What I see every shot is too much smoke coming out of the barrel, we are not shooting black powder guns…
Shoot smoke everyday d-day d-daaay
Are there any news on optimization of Pacific? Better graphics is fine but Pacific is running significantly worse than any other campaign i usually have 10-30fps less framerate on ultra compared to other campaigns i really don’t want to drop my details every time i play single campaign to have stable fps and better 1% lows.
I want better model quality… Both tessellation and textures.
Also after using my GTX1080 for 7 years, still able to deliver 2k60 high settings is ridiculous. My GPU will die first after the performance is outdated.
And what about longer corpse staying time? like 30s to 45s?
Looks great! I love to see these kinds of improvements.
I notice that only the last effect mentions consoles, are the other graphics upgrades exclusive to PC?
Why is the flamethrower even more painfully white than before? It is too white since Stalingrad update, and you are making the flame twice brighter now? I cannot comprehend it, this is absurd. This looks like the whole frame was brightened to reduce the darkness of the surroundings - ignoring the fact that the flame istself was already too bright. Just bring back the pre-Stalingrad flame visuals, 1:1. We should see a narrow gasoline stream turning into orange flame (because soldier’s eye sees flames as orange in reality), not this blinding neon cloud.
Take a look and see how many people support this in the topic that I posted a long time ago.
one step at a time i guess, atleast we got rid of the black void that covered the room when you used a flamethrower
I bet they have the old better FX files archived somewhere, should be just a matter of digging them up and switching with the current star wars plasma blasters. Besides, boosting the whiteness of the flame even more is one step at a time in the wrong direction.
ain’t sure i like it, we’re gonna shot even more blindly
You can test it on dev server and leave a feedback about it с:
New graphics looks really really good! I run on top of the line PC, and these changes do lot of difference
Cool, now can you fix the LoD pop that started happening last year when you guys started allowing PS4 and old Xbox on the game and had to lower the graphics settings for them? Happened when you guys introduced the map Omer.
After seems to illuminate the environment better.
But I prefer the flame colors of Before
I still think that a flare would be helpful to these situations as well as far as illumination goes.
Or add an assist if an enemy is killed close to the marker that has been first set in an area (only to the first person who marked a spot, this way we will avoid having 20 markers set by everyone in the capture zone). Kills in 5-10 meter radius could give assists to the player that set the V marker in the right spot.
Best change for me is SSAA. Not of fan of TAA because of the repetition on moving oobjects, especiualy dark ones.
This looks natural now, good change, well balanced - not only for visibility but at the same time for better immersion
TBH it looks like new graphics engine, or Enlisted 2, it’s that much difference in graphics for me on the test server, it really allows my setup to be used that much more. back to live looks like colours were washed away now, can’t wait for the update!
Also new map for Pacific is really nice, love the bambu forest stretches and intricate bunkers, and water looks omg nice
Lastly, I really don’t mind more updates for current game and campaigns, how about u know, leave it? Merge the Nation Tech Trees into a campaign spanning Faction-wide Tree and leave campaigns as is.
F**K B.R and WarThunder Un-Historical matchmaking!