Here is a reason why the flames look should be changed back to how it was right before The Stalingrad update.
The flames as they are now look so white as if they have been referenced from old WW1 photos where the dynamic range of the camera was very low, and even on a bright day any flame pushed the brightness on the photo into 100% white. Seeing such bright flames in the game destroys immersion. The normal orange flames that we could observe before the Stalingrad update felt real because human eye has higher dynamic range - where the old camera saw the light beyond whiteness limit and almost black background, human eye can still see intense orange with recognizable colorful (not darkened) background - when we look at a campfire in real life, we see it as intense orange and it does not blind us with a glow effect all around, we can still see the surroundings clear. Flames in Enlisted, as they are from the Stalingrad update till today, are too bright and darken the background to the extreme - using a flamethrower in a closed space blinds the player for a few seconds since players see a yellow, almost white flame with an enormous red glow against a 99% black room so we donāt even know exactly where the walls or the opponents are.
The flamethrower jet as it is now looks irritating and ugly, like a cartoon parody or some cheap star wars blaster effect (what is even worse - it destroys the gameplay by much worsened visibility), and it looked basically perfect and realistic right before the Stalingrad update - there was a narrow dynamic stream of gasoline, spreading and turning into flames and it was a pleasure to look at every time I pulled the trigger.
Please look at the attached picture - it shows everything, and please, please consider returning to the better graphics in the upcoming update.
iād like for the old flames to go back.
but if i have to guess the reason why those have been downgraded, itās because flames are one of the main cause in fps issues.
primarely for the low end specs ( and pretty much āoldā gen ) to run the game.
Iirc they proudly announced an update of flame effects on ground and at the same time also added that cool gasoline jet.
Never thought about this tho.
I donāt think they are much easier to render now. The main thing that changed is that the glow area is much wider (technically, thatās more pixels affected by the flame than before), and the background also darkens drastically, which together is an issue more important than a few FPS - this is a major hindrance in gameplay, it affects situational awareness.
Also, the blue starting part of the flame looks silly and embarassing. Ugh.
But the gasoline effect was added after Stalingrad?
Iām pretty sure itās not that old.
Yeah, they announced it but in this comparison I show why it is wrong. Someone must have referenced some old WW2 photos of flames and thought it is a good idea to make the flame blindingly white. The glow effect on rifle shot is ok - the powder explosions really look something like that, but burning gasoline is totally different story, yet - they were treated the same and turned up to some 5000 Kelvin in brightness.
Enlisted pre-alpha
- No idiotic tracers
- No stupid dispersion
- Inertion - yes, it was unpolished, but at lest movement wasnāt so sharp
- Sounds, despite not being that diverse, were much more deep and volumetric
- Atmospheric gun sway
- Gun wasnāt always on the center of the screen - more realistic gunplay,
And when new recoil came out it wasnāt that horrible
Now
Idk, why devs make their game worse in some aspects
Also, no stupid skulls after kill, and name in kill notification was of other color
Damn⦠in some ways the pre alpha footage looks better than what we have now.
Lighting in this game is a big big joke
Both jet flame and ignited object from flamethrower are not rendered as light source, unlike molotovs.
You should make this itās own topic I bet I it would do well
Devs donāt care
It is are real shame it looks a lot better in pre-alpha
Majority of games looks better (on presentations) in pre alpha state lmao, thatās nothing new.
Same thing happen when a bright object is in view, the Dagor engine reduce the brightness of everything else.
Once inside the building at the Pacific Ocean, it is too dark to see anythingā¦