DISCLAIMER: this is not meant to be your average “nerf CAS, all pilots have small pp” thread. I fly CAS too. These are just a few ideas to POSSIBLY make it less prone to abuse, easing the life of infantry, while at the same time keeping planes useful and letting players free to use them.
ALSO DISCLAIMER: everything here is subject to discussion, if you think something wouldn’t work feel free to point out (but please elaborate a little further than “this is dumb, **** off”).
1) Remove midair rearming, make it a “pretend return to airfield” point instead.
The goal here is to prevent a single plane from spamming ordnance over and over in a matter of seconds.
Currently, rearming points allow CAS planes to perform roughly a drop per minute, if they just fly back and forth for maximum efficiency. Someone suggests to put rearming points further, but while this would ease the pressure on ground units, it would also create a lot more dead times where planes would just be cruising back and forth for longer, being no fun for the player and no help for the team.
So I thought, rearming point could stay where they are but become “return to airfield” points instead. Upon reaching it, the plane would de-spawn without counting as killed. That airmen squad would then be unavailable for a certain time (1 minute?), pretending the plane is busy landing and rearming; meanwhile the player will play other squad(s). As soon as the timer is over, the plane is rearmed AND repaired, and the player can spawn it again.
Key points:
- No more midair rearming means that pilots have ONE ordnance load per sortie. They will need to be more careful where to drop, to avoid wasting it. Airstrikes remain powerful support, but available in less quantity.
- Safely flying to RTB point → no death counted, plane is locked for a short time but can later be flown again without being subject to the 3 squads rotation.
- Dying/crashing → squad counts as killed and is locked for a longer time (to discourage kamikaze runs)
- Lock timers are also intended to prevent players from just spawning and suiciding 2 other random squads just to hop in plane immediately again.
- Timers will also prevent the same one or two players from being the only ones flying, allowing more rotation.
POSSIBLE ISSUE: Planes being able to just despawn make it harder for fighters to shoot them down. Hence, enemy planes nearby should prevent despawning, but in order to avoid fighters camping enemy RTB point, there should be more than one spread across a wide area.
2) XP penalty for suicide planes
This is rather simple, and can work with or without the previous suggestion. In case a player crashes his plane without anyone being credited for the kill (“you killed yourself”), their XP earnings for that sortie are severely reduced, meaning 50% or less.
No malus if an enemy is credited for the kill.