Please take more care with Greyzone placements. Cannot be bulges\pockets

There are a few examples, but this one I came across today that was super annoying. “Gavutu North”
image

As you can see, the Greyzone Forces an artificial Pocket on the attackers. The really annoying part here is it allows defenders too shoot across your lines, with no fear of being pushed out (rally can’t be touched here. That position has complete defilade from anywhere but in front. So even if you pick them off, they can just spawn straight back. This position can cover nearly the entire approach while not being takeable.

I guess my point is, Greyzones should not favour and allow both equal opportunity. It should look like this
image

there are others, but this map annoys me enough to make a topic.

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Reminds me of this, when i seen it.
Wanted to use paras, but parts of the map where cut off by the squad screen.

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yes thats super annoying too. also was a problem in that same match :stuck_out_tongue:

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The terrain is not equal in the first place. As you can see, there is water blocking the reinforcement of the defender. You can only build rally point in 1-2 places if you don’t want to walk through the water and slowing you down. The attacker can build multiple rally point on land to attack the point.

I don’t see why is that a good reason to allow a partial protected envelopment, that’s protected by Greyzone (the attackers have less rally coverage across the line). If thats what you are worried about, that part of the map should be unavailable period.

Defenders already have the advantage of unlimited tickets.

Remove the protection there, and the defenders can still Envelop if they want. Just not with impunity.

So are comments if you try to type a message. Not well organized at all.

The attacker can have more rally point in this map lol.

Not useful in this situation lol, even you have unlimited ticket, if you need long time to reach the point you will still loss the point.

Lol both defender and attacker have their own terrain/zone disadvantage ,so this is balance.

Huh?
picking on my engrish?

Meh, some people had to go to work, instead of school.

No, your “Engrish” is perpect.

If you try to type a message in game (after you die) the comments section is blocked by the squad screen as well. You can’t see what you’re typing.

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Ahh, Rodger that, now i follow, yes totally agree, same with before spawning in, there’s no chance to say stuff too.

Glad you got the humor, :smiley:

Dont agree with anything you said.

Agree to disagree

Lol give your argument, don’t just say you disagree lol.

Didn’t he already do that?

No, that is the argument for my previous argument.

My issue as always is that the defenders are otherwise always at the disadvantage, as they never have time to set up fortifications. Almost all objectives past first point really don’t have too much of the issue that you are suggesting.

the worst part about this map is not even that the defenders can defend the point from within their spawn area, instead… the defenders can also push the attackers back into their own spawn.

There is basically no cover or positions to build radios, this map is so incredibly busted

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