Playing smart or tactical is obsolete

if you just attack enemy like mindless berserker, even if you are at losing side in the end of the game you probably will have the highest score. Without fortifying position or building rallies as engineer, you will be awarded more than other players who try to build. In matches like your team is not covering the flanks and marching directly towards objective, acting like they are rambo, they are the ones who gained most points. Meanwhile you were killed by enemy who came from flanks cause your teammates were not covering the flanks when you were trying to build rally points. Or overwhelmed by more numerous enemies in flanks cause you thought " hey nobody goes to flanks i should fill the void in front" but nobody was there except you, the others just attack enemy soldiers far ahead of you when they actually should cover the objective in more defensible line .
Should i even need to mention that very few players mark enemies to make planes bomb easier ?
Everybody complains about vehicles, weapons or premium players are far stronger ect…
In a good team, this is not a big issue. Technology gap can be readressed with teamwork ( i have witnessed a lot)
Biggest problem of this game is award system and brainless players

12 Likes

true.

i’m often " guilty " of be the " one man army " for my team.

always doing stuff on my own, taking care of tanks if they bother me, or build rally if i have to, and basically rambo every point.

because unfortunately, enlisted reward individualism.

you will never do the same ammount of score ( which unfortunately, it’s everythining in order to progress as it gives you more badges hence more xps ) by just helping your ally, supress the enemy, or build defences.

just the other day i had a conversation with my friend, which, he is relatively new.

but brought up a good point.

this game lacks of teamwork, and above all, incentivize for teamwork.

and after a while, it gets really repetitive.

it’s a compentition who use the most automatic guns, build rally point closers, and capture each position…

this system has abit mitigated with the new confrontation mode, but the other gamemodes are not quite the same ( which it’s not necessary a bad thing ) .

and this rambo cod thingy, it’s not what i would have expected in a ww2 game…

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This is also because the map is very small and because of that it becomes almost impossible to flank the enemy or the capture point, plus people prefer to go to direct engagement against the enemy and farm AI

Enlisted is the most singleplayer multiplayer game I ever saw.

On sunday I was playing teamed with friend and we were silent most of the time because there was nothing to say.

Not to mention zerg rush being the most optimal (and ofthen the only) strategy.

7 Likes

this game has a problem with how much potential that the devs just dont see, if they just add a hardcore mode that has a little slower infantry movement or just inertia they would have a gold mine

but with regards to your opening post

  • the game is too short and maps are too small to really make tactical movements viable, yes you can flank but its a lot of effort for a low reward
  • all the squads can do the job of every other squad, sniper squad is a AT squad, MG squad is a smg sqaud and mortal squad is a engineer squad and so forth, there is no limit on what a “squad” can do
  • the objectives are only about ten metered squared and you trying to force upwards of 60-180 troopers into the same small two story house
  • maps are linear with only two HQ spawns that are not that far apart, this leads to the bulk of the team charging forward in the same area
2 Likes

You have good points, but, enlisted is tactical still, several tactics can be tried with different effectivities, right now a spear head like relentless tide of attackers is the best offensive tactic while defense in depth is the best for defense.

Usually when i aint playing with my friends what happens is that i am the only one being “useful” to my team, build a good positioned rally point, keep pushing and harassing enemies, cover entrances with mines (work both defensively and offensively), i can’t tell how many times the last objective was captured already 2-3 minutes ago and i am still the only one on the next objective, on the confrontation mode it is very annoying and recipe to losing/draw.

Also, what many call fortifying is in fact disturbing its own team defensive capabilities, sandbags on firing hole, barbed wire stopping players from harassing the enemy outside the objective and safelly returning, etc, i hope you ain’t calling that “fortifying” because yo uare definetivelly not being tactical by disrutping your team maneuverability.

One that a agree for complete is about flanks, maps are several times small or even when the map isnt small the grey zone turns it small or the objective is too small, i am on the opinion (at least on Moscow maps) that a frontline objective system that covers a bigger area instead of just a circle would be better (like instead of a house being the objective, the house plus the trench system to the right and the warehouse to the left are the objective because they all are in front of the woods that the enemy pushes/ real example, on Beloe Lake the first objective is just a small circle in the middle of a bigger trench system, i think all of it should be the objective).

3 Likes

Mayby if also defender would get tickets there would be reason to do anuthing else then zerg rush in cap zone.

right now defenders can rush(or try) to attackers spawn and cause heavy ticket loss for every metre attacker advandce. There is zero downside for that tactic unless attackers make good flank but cause recent nerfs to cap times couple soldiers in cap zone isnt anything critical.

Meanwhile attackers cant afford to play passively, war of attrition is always against them

Inertia should be added to ALL modes, ffs. Its absence is detrimental to the shooting experience, particularly for new players with BA only.

2 Likes

Both teams zergrush and team with more weight wins.
That’s how 99% of my matches look.

1 Like

Defender tickets isn’t a good idea, you said that a passive playstyle is against attackers but guess what, the people that camp don’t care, isnt like everyone has the teamplay concept on them. Instead i would suggest more confrontation modes, both teams have plenty tickets and act as attacker/defender, but no, defender tickets for invasion just is a no.

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I think there’s plenty of tactical opportunity. At least for me when the enemy is flanking, potentially from both sides, and changing the flank position and building defences, that’s where there’s most struggle to win.

The big problem with enlisted is communication. There’s literally no way to know who is who on the map, distributing tasks or making plans is just too inconvenient because most of the time players are not very responsive, so you give up after a while. Hell, you don’t even know which player is hogging the CAS and being totally ineffective with it so you can’t talk to him directly.

It would be nice if there was a possibility to flag that you’re open to teamplay and dynamically set up squads for the same match (so for instance, you could see them in the minimap).

Currently whenever you play against teams where 3-4 people seem to be coordinating via discord or comparable way, your team will likely be absolutely fucked.

there should be a arcade side with out inertia but then a hardcore side with it

I’m somewhat inclined to believe that even arcade enjoyers dislike aiming at “human” targets that move around erratically and with 0 momentum like a swarm of flies on a sugar rush.

I remind you that there were people who wanted to add sliding to the game.

Yes. But fixing this also requires more intermediate animations for dropping to prone, etc.

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I remember, and I suggested them to try on their own butts the results of a “combat slide” IRL.

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Absolutely.

Which, in theory, Devs are working on, according to Keo.

The problem being, this is deep into “Soon™” realm.

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please god no

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hay man, let the arcade players have the arcade and play the game in full arcade mode, while they can leave the people who would enjoy a slower, more hard coregame

On paper you’re right, in fact that’s basically what War Thunder does.

Except here there’s the ever-looming problem of stretched playerbase.