Plane mechanics are just HOORRIBLE

Theres not a single game in which planes are onehit to a single gunshot.
If you get ANY part hit you can’t raise/maneuver any longer.
Sometimes damage is NOT being indicated on your plane even if you were hit.
Even tho they are oneshot you do have an AIM indicator where to shoot when a single bullet takes down the plane. Dog fights are simply not a thing.
The Altitude gaining is terrible! 120 TAS is the limit to climb anymore. If you fall below 90 TAS you will UNAVOIDIBLY nosedive, instead of having a smooth rollout (you would t hink the head developer learned from War Thunder?). There is no way to gain additional Thrust or boost like you’d be able in War thunder. Turning effectively ruins your altitude and Speed.

It does feel like your plane decays in the air? As in losing Acceleration or Altitudegain or something? Might be imagination but it does feel like it.

4 Likes

This

Plase don’T desereve more of a buff, sorry.,

What a useless thread.

1 Like

for the decaying in the air i don’t think i’ve ever experience it but then again i have my throttle at 110% and most of the time i end up dying because my plane was hit once by something or i misjudge the time i had to pull out of a run

1 Like

The flight models and damage models both need a lot of work tbh

2 Likes

This definitely needs to be fixed

I get in them every match, and the damage models only work incorrectly for ground targets, they work perfect for air to air. Guessing they miscoded ground fires damage to have the same damage values to aircraft as they do to infantry, which is an issue if a plane part only has 10 hp or so.

This is in KPH, I’ve never been able to keep my planes airborne below 160. At 90 KPH your plane will fall out of the sky like a brick nose first, nothing wrong with that.

It definitely is a bit heavy on the loss of energy from turns, even full throttle you can barely keep up several loops without losing serious altitude.

1 Like

Plane performance is completely unrelated to one weapon, the rockets from the Bf110, overperforming. They have been turned into blind bricks with the OBT nerfs.

Simply fixing the damage models, flight models and cockpits to be like war thunder, then nerfing spawn distance so planes need a minute or so to reach the battlefield (nerfing both first spawn spawn bombing and suicide bomb spam) alongside a Bf110 nerf should give no issues, while significantly improving quality of life features for pilots

3 Likes

same can be said about the bf109 g-6’s bomb

1 Like

Haven’t noticed those overperforming but then again I haven’t had much time to play this week

i said that since you can basically blind drop the 109g-6’s bombs and still get kills compared to the p-51 which needs a more carefully placed drop to get a chance for a kill

Would be fixed if the planes could actually see things. The extra bombs do have their benefits, allowing you to spread the damage

true but that doesn’t really matter if you can’t get the damage for the kills, and i’ve seen a puma actually bounce the 100 pound bombs as well

Yes, i applaud Darkflow for that we should go a step further and lobby for their removal

1 Like

Bomb physics have issues, they bounce off the ground as well sometimes.

No. This is combined arms combat. Planes are part of it.

maybe they could give p51c 250 pound bombs to equal around the 250 kilo bomb 109g-6 has as well as fixing bombs?

Removal of planes (or vehicles for that matter) makes this game have nothing unique about it besides the squad combat compared to other shooters. The vehicles are part of what makes this game. They need to be properly balanced (I’m looking at you BF110, A20, and Jumbo Sherman) but when balanced properly they help the game shine.

2 Likes

isn’t war thunder combined arms and yet there’s not infantry?

implying planes in an fps is a unique mechanic

1 Like

It’s more unique than you seem to ever be able to come up with