>please, no more rally points in attics. it's a bad " tactic "

greetings. today i would like to a moment, and discuss about a ““tactic”” that it’s becoming popular in the recent weeks.

brought by: @102236056 .
now, i only mentioned this individual because it’s the most recent and recognizable one that i came across.
( which, i apologize for the rudeness of my messages. )

i’ll link a video of 3 minuts:

( you don’t have to watch it. )

so, the tactic in this matter, it’s about taking an enginner, and lock the AIs in any building that has attics.

so, ser helfried states that it’s a " dumb " move to charge with your squad, and take the objective.
instead, it’s more logical to lock them somewhere that it’s further at the back ( in this scenario, 45 meters from the objective):

now, too bad that our little friend does not have situal awareness what so ever.

because in the video, you can see clearly how the enemy has a clear sight on the spawnpoint, and pick every single one that tries to get on the objective.
resulting in a clear dead zone where as soon you spawn, you die after 5 meters because of the enemies.

anyway, helfried thinks that it’s better to lock the ai further down the line, so that if you die, you don’t lose all your squad.

weather i could argue to a certain degree, you tell me that it’s more logic to literally make others people die because your rally point it’s not safe at all for the reason above?

and it’s much more logical to make an attemtp to leave and shoot back? every time until it’s a look?

because let me tell you, it’s no fun when you spawn and die after a few meters. being forced to move 1 ai at the time. which leaded us to getting shoot constantly after leaving this rally point.

especially when in my situation AI are assets for me due to their high stars and somewhat decent accuracy.

if you can’t be bothered, please, hel, go play lone fighter. not squad.
because the main point is using the squad. not go alone and fight entire enemy squads on your own. which can be done, i’m not saying that it’s impossible. but it’s just unlogical. therefore, lonewolf does that.

because once again, needless to say that we lost the match in that horrible way.
as i said, and stated multiple times, i do not care about losing or winning, but i don’t like wasting my time to get my ais off of it. because someone thought it was a good idea.

it’s not.
if you yet didn’t realized it,
you are draining man power that it’s sitting at the back for the main assault.

which, yeah sure. you made 90 kills with " few deaths " as you stated, but you have next to 0 objective score.

i don’t know, you tell us which score matters the most.

weather for the others, let’s see what they thinks.

although, all this fuss makes me wish for a pve gamemode even more…

cheers.

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didnt this “You will no longer be able to set up mobile rally points in attics if they may result in soldiers spawning within solid objects.” on last update fixed it?

if no, you can always grab your knife and stab the friendly spawn point 2 or 3 times, it ill disable it.

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which perhaps the tactic it self might work, but not where Ais cannot even move.

apparently… not

tried with the knife, didn’t worked as well.

you stab it a few times. not direcly but you start the stab without the blue marker on it., it does the job

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When I see there are Kar98k, MP34 everywhere with nobody building a rally point/charing/defending the objective in the first three minutes I would quit the match immediately. Many people have to learn how to win by themselves

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you see, i don’t quit just because i lose.

that’s now how you are supposed to play the game.

but please, i’ll end it here, because i have no intention to go further and explain you why you shouldn’t leave to begin with.

which:

yes, but actually no.

weather looks like no one is able to do anything without us, doesn’t " feel " right.

i have no itention to try harder on a game that it’s not even meant to be competitive.

if i want to, i would go back to rainbow six and aim for plat or some shit like that.

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The more you try to carry some people who don’t deserve a victory, the more you are spoiling those who love doing nothing for victory and camping. So after some frustrating experience I decided not to be a babysitter anymore

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at the end of the day, i get my xp either way.

but i don’t have to prove anything.

that’s what i meant.

can’t agree more on this one.

but on the other hand, that’s not who i am.
and it’s ok if not everyone is on the top of the leaderboard.

i just dislike getting sabotaged because someone is willing to play lone fighter on squad game mode.

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I can confirm that fighting with full squad is more effective in my experience.
I tested both rally points on roofs and 2nd floors. Second was better when you can attack with full squad and can have extra fighters nearby.

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Closing AI in areas like roof is a common mistake since AIs are pretty bad.

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Yup, this tactic is horrible, it can work to protect a spawnpoint, but it means it will be way less soldiers close by to switch to, taking up alot of time running from that spawn point, which is the opposite of what the spawn point was meant to do, so I agree, this is the bumbest tactic there is, especially after a few min when the whole roof is FILLED with AI’s cause all the players are camping since they cant switch to a nearby squadmember

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It’s a good tactic in some situations and bad in others. The rationale behind it is sound. As an attacker you want to preserve your tickets as much as possible. Whole squads getting killed reduces them very fast. When trying to reach an objective, most of your squad usually dies on the way there, due to the AIs poor survival sense. If that doesn’t happen, then it means your enemies are weak and you don’t have to worry about the finer details of rally point placement anyway.

The counterpoint to this would be, that you tend to need some meatshields to get to the objective in the first place.

So of course such rally points shouldn’t be used by the whole team. The problem is, that you can’t know ahead of time the vertical position of a spawn point. This problem is made worse by the stupid rally point merging mechanic

The example in the video is a decent spot, very close to the objective, but difficult to get out of. Not among my favourites. In your place I would have placed an alternative rally point somewhere else, preferably on a flank. Not only are those better in themselves, but they also take some attention away from the exposed attic spawn, making it more effective.

In an ideal world, anyone placing such rally points should announce in chat, that they are placing them in an attic or other place designed to trap bots. Otherwise you run risk of the entire team getting trapped there. Also, if you are the only one building rally points, don’t make it a bot trap.

you see, it might be, but not when they are directly looking at that building, and keep killing everyone 1 by 1.

i can almost assure you that to the very least, 500 tickets has gone for that rally. and i’m not joking.

they are becoming better over time. just today, two of my bots managed to wipe out an entire squad on their own, with just a 1 star fg, and 2 star g43.

a few weeks ago, it was unthinkable.

either way, as close as possible, you need manpower. no matter what.

lock it in some attics and further distant from the objective, you are wasting time and lives.
bots in mid range if many, can be devastating. and if you peak in the same direction where they agrro is much viable because of open spaces, you are wasting man by man in the same way.

that’s why to the very least, if you proceed with the squad and try to go for close quarter they can be effective, or deny and/or cut enemy reinforcement.

they ain’t gonna be usefull if they stand still.

which it’s going to be used anyway because also squad bots spawn there. so they end up being locked forever.

have you ever played this map? as attacker, it’s the WORSE spot.

  • defenders as you can even see in the video has clear visual on that building.
  • you waste time just to get out from the building
  • it’s actually far from the objective, and not secure because of the first point.

good spots for rallys would be in the woods, or on the right side of the houses near the objective. or even behind the objective. but that one, is a bit hard and sometimes enemy presence can block it.

nontheless, i’m quite sure this one is one of the worst spots.

which they did

in front of a tank…

which he did not… and i complained about it.

worse, he knew that bots were going to be trapped.
so that was on purpouses with no warnings.

They might become more lethal but they still get wiped out easily by tanks and bombs.

If the enemy can get a good shot at that building without getting shot at from somewhere else, the match is already going badly for the attackers. I like to build in there myself (but on the bottom floor), before moving to a flank and placing a new rally point there. You really can’t get much closer to the objective. It’s under 50m.

Now that is really bad if it’s true. Are you absolutely sure, that bot squads can spawn on rally points? If yes, then I will stop making bot traps forever. (Not that I’ve been doing that often. Basically only when there’s no other safe alternative close by.)

1000 %.

like, the bots that are not under controll of anyone.

as you probably know already, there are some " fake " players that are basically random bots squads ( or in lone wolf case, just normal soldiers but bots ). which they spawn at rally points. usually they do 50/50. meaning that if there are 2 rally points, and there are let’s say 4 bots squads that died at the same time, 2 bots will spawn at the first rally, and the other 2 bots will spawn their squad to the second rally.

so you are not complealty fucked up. but still, due to the current issue of those bots that can’t leave, the counter of those stucked bots will increase.

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Ok, in that case, there is no excuse to ever built bot-traps on purpose. They are 100% bad.

I’d imagine this leads to very efficient grinding, though. Also with the way game modes evolved over time, squads mode is all about efficient grind now.

It makes sense that people would percieve this tactic as the culmination of what squads are meant for. Doesn’t matter if developers intended that mechanic for something else, they didn’t do a good job of making game mechanics to support that intent anyway.

Of course, I could be wrong. Also I mostly play lone fighters where this is not a factor. Ironically, people don’t really build rally points in the attics there. At least I havent seen one build there in a fairly long time.

Except if the human players are good and need less meat shield - trapping bot squads in that case reduces ticket usage.

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