Plane respawn time

There is currently zero incentive for me not to just leave the second my plane gets shot down and join a new match.

Other than playing one or more of the three infantry divisions you have access to in order to get more exp, and infantry pvp (which is the main focus of the game anyway) which might lead to your team to win instead of just leaving them to rot? Also, what do you do if you can´t spawn in the plane right on start? You leave them too?

I´m sorry for my salty reaction, but I don´t see a solid reason why respawn time for vehicles should be removed or not limited in infantry focused game. It also helps with giving more people a chance to play support role of tanker or pilot. Of course, I´m just guessing that limiting or removing respawn time is what you want to suggest, since it is unclear from your suggestion thread.

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Pretty sure dead crew don’t actually instantly repair - certainly dead infantry do not - it actually takes time out of hte match for them to become available, and one of hte perks is to reduce that time.

There is currently zero incentive for me to use a plane to begin with. Who wants to exclusively play planes in their current state.

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If I would want pure Enlisted pilot experience, I would just use blindfold and try to hit cans or something… :clown_face: and I bet it would be cheaper than current p2w squads to get into testing.

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I actually enjoy yeeting with the 110, as you still can get tridecakills (30 in one yeet) even when blind

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I REALLY don’t think the fighters armed with goober rockets should have been the first unlock tbh
Tittis horribel

what else is reasonable to add to normandy without being overpowered?
Aside from giving the heavy fighters bombs ofc.

Any light or medium bombers would be even worse unless you throw a swordfish and another stuka up there.

I’m just suggesting placing the Bf110 and P-38 past the Bf-109 and the P-51 respectively.

Then there is again question of the render distance… what the hell would you do with BF 109 or P51 without having anything to shoot and being unable to strafe? You might as well remove them altogether and give us first plane unlock for level 21

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Maybe fix the render distance then and the various LOD issues planes have full stop. They’re not mutually exclusive issues.

Getting nuked over and over because your average player doesn’t have the braincells to engage the heavy fighters with their own isn’t fun and engaging. It takes a bit of nuance to do that most people don’t seem to have yet since the planes aren’t super maneuverable. Using the flakvierling is suicide so far because they can just blap you which is what I do whenever I see one.

Giving the fighters with limited CAS armament first and then the heavy fighters after that is a better alternative to giving everyone nuke noob tubes from the get go.

Well of course you do - it is ludicrously OP! :rofl:

And also completely misplaced -the 37mm gun and 210mm rockets were for attacking bomber formations!!

Something more reasonable for the Western Front would be FW-190F or G - dedicated ground attack versions of the 190 that widely replaced Stukas in StGW

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And that’s why I want them to nerf it. Despite me thinking it’s hilarious, I also feel bad.

37 - yes, although it did also come with ground attack belts
rockets - as far as I know, no.

Which would mount 2 of these rockets but launch them separately afaik.

German rockets are the only issue; American and Soviet rockets aren’t very good.

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I can feel The Nerf coming
Allied players are crying yet again

It’s not crying if it’s justified and well constructed feedback on why something needs to be nerfed. Even I, a German main in both campaigns, have to stand with the Bf110 nerf.

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We all know what gaijin will do
Nerf Germany to sh*t again, as always

This time they deserve it.
And hopefully they’ll buff the German SMGs in return.

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“This time” - I hear that every time
First the SMGs, then the tanks, then the SMGs again, and now the planes
:heart_eyes:

I cry for poor germany how they suffer so!
:sob:

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