Because higher detail on the screen doesn’t do the same thing. You have to make the objects larger to make them more visible in a picture. Thus we get zoom - narrowed field of vision with greater detail. Virtually the same thing, even if it feels different.
100m targets in-game with no zoom look like 300m targets irl. The zoom is realistic.
I’ll ask you again then, why does no other FPS do this if it’s so difficult for players to hit targets from far away? I have no trouble hitting people at a distance, but at the same time, ironsights are not built to allow you to hit targets 100s of meters away.
I guess we just see two very different things when we look down the ironsights of a firearm.
Because it’s always a compromise. It’s impossible to represent both peripheral vision and focus on a flat screen with static image. 90+ degrees FOV is deemed necessary by most gamers (even though it makes all objects look several times more distant, roughly 3x times), realistic focus isn’t. Some games compromise by making small maps, other games compromise by using scopes, some other games compromise by making it look realistic instead of working in a realistic way.
There is 0 need to discuss this feature’s removal because there already is a way to not have it:
Tap RMB instead of holding it.
That way, you lock into iron sight view, without zoom.
WW2 iron sights did have markers up to multiple 100s of meters, and of course we got mr white death, aka Simo Häyhä, who had 542 confirmed marksman/sniper kills with just iron sights.
There is a way, but it involves some pretty hefty shader work that generally isnt worth the effort or performance cost.
How about a way to make this zoom a little more realistically represented by having the level of zoom based on the sight radius of the gun?
Irl, guns with longer sight radii are much easier to line up the front and rear sight correctly, allowing the shooter to be more accurate at longer ranges. We can give guns their own zoom level based on sight radius to represent this, and each class of weapons will have an applicable zoom range where it can be.
Actually a lot. Thats the reason why it was very rarely concerned. Like i see no problems thinking that im actually focusing.
Hell no. I disabled the short aim and always use zoom aiming, and it would be perfect if the fov wasn’t capped at 90.
Hitting 300m with iron sights used to be the standard, and it’s still done in some cases like pre-deployment qualifications. Hitting 300m with iron sights in-game with no zoom is virtually impossible.
Also accurate. M16s can flip between 2 different-sized apertures for the rear sight, a tiny one for long range and a wider one for short range because it’s easier to get a sight picture quickly with it.
Similarly, the M1 Garand and M1 Carbine have clearly different-sized apertures in-game.
So basically an American buff.
Until you get to close range and everything is too zoomed in to target quickly.
What about hipfire?
I suggested this a while ago but some other players pointed out that this is the only way to implement eye focusing in a video game
outside of like 10ft, hipfire isn’t the most reliable way to deal with somebody.
But in a CQC Germany will have a disadvantage with it’s bolt action rifles. So either give a default Gewehr 43 to Germany as a countermeasure, or leave it as it is.
Aperture sights, another thing that almost never works right in modern games. Even in supposedly very realistic ones. I’m a Russian and thus can’t have a whole lot of hands on time with guns (especially not NATO ones that tend to have that feature) so correct me if I’m wrong, but the aperture rear sight is not supposed to obscure everything the way it does in games.
I guess it’s another compromise and a semi-transparent rear sight would look weird or something, but I haven’t seen any innovation even attempted on that front for 15 years of video games. They either make the ring super thin and large (to make sure it doesn’t obstruct too much) or model it realistically and turn the game into peephole simulator.
Right sure.
yup, as the “camera” is really close to there, and you are supposed to keep you other eye open on some of them.