on your organic spawn, or walking into a good mortar team, or a tank making the wrong turn at its spawn and getting OHK’d.
That’s neither here nor there IMO. It can be made to work. I already watch (and also do it myself) Bike crew’s in Tunisia skirt around the enemy and Nuke a tank in the background safely. If they can do that, then Halftracks can deploy successfully.

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Everything that isn’t a change in numbers (sometimes even that) is complicated.
At the same time changing numbers in the most boring thing devs can do.

Imo if you want to make the game interesting, you need interesting mechanic. Look at tanks’ damage model. Devs could have made them HP based like in 99% of other games, but it would be BORING.

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I played WWII Online, now called Battleground Europe, on and off since 2001. I’ve towed, deployed and used Pak 40 and 6 pounders for over a thousand hours in nothatbgame since 2001. That’s a very slow paced game with a single continuous huge scale map of Europe.

Towing a Pak 40 in my SDKfz 251 is one of my most favorite things to do in that game because my 251, when parked and deployed, also acts a a spawn beacon.

Even with an hour to prep an attack and hours to carry out an attack that can last the entire weekend, towing, deploying and recovering Paks in that game is extremely difficult.

So believe me when I say this concept will not work effectively in a game like Enlisted.

I’d love to see it but like I said there are too many moving parts and the maps in Enlisted are too small with the grey zones changing too frequently for this drawn out process to be fun, effective and sustainable.

And I’m not suggesting that the 251 and half tracks in general will not be fun or effective in Enlisted. The whole towing and deploying thing is finicky especially when half of the time you spawn you’re immediately under fire.

For fucks sakes how the hell do I edit a post on these forums? Seriously this is cave man technology.

You need trust level of a “member”