Please give Soviets their own AT

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I didn’t click to see what post you were replying to tbh
But if they captured literal shitloads and used them irl there is no reason to take them away other than being petty

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i barely pay attention to what I post honestly.

“USSR captured panzerfausts by the absolute shitloads by the beginning of '45 and used them until the end of the war.”

Dunno how this isn’t supporting the idea of panzerfausts being a general issue item.

I don’t want much captured equipment for any side IMO.

There’s plenty of photos from Berlin with communist troops carrying panzerfausts. Maybe back-load it in the campaign and bring in a soviet design for early game.

Kind of a moot point with how much ahistorical stuff is already going on.

“panzerfausts weren’t a general issue AT item!” I say as I cradle my FG42.

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The AK47 is not a copy of the StG44 in any way except the concept of an intermediate round - soviets captured lots of them of course, and liked the idea - they had started developing their own intermediate round and by the end of the war already had the SKS carbine and RPD LMG using it!

It was a development of the AS44 which lost the competition to the Simonov Carbine and was being developed from late 1944 - this is the AS44: AS-44 - Wikipedia

Interestingly some of these were sent to military districts for evaluation and also to hte occupation forces in Germany - see Опытный автомат Судаева АС-44 (СССР. 1944 год) - "Оружейная экзотика". (Нереализованные проекты, опытная и малоизвестная серийная военная техника) — LiveJournal (requires translation)

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I could get behind that, but honestly idk about RPG grenades
Just think of how they’ll be implemented. Will you need to properly aim it to it hits with the shaped charge or will it just be an impact grenade that you can huck 150m for a OHK
Whereas the panzerfaust takes a modicum of skill to hit at range.

I’m with you on captured equipment, but I’d honestly make an exception for the noob tube and that’s about it because I think the RPG grenades might be a bit to meme.

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I’m not sure if replacing the panzerfaust with RKG/RPG grenades would be the total answer.

I believe those types of grenades were usually weighted or fin stabilized to make sure the shape charge impacted properly, no? I think some designs (maybe german) came with a parachute.

Can’t really make the argument that soviets get weaker AT because they have stronger tanks. T3485s do well against panzers but it’s a more definite toss up against panthers.

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Yes they had drag fins or drag shutes but they where not in the field in 1945.

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Yeah they were, the image I have stuck in my head is the Fallout 4 grenade arc indicator with the hitbox of the grenade just being the little orb at the end. Add the 150% throwing range and you get your Halo 1 cross map 'nades which is what concerns me there.
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Could also throw the bazookas in the campaign somewhere as well

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Yeah the grenade throwing buff plus powerful AT grenades with contact fuzes could really be unproductive. As it stands the vanilla grenade throw range is already farther than the average soldier IRL.

Does the Soviet AT gun still suck? Been traveling so I haven’t played soviets, berlin, lately. Regardless I kinda hope they have a ZIS2 or something you can grind later. That little AT gun I felt like did barely anything. (esp. compared to the PAK40)

Wonder if the dyakonov grenade launcher ever had a HEAT round.

Glad we’re in agreement there. They’d be much easier to use since you have to expose yourself for much less time than it would normally take to aim the panzerfaust since it’s impact and you don’t need to cook it.

In Berlin the AT guns are just the Moscow ones, so the 45mm 20-K and the PaK38
I’m hoping it’ll be swapped for a 76mm or whatever they used ZiS and a PaK40 or PaK 42
So yeah they still suck, but they’ll dunk on you if you don’t pay attention for them.

There’s mention of a VKG-40 shaped charge grenade they launched from it

No - it was a WW1 era weapon and was no longer in production by WW2, having been replaced by 50mm mortars for all its roles. All it had was frag and flare rounds.

See Dyakonov's grenade launcher

That could be fun, it was technically a special type of flamethrower. But it’s not suited to 1945 as it was obsolete at the beginning of the war already.

My main desire is to have each campaign and side feel unique with a deemphasize on shared or lift and shift assets.

Yeah I felt like the pak38 performs a lot better in Berlin than the 20-K.

Perhaps if there’s no viable solution at least reskin the panzerfaust? IDK if Soviets marked or repainted captured equipment in anyway. Maybe @73507743 would know. I’ve seen pictures of green and tan panzerfausts, IDK if that’s just different production runs or what.

@Josephs_Piano thanks for the info. :smiley:

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You are actually depriving the campaign of it’s feel by dismissing assets that were common to it.

It was used in WW2, hell they made the HEAT grenade for it.
It wasn’t even put into production until 1928 according to Russian wiki.

They surely did with vehicles, idk about captured equipment

Why I suggested making it a upgrade/sidegrade (whatever language you want to use) rather than just the only option for the Soviets.

Why do people keep regurgitating this myth that the AK is an StG44 clone? Watch one taken apart and tell me how it has any part in common

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The STG has a visible gas tube so every gun with a visible gas tube is automatically an STG clone.
Fax.

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StG is a clearly copy of M1 Garand because it has a long stroke gas action! :stuck_out_tongue:

Except the ZB vz. 26 has BOTH a long stroke gas action AND a visible gas tube - so both are copies of it…

nonsense, the ZB is a copy of the STG

Yes, at the end of war Soviets may have captured 50% of them or even more, make it the only exception of captured weapon in this game

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