Please move the thompson BRs down or increase their handling performance

Please take note of the Actual Recoil column instead of the Statcard Recoil columns.

Comparing same-BR SMGs, Thompsons are notably less controllable than their counterparts while featuring worse overall sights and ADS speed. This is compounded by their higher-than-average rate of fire, muzzle flash and visual recoil that disrupts the sights to the point of unusability. They also generally have 1 less magazine than their 9mm counterparts.

To illustrate the point, except for 1 thompson variant (21/28), every other thompson variant has to peek through the aperture located in the rear of the gun, which gets violently shaken when the gun is fired, and further obstructed by the muzzle flash and smoke.

The additional damage dealt by .45 ACP is also meaningless in the following context.

It takes 10 damage to down/kill a soldier without vitality upgrades.
It takes 13.5 damage to down/kill a soldier with the vitality upgrade.

  • To reach that threshold with an unupgraded 9mm SMG, which deals 5.7 damage on body shots, you need 2 torso hits. 3 against soldiers with the vitality perk.
  • To reach that threshold with a max-upgraded 9mm SMG, or an unupgraded .45 ACP gun, you need 2 torso hits. It remains the same against soldiers with the vitality perk.
  • At max upgrade level, a .45 ACP gun deals 8.2 damage. This means that you need a minimum of 2 torso hits. It remains the same against soldiers with the vitality perk.

The extra damage offered is meaningless. Especially when 9mm SMGs are generally unlocked sooner, cheaper and are far easier to control.

“But what if I’m shooting at targets at long distance, where damage dropoff is more notable?”

You’d need to address the fact that the bullets fired from .45 ACP guns fire in a notable arc because they fire at a velocity roughly 33% slower than 9mm SMGs, lead your target if they’re moving, along with the aforementioned worse handling characteristics and sights.

It is, to put it bluntly, an exercise in futility, and you’re better off engaging a target that is within range, or using an entirely different weapon.

And that’s not even the worst part.

M2 Carbines render the use of Thompsons pointless.

“What if we took every bad thing the thompsons have and address it to the point where the western allies have no reason to bring thompsons, let alone assaulters in BR5?”

I’m not going to delve too much into this because balancing the M2 Carbine should be its own thread.

So, here are my suggestions.

  • Keep the performance of the thompsons, but lower the 21/28 and 1928A1 (box) to BR3, and the 1928A1 (drum) to BR4.

OR

  • Keep the thompson BRs where they are, but improve their recoil modifier, visual recoil and ADS speed.

Lower their BRs or increase their performance to make them comparable to same-BR weapons.

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Thomson’s main problem is slow bullet speed.

When this gun fires, it feels like peeing. The bullet fired is in an arc, and its dispersion is large, making it impossible for this gun to fire accurate at all.

Doubling Thomson’s bullet speed and changing the current iron sight would be much better
This is M1928A1’s iron sight in RO2


This is from COD5

And DF chose a version that would make players uncomfortable, good work DF.

5 Likes

I don’t think changing the sight changes the fundamental issue that thompsons handle worse and fires slower bullets than their counterparts.

Just benchmark it against the best submachine gun in the game currently, Kiraly 39m.

Strictly speaking, there is only one f2p submachine gun truly worth br5, and that is Kiraly. The Thomson, with increased bullet speed and changed iron sight is basically similar to Kiraly, making it a qualified BR5 submachine gun.

Here’s the thing.

So far, the bullet velocity and damage dealt by bullets sharing a caliber are relatively consistent between guns that chamber the same bullet.

Artificially increasing the bullet velocity and changing the sights would become yet another inconsistency in the game, compared to tweaking its base stats, or adjusting its BR, which would make controlling the gun an overall smoother experience.

1 Like
Spoiler

https://youtu.be/tkTuuIr69uU
https://youtu.be/3fnjMWBwzGI
https://youtu.be/N_EUdRm5WWQ
https://youtu.be/6OswwgxZrd4
https://youtu.be/M7XXrnV9kG0
https://youtu.be/yPhRj4MSSXQ

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Works rather well for paras and unfortunately just like every other smg in BR5 its just transition weapon once u unlock better option stg44,ak-47 or m2.
Still looking at BR3-4 those high capacity high rof smg’s would be quite OP in comparison.

Not exactly sure since when that has been a problem in the game.
Dont mind at all giving better sighting picture for tommys

Not exactly sure how switching BR affects the handling, but sure one of tommys could go lower just like berettas could be br3.


mmmmmmm…

quite sure its still better option than tommy, just like I said.

Thank you for the footage. I find it funny that as soon as the thompsons went auto, almost the entire screen gets covered.

Which have a massive 100rd magazine and less recoil, allowing one to liberally just spray and pray. It’s also locked behind a pay wall.

The difference it has compared to other weapons is that the m2 carbine is available to all classes that can handle rifle-category weapons. The usage of which means any investment towards assaulters would only benefit lower-BR lineups.

Improving the sights and/or increasing the bullet velocity shouldn’t be the only adjustments made to make thompsons more viable. That is the part I am in disagreement with.

It wouldn’t. I misspoke. That line was intended for

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I agree that something needs to be done about BR4/BR5 tech tree thompsons. They are way less than mediocre, which is quite sad when they are such iconic weapons.

2 Likes

Their br can stay at where they are but they 100% need better handling and recoils. The iron sight jumps way too much.

3 Likes

Pick your poison on what suggestion to pick, because I’m fine with either.

I’ll shamelessly ask for thread upvotes too.

Recoil perks go brrrrrr

My bad forgot the last tommy is 50 rounder in f2p tree.

Yet again, no time for murrica. Too much other stuff to grind.
But, technically we’re speaking of 9man inf squads with m2 ?

Well that I can agree, if such as above mentioned inf squad is possibility I wouldnt waste time on tommy.

For once they could start like that, see where it goes and buff / nerf if necessary aka small steps.
Rather than the usual way of implementing things, either its useless as bag of analplugs or its OP like past quad AA that could shoot thru wooden walls.

Not necessarily.

You can run a flamethrower squad at BR5 and have like… 7 pseudo assault rifles, 2 flamethrowers and a bazooka.

You mean the M2Cs getting 5 consecutive buffs when the first 2 were fine?

Truly peak comedy.

From a game that think Thompson is comparable with StG44(pre merge progression), yeah

Thompson does need to tone down the visual recoil, but then the same game think the Fedorov should have SMG recoil…

2 Likes

I think the biggest disadvantage of the Thompson Drum is the dispersion, it takes a lot of bullets to kill an enemy at 50m, worst of all the BR5 submachine gun.

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