I have followed this tutorial to make invasion mission but i have run into some issues Mission editor guide (google.com)
The first objective zone doesnt show up on the map
I think you need the thing called groupActivator (or group_activator I forgot). All it does is activate the groupName you gave it right when the mission boots up
Assign the first objective (capzone / bomb sites etc), spawns, resupply point, etc with the same groupName and they will be activated together.
To make a capzone activate the next one, there’s the activeNextGroup(or sth with similar name) attribute you can set in capzone entity
Find the place where the soldier’s class is mentioned (e.g. “rifle”). Replace it with “apc_driver” and test it out (since i am not 100% it is spelled like that)
I tried again in a different map and i once again followed the instructions. This time i managed to make the invasion work but now i have run into an very bizarre bug
Every time i try to spawn to test the mission me and my whole squad will appear in the middle of nowhere outside of the battle area. There are no spawn entities here and i have no idea why i always keep spawning here. This happens only during the first spawning. After i die i will respawn in the correct place
Fun fact; I’ve only seen it happen on Volokolamsk only.
Every time i try to spawn to test the mission me and my whole squad will appear in the middle of nowhere outside of the battle area. There are no spawn entities here and i have no idea why i always keep spawning here.
They also spawn there? Restart the editor after placing spawns maybe?
Sorry for the late reply
Have you solved it yet? I think i know whats wrong
You need to go to the battle area entity and fill in the time for it to disappear. There should be a field saying something like deactivate delay in the battle area zone entity