Preparation for the "Scorching Rays" update

It’s not a penalty.

It means the first time you desert/disconnect from a match;

  • you get no penalty at all.

Then the next time you desert, the normal -20% applies, UNLESS you play 4 match normally, so that grace counter resets.

In short: a good thing. Better solution to handle potato servers or power failures etc.

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Is it just me…what happened to the Soviets vs the Japanese in the Manchurian campaign!!! Why is it more US vs Japan?

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Are this useless brand new Gold order Italian rifle going to get buffed? It needs larger mag size, less recoil and less dispersion to be playable at BR5 right now it’s Fedorov Avtomat but much much much worse.

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No buff = skip BP season as i don’t need another bunch of underpowered useless Italian guns like Breda PG CR that can’t even hit a barn 40m from you with it’s inaccurate burst.

Can we finally stop gimping Italian guns? PS We still need FNAB-43 late with higher rof.

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I hope they fix it. Apart of me doubt it, cause Soviet Bias

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Finally! Hooray

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I wish I was joking, but that’s actually a stated reason for why they’re scared to touch the weapon.

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Soviet mains if anything changes for germany in the slightest (It only gave germany MP-34o a bayonet)

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Not me (sad), i prefer 6 pound gun. Better pen you can work with, faster reload, good enough HE :stuck_out_tongue:

Cycle 2 churchhills :stuck_out_tongue:

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The old k4 in warthunder had 250kg bomb, got updated to 500kg.

Enlist k-4 should have got updated to 500kg

Yak 9k aphe ammo change happened within a month of warthunder

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Ki-83 - 4 made - lovely plane to fly in WT, but just adding more Warhammerfication …

Why is the 95mm howitzer linked in the OP - are they going to bring the Centaur perhaps??

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You know they COULD probably make this game the premier squad based tactical game instead of a fantasy run and gun shooter…

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good catch. that one would be something to look forward to

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Wow, I would love to see Centaur to be added.

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For future BPs, can we PLEASE get pilots and tankers? The would help players out (especially new ones) since some planes only have a single pilot and all planes and tanks have a LOT of levels to rank up since the usually have a lot of vehicles to run through. Everyone knows planes and tanks are slow and a pain to rank up until you can unlock a tail gunner, loader,etc. The added 25% would have the biggest impact to those soldier classes…after all, each BP season unlocks a plane and tank camo.

Lol what? That doesn’t make any sense. Most people play 1-4 games a day. So it’s basically 1 free pass for those people.

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Ah, I hope that’s the best outcome. Because currently, in Japan’s current technological tree, Chi-Nu is actually not as good as the Type 2 Ho-I which has an additional heat capacity. This shell even has no weight. Japan would have to rely on the Br-II tanks to struggle through when trying to play Br-III against the Br-III Sherman. Just like in the case of the Panzer IV E against the T-34, well, this is too difficult. The M4A3 (105) relies on its armor that is even tougher than the ordinary Sherman. It can be said that Chi-Nu II is the “hardest father” of Type 2 Ho-I. But in the end, whether Chi-Nu II can slightly reach the level of the Panzer IV F2, that depends on whether DF can open his eyes and figure out which shell was given.

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Well, the update notes are out now. It seems Df is actually considering player feedback by adding these hull machine guns. But I kind of feel like it’s more like “everyone eats shit together” now, because this means that when a crew member dies, the radio operator won’t automatically take over as commander, and no one will step in to handle loader duties either.
All of us will have to confront the problems that were previously only encountered by Japanese tanks.

I have a question @Euthymia07-live Or @MajorMcDonalds

does this mean the AI will control (as in fire independently like APCS)…or just occupy the seat? I may have missed the answer somewhere already

hmmm…more could do with some more work…at the very least if everyone is eating shit, its equal

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Now considering it, I think the Soviet heavy-caliber shell-toting tanks seem unsuitable for enlistment. So far, the damage has been mainly caused by shrapnel. The loading speed of the 122mm gun is simply too slow. The actual performance is probably not very satisfactory although there is a lot of shrapnel, but it is easily swallowed by the environment. Refer to the IS-2. Additionally, I found that the IS-3 is not invincible either. Its top armor of the tank and the driver’s hatch are somewhat thin, and it basically relies on the equivalent stacking thickness. If a 128mm shell is fired with HE to the top cover, it can easily cause overpressure and blow off the cover. Here’s another one. Like the T-44-100, which can penetrate the face of a vehicle but not the cockpit cover, and the 122mm is no longer suitable for enlistment now.

Wow, so innovative! It’s only in 2025 that we have reached this level of development as seen in Japanese tanks. Then what? Well, then could I ask if our tanks will also receive the same treatment as Japanese tanks? When the members inside the turret die, won’t they? Will they go into the turret to serve as the commander and loader to help us share the pressure during the tank combat period? Then for us, this is completely a debuff. I hope we can figure out the priority levels of the loader and the gunner of the hull gun. So that when there are only three people left in the tank, the communications officer won’t help load the shells like before, but will stay at the hull gun and not move.

When a shotgun is equipped with a bayonet, this has been mentioned by someone on an old forum. On the one hand, it has a distinctly Japanese characteristic. After all, even machine guns can be equipped with bayonets. On the other hand, it also shows that DF has a preference for their major shareholder. However, even with the bayonet installed, it cannot hide the fact that this is just a toy that no one would use in actual combat.