I will give them points for AI. But the dispersion needs to be fixed or altogether removed and replaced with a proper recoil system preferably, the devs need to stop balancing campaigns by manipulating tickets and instead actually balancing the equipment on each side, improving upon existing maps, do something about the campaign grind which is way too much, give an incentive to play on the losing/less populated side/faction, matchmaking obviously, buff semis as you said since there is literally no reason to use them and for gods sake do something about the explosion spam. Imo, these are the most pressing issues. Core game mechanics is a much much higher priority than adding maps
Yes, I 100% agree.
You shouldn’t fear a bolt action when you got a 7.7mm, 1000bpm MG34 with 75 ammo.
For the player retention I agree, it can frighten people.
But it’s only a problem for mortals:
Yup… I just wanted to flex.
God damn, you truly have an eternal level of patience to accomplish that. Think I would have painted my walls with my brains if I attempted just Allies on Normandy.
honestly its been confirmed that the devs dont read this, the mods read it and foward what they like
Some games are worst.
Just take Darktide for exemple.
Go on steam and look the feedback of some people. You can see how much time they spend since the release of the beta in November:
It’s about 10 days. So about 3-4 campaign maxed out for a top player.
And this game is VERY repetitive, instead of Enlisted.
I’m not defending DF system. I’m just saying that FPS player spend as much time on those kind of game.
The difference is with Enlisted you have to unlock the same thing again and again, so it feel longer.
I have played Vermintide and got real bored of it. Way too damn repetitive. Didn’t expect a whole lot else from Darktide.
The MKB and Panzer IV F2 in Moscow are perfect examples of shit that lots of people didn’t want and shouldn’t belong in general
SMG in moscow got out of hand indeed.
But for the Panzer IV F2, it’s a requirement if you want to kill a T34.
Otherwise this tank is impossible to kill, in a campaign were there is no roquet launcher and you rarelly do any damage on the tracks with a det pack.
This is not true, the Panzer III J1 is more than enough to deal with T34s, I do it all the time. The IV F2 has no place in Moscow
Many people have complain of German tank being hard to pen Soviet tank in the past. Several people actually suggested it to be added into Moscow.
If you are more far than 50m you can’t find the one green pixel.
Not true, the 50mm gun can easily pen the turret drivers viewport and meeting between the upper and lower glasis plates at any range currently in game
I hate to be that guy because this is a bit of a cop out answer but that’s honestly a skill issue not a problem with the Panzer III J1
Penetrable by pz3j1, but that 5cm gun is just underwhelming against a t34 that will pen you everywhere and 1 shot you while you have to aim for its turret and it often need several shot to kill it.
while you are right it takes no skill to kill any german tank with a t34, and that is imbalanced
SA rifle nerf
Jumbo
T-50
MG-131 in Moscow and Stalingrad and Tunisia
Premium StuGs
Mkb in Moscow
Dispersion nerf/ not fixing MGs at the same time
MG42 in Moscow
Mkb and AVT for engineers
Bombers in all campaigns (at least questionable)
SS skins in Moscow
Axis Gear Imbalance in Tunisia (Lack of Italian presence)
Premium British units in Normandy only
Premium CW units in Pacific only
Panzer III B in Moscow
Premium HEAT only in Moscow
Sniper Mkb in Moscow
Ridicilous copy+paste spam in the latest levels
StuG behind paywall
This is the a moot point, the 75mm on the F2 is only marginally better in this regard to the Panzer IIIs 5cm canon. You still need to aim your shot more precisely and.
Meanwhile the T34s do not and will 1 tap the German tanks regardless of it being a Panzer III or a Panzer IV. Anyone who struggled using the Panzer IIIs will continue to struggle with the Panzer IV because these vehicles require a the player to actually play better than his opponent rather than just having them get better and better equipment until they can defeat them by default and not their own skills.
I don’t really agree with this, certain vehicles require you to actually play smart. The German tanks of Moscow are a perfect example. The addition of the F2 on Moscow is not going to stop T34s from 1 tapping tankers the F2 suffers the same vulnerabilities as every other German tank in the Campaign.
Plus as I mentioned the T34 can still be defeated by the Panzer III J1s 50mm canon.
If we look at another Campaign for example like Berlin the Germans have the King Tiger. The King Tigers hull is completely invulnerable from front however it’s turret can still be easily penned from the from by Russian tanks. I don’t consider a player actually needing to know where to shoot vehicles and how to outplay a opponent as an imbalance
Idk if being killed through houses from 20 km away by some guy with infinite ammo or being bombed on the objective 24/7 by air raides in every campaign is something the community vocally asked for
Pz IV F2 time travelling to Moscow (no one wanted) because T-34 is insane (no one sane wanted) and full upgrades T-50 can be bought with $6 (no one over the age of 5 thought this was a good idea)
You are totally wrong. The 75mm on F2 is significantly better than 50mm of panzer 3j1. It has better explosive on its apcbc shell and it can pen t34 upper front plate while j1 can’t.
Yeah literally no one.