In Enlisted Panzer IV (long gun variants) it can’t even penetrate T-70 or T-34 UFP at point blank for whatever reason? it should be about 135-140mm of penetration but in game it act nothing like that… in real or in War Thunder kwk40 or kwk38 pens much better and i don’t understand why this game doesn’t use it’s own publisher (Gaijin) formula from WT? doing quick math. 45mm * sqrt(2) = 63.64 mm of armor on the T-34
and im not talking about the trolly T-34 driver hatch that bounces shots even from Königstiger no just it is so weird in Enlisted… and there is also problem with Panther
devs if you read this please make the PZ4s with the long guns a real and correct penetration value
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Hull:
- Front glacis ----- 35 mm (62°)
- Driver’s port ----- 35 mm (33-71°)
- Lower glacis ----- 45 mm (31°)
Turret:
- Turret front ----- 35 mm (25°)
- Gun mantlet ----- 50 mm (cylindrical)
Sides of turret
- Sides ----- -35 mm (22-25°)
- Joint areas ----- 35+15 mm (22-25°)
no need to talk about sides and rear armour and roof because it’s very weak to even anti-tank rifle
Hull:
- Front Glacis ----- 45 mm (60°)
- Lower Glacis ----- 45 mm (53°)
- Driver’s Port ----- 45 mm (61°)
- Machine Gun Port ----- 45 mm (28-77°)
Sides (Slope angle) of hull
- Top Hull ----- 40 mm (40°)
- Lower hull ----- 45 mm (0°)
Turret:
- Turret front ----- 45 mm (8-81°)
- Gun mantlet ----- 45 mm (3-74°)
rear armour of hull and turret around 40mm and roof 20mm
Sides of turret (Slope angle)
- 45 mm (30-31°)
Hull:
- Front Glacis ----- 45 + 15 mm (60°)
- Lower Glacis ----- 45 + 15 mm (52-53°)
- Joint plate ----- 100 mm (15-45°)
- Driver’s Port ----- 75 mm (56°)
- Machine Gun Port ----- 60 mm (1-73°)
Sides of hull (Slope angle)
- Top Hull ----- 40 mm (38-39°)
- Lower hull ----- 45 mm (0-2°)
Turret:
- Turret front ----- 45 mm (4-75°)
- Gun mantlet ----- 45 mm (14-58°)
Sides of turret (Slope angle)
- 45 mm (28-30°)
rear armour of hull and turret around 40-45mm and roof 15-16mm
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now about battle of berlin T-34/85 vs Panzer IV ausf.J (i mean ausf. crap)
Hull:
- Front Glacis ----- 45 mm (60°)
- Lower Glacis ----- 45 mm (60°)
- Driver’s Port ----- 75 mm (60°)
- Machine Gun Port ----- 65 mm (30°)
Sides of hull (Slope angle)
- Top Hull ----- 45 mm (39-40°)
- Lower hull ----- 45 mm
Turret:
- Turret front ----- 90 mm (1-69°)
- Gun mantlet ----- 90 + 40 mm (8-61°)
Sides of turret (Slope angle)
- Front 2/3rd ----- 75 mm (19-22°)
- Rear 1/3rd ----- 52 mm (13-19°)
Cupola
- Front/Side/Rear ----- 90 mm
rear armour of hull and turret around 45-52mm and roof 20mm
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Panther in berlin also has some issues against T-34s sometimes i don’t understand how panther’s shell get bounce off the T-34s that round has around 194mm of pen vs 45mm slopped armour?.. is it because panther is early unlock in berlin level 12?
Also the round doesn’t seem to have any explosive filler at all even though there is still 28g of tnt in it’s apcbc round which should do little bit more honestly still nearly 30g of tnt will kill the people inside T-34
panther is just so bad even in normandy it can’t pen UFP on jumbo in close range which of course it should actually so we need to shoot it to mg port
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“The Rheinmetall-Borsig KwK 42 (L/70) was the high-velocity gun planned and integrated in the Panther turret. It was a 75 mm (2.95 in) gun with 79 to 82 HE, APCBC-HE, and APCR rounds, often in low availability. Despite the moderate caliber, the large propellant charge and long barrel contributed to making this gun a very efficient armor-piercing weapon. The shell had even more penetrating power than the 88 mm (3.46 in) of the Tiger. Secondary armament comprised, typically, of one coaxial MG 34 machine gun and one hull MG 34, usually fired by the radio operator. The latter was, at first, operated through a “letter box” flap covering the vertical firing aperture. Later, on the late Ausf.A and on the Ausf.G, a more conventional ballmount was fitted, coupled with a K.Z.F.2 sight. Spent shells fell into a box, and the hatch covering it automatically closed while exhaust fumes were extracted outside via hoses. ”
[https://tanks-encyclopedia.com/ww2/germany/panzer-v_panther.php]
Another example of issue with Panther is this lower turret front cheek (trap shot protection)
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Picture references:
- War Thunder (the game)
- Soviet T-70 (1942)
- https://www.pinterest.com/pin/24840235430696733/
- T-34E plant no.112 (gorky): T-34e STZ with stronger turret! - USSR - War Thunder - Official Forum
- Soviet T-34 tank model 1940 | World War Photos
- German 7.5cm Pzgr.Patr.39 | Replica Arms Manufacturer
- Panzerkampfwagen V Panther – Wikipedie
- Mortar - T 34 85
References:
- War Thunder (the game)
- Appendix 1, "German Tank Armanent ". in: “Encyclopedia of German Tanks of World War Two”, first edition, -
Peter Chamberlain, Hilary L. Doyle & Thomas L. Jentz, A&AP 1978, page 245 - So when is the T34 finally getting fixed? - #20 by 113845534
- WW II Ballistics Tank Gun Penetration - Germany
- https://tanks-encyclopedia.com/ww2/germany/panzer-v_panther.php
- T-34E STZ - War Thunder Wiki
- T-70 - War Thunder Wiki
- T-34 (1940) - War Thunder Wiki
- T-34-85 - War Thunder Wiki
- Pz.IV G - War Thunder Wiki
- 7.5 cm KwK 40 - Wikipedia
- Engineering:7.5 cm KwK 42 - HandWiki
I am trying to make the game better and more realistic as it should be so please be understanding
few things i have to say:
i have a feeling german 75mm guns kwk40 and panther’s kwk42 are all underpowered or something
and i believe the whole tank combat and penetration should be reworked because i think not only panther and pz4s have these issues , for example the aiming crosshair that shows penetration chances and where your shot will land is seem buggy when obstacles are in front of you
although there might be tiny difference in penetration between wiki and encyclopedia and war thunder still big thanks to War Thunder with their very accurate values for penetration and armour value