Preliminary patch notes for the "Guerrilla Warfare" update

Weapons and soldiers

  • Added a new “Guerrilla” class, they have an expanded battle area, can pick up weapons on the battlefield with full ammo and carry additional TNT charges.
  • Increased number of soldiers in “Guerrilla” squads from 4 to 5.
  • “Guerrilla” class soldiers cannot use vehicles.
  • Added new weapons:
    • Beretta M38 (Germany BR I, Premium)
    • MP-719(r) (Germany BR II, Premium)
    • Captured MP 40 (USSR BR II, Premium)
    • PPSh-41 “Obrez” (Germany BR II, Research Tree)
    • PPSh-41 “Obrez” (USSR BR II, Research Tree)
    • Ithaca 37 (USA BR II, Research Tree)
    • FN Browning Auto-5 (Japan BR II, Research Tree)
  • Added more parameters to the weapon stat cards, such as accuracy, recoil compensation’s strength and sprint speed modifier while holding the weapon.
  • Fixed certain incorrect pilot customizations related to the Battle of the Bulge campaign.
  • Added new caps and pants for the British premium tanker squad with A.C.I.
  • Fixed a bug where soldiers didn’t move their legs when moving an anti-tank gun built by an engineer.
  • Running now works in water as well.
  • Fixed a bug in soldier customization that caused the matchmaker search to reset.
  • Fixed a bug that caused some squads to not get enough upgrade points.

Vehicles

  • Added new vehicles:
    • HS 129 B-3 (Germany BR I, Research Tree)
    • Marder III (Germany BR III, Research Tree)
    • Marder III H (Germany BR III, Research Tree)
    • KV-2 (1939) (USSR BR IV, Research Tree)
    • A-20-G-25-M8 (USA BR IV, Research Tree)
  • Added a new mechanic for tank commanders that allows the use of replacement tanks. This mechanic is only active if the player’s BR is lower by 2 than the session maximum BR: in this case, the player will be given a tank with one BR higher upon spawn.
  • Added track physics, the tracks will now stretch when driving over various obstacles.
  • Reduced ricochet angles for HE shells on various surfaces.
  • Added a Battle Pass icon for gold order vehicles.
  • Adjusted overheating of the AB-41, now its autocannon overheats after 2 fired magazines.
  • Added APHE shell for the Yak-9K’s 45 mm NS-45 cannon.
  • Changed the engineer-built anti-tank guns in BR III-V battles:
  • Added the 76 mm QF 17-pounder cannon for the USA and USSR
  • Added the 75 mm Pak 40 AT cannon for Germany and Japan
  • Changed the engineer-built anti-tank guns in BR I-III battles:
  • Added the 50 mm Pak 38 AT cannon for Germany
  • Added the 45 mm 53K AT cannon for the USSR
  • Added spawn protection for vehicles.
  • Added new vehicles to practice mode: Marder III H and KV-2 (1939).

UI

  • Fixed an error that caused the incorrect display of available squads for gold order vehicles.
  • Added an option to exchange Research points for Silver.
  • Fixed the incorrect display of the vehicles’ BR in battle on the spawn screen.
  • Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.
  • Added numbering for pings, both when playing alone and in a squad.

Graphics

  • Fixed graphical artifacts in the water on the Rzhev location.

Locations and missions

  • Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.
  • Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer “sink” into the ground.
  • Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.
  • Adjusted the incorrect capture point boundaries in the “The Kroll Opera House (Invasion)” mission.
  • Improved the placement of vehicle spawn points in the following missions: “Omer (Invasion)”, “La Perelle Village (Invasion)”, “Tenaru River (Invasion)”, “Steel Mill (Invasion)”, “Le Bre (Invasion)”, “Gorge (Destruction)”, “Dominant height (Invasion)” and “The Reich Chancellery (Invasion)”.
  • Adjusted the battle areas in the variants of the “Kahif Cave Village” mission.
  • Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.
  • Added new cover for better approach to capture points in all variants of the “Beloe Lake” mission.
  • Fixed issues with the materials of certain stone surfaces on the Tunisia location.
  • Improved the placement of vehicle spawn points in multiple missions in Berlin.
  • Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.
  • Improved the placement of vehicle spawn points in the “Guadalcanal Coast (Confrontation)” and “Univermag North (Invasion)” missions.
  • Adjusted the camera’s position for paratroopers in the “Al Har (Conquest)” mission.

Other improvements

  • Added voice-overs for various artillery and supply calls for the radio operator class.
  • Fixed a bug that caused the “anti-kamikaze” penalty to be applied to damaged aircraft.
  • Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.
  • Various improvements for DirectX 12 in terms of error logging.
  • Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.
  • Added the ability to take HDR screenshots.
24 Likes