Weapons and soldiers
- Added a new “Guerrilla” class, they have an expanded battle area, can pick up weapons on the battlefield with full ammo and carry additional TNT charges.
- Increased number of soldiers in “Guerrilla” squads from 4 to 5.
- “Guerrilla” class soldiers cannot use vehicles.
- Added new weapons:
- Beretta M38 (Germany BR I, Premium)
- MP-719(r) (Germany BR II, Premium)
- Captured MP 40 (USSR BR II, Premium)
- PPSh-41 “Obrez” (Germany BR II, Research Tree)
- PPSh-41 “Obrez” (USSR BR II, Research Tree)
- Ithaca 37 (USA BR II, Research Tree)
- FN Browning Auto-5 (Japan BR II, Research Tree)
- Added more parameters to the weapon stat cards, such as accuracy, recoil compensation’s strength and sprint speed modifier while holding the weapon.
- Fixed certain incorrect pilot customizations related to the Battle of the Bulge campaign.
- Added new caps and pants for the British premium tanker squad with A.C.I.
- Fixed a bug where soldiers didn’t move their legs when moving an anti-tank gun built by an engineer.
- Running now works in water as well.
- Fixed a bug in soldier customization that caused the matchmaker search to reset.
- Fixed a bug that caused some squads to not get enough upgrade points.
Vehicles
- Added new vehicles:
- HS 129 B-3 (Germany BR I, Research Tree)
- Marder III (Germany BR III, Research Tree)
- Marder III H (Germany BR III, Research Tree)
- KV-2 (1939) (USSR BR IV, Research Tree)
- A-20-G-25-M8 (USA BR IV, Research Tree)
- Added a new mechanic for tank commanders that allows the use of replacement tanks. This mechanic is only active if the player’s BR is lower by 2 than the session maximum BR: in this case, the player will be given a tank with one BR higher upon spawn.
- Added track physics, the tracks will now stretch when driving over various obstacles.
- Reduced ricochet angles for HE shells on various surfaces.
- Added a Battle Pass icon for gold order vehicles.
- Adjusted overheating of the AB-41, now its autocannon overheats after 2 fired magazines.
- Added APHE shell for the Yak-9K’s 45 mm NS-45 cannon.
- Changed the engineer-built anti-tank guns in BR III-V battles:
- Added the 76 mm QF 17-pounder cannon for the USA and USSR
- Added the 75 mm Pak 40 AT cannon for Germany and Japan
- Changed the engineer-built anti-tank guns in BR I-III battles:
- Added the 50 mm Pak 38 AT cannon for Germany
- Added the 45 mm 53K AT cannon for the USSR
- Added spawn protection for vehicles.
- Added new vehicles to practice mode: Marder III H and KV-2 (1939).
UI
- Fixed an error that caused the incorrect display of available squads for gold order vehicles.
- Added an option to exchange Research points for Silver.
- Fixed the incorrect display of the vehicles’ BR in battle on the spawn screen.
- Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.
- Added numbering for pings, both when playing alone and in a squad.
Graphics
- Fixed graphical artifacts in the water on the Rzhev location.
Locations and missions
- Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.
- Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer “sink” into the ground.
- Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.
- Adjusted the incorrect capture point boundaries in the “The Kroll Opera House (Invasion)” mission.
- Improved the placement of vehicle spawn points in the following missions: “Omer (Invasion)”, “La Perelle Village (Invasion)”, “Tenaru River (Invasion)”, “Steel Mill (Invasion)”, “Le Bre (Invasion)”, “Gorge (Destruction)”, “Dominant height (Invasion)” and “The Reich Chancellery (Invasion)”.
- Adjusted the battle areas in the variants of the “Kahif Cave Village” mission.
- Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.
- Added new cover for better approach to capture points in all variants of the “Beloe Lake” mission.
- Fixed issues with the materials of certain stone surfaces on the Tunisia location.
- Improved the placement of vehicle spawn points in multiple missions in Berlin.
- Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.
- Improved the placement of vehicle spawn points in the “Guadalcanal Coast (Confrontation)” and “Univermag North (Invasion)” missions.
- Adjusted the camera’s position for paratroopers in the “Al Har (Conquest)” mission.
Other improvements
- Added voice-overs for various artillery and supply calls for the radio operator class.
- Fixed a bug that caused the “anti-kamikaze” penalty to be applied to damaged aircraft.
- Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.
- Various improvements for DirectX 12 in terms of error logging.
- Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.
- Added the ability to take HDR screenshots.
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